Applying Randomskk's patches

tourmaline
Adam Frisby 2007-03-24 16:06:43 +00:00
parent 2408efece5
commit 47c682075c
2 changed files with 47 additions and 1 deletions

View File

@ -307,6 +307,10 @@ namespace OpenSim
FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
OpenSimRoot.Instance.InventoryCache.FetchInventoryDescendents(this, Fetch);
break;
case PacketType.DeRezObject:
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet");
OpenSimRoot.Instance.LocalWorld.DeRezObject((DeRezObjectPacket)Pack, this);
break;
}
}

View File

@ -200,6 +200,48 @@ namespace OpenSim.world
this._primCount++;
}
public void DeRezObject(DeRezObjectPacket DeRezPacket, SimClient AgentClient)
{
//Needs to delete object from physics at a later date
libsecondlife.LLUUID [] DeRezEnts;
DeRezEnts = new libsecondlife.LLUUID[ DeRezPacket.ObjectData.Length ];
int i = 0;
foreach( DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData )
{
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
{
if (ent.localid == Data.ObjectLocalID)
{
DeRezEnts[i++] = ent.uuid;
this.localStorage.RemovePrim(ent.uuid);
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = ent.localid;
foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
{
client.OutPacket(kill);
}
//Uncommenting this means an old UUID will be re-used, thus crashing the asset server
//Uncomment when prim/object UUIDs are random or such
//2007-03-22 - Randomskk
//this._primCount--;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid);
}
}
}
foreach( libsecondlife.LLUUID uuid in DeRezEnts )
{
lock (OpenSimRoot.Instance.LocalWorld.Entities)
{
//OpenSimRoot.Instance.LocalWorld.Entities.Remove(uuid);
}
}
}
public bool Backup() {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");