Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug.
parent
62f608b152
commit
47c909ca0a
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@ -143,6 +143,7 @@ namespace OpenSim.Framework.Communications.Cache
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m_assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
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m_assetCacheThread.Name = "AssetCacheThread";
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m_assetCacheThread.IsBackground = true;
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m_assetCacheThread.Start();
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}
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@ -97,6 +97,7 @@ namespace OpenSim.Framework.Communications.Cache
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m_assetRequests = new BlockingQueue<AssetRequest>();
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m_localAssetServerThread = new Thread(RunRequests);
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m_localAssetServerThread.Name = "LocalAssetServerThread";
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m_localAssetServerThread.IsBackground = true;
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m_localAssetServerThread.Start();
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}
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@ -531,6 +531,7 @@ namespace OpenSim.Framework.Servers
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m_log.Info("[HTTPD]: Starting up HTTP Server");
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m_workerThread = new Thread(new ThreadStart(StartHTTP));
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m_workerThread.Name = "HttpThread";
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m_workerThread.IsBackground = true;
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m_workerThread.Start();
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}
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@ -58,7 +58,7 @@ namespace OpenSim.Grid.ScriptServer
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// Start listener
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Stop();
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listenThread = new Thread(ListenThreadLoop);
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listenThread.Name = "listenThread";
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listenThread.Name = "ListenThread";
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listenThread.IsBackground = true;
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listenThread.Start();
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}
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@ -181,7 +181,7 @@ namespace OpenSim
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config.Set("storage_prim_inventories", true);
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config.Set("startup_console_commands_file", String.Empty);
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config.Set("shutdown_console_commands_file", String.Empty);
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config.Set("script_engine", "");
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config.Set("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
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config.Set("asset_database", "sqlite");
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}
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@ -264,8 +264,7 @@ namespace OpenSim
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m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", String.Empty);
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m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", String.Empty);
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m_scriptEngine = startupConfig.GetString("script_engine", "");
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m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
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m_assetStorage = startupConfig.GetString("asset_database", "sqlite");
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m_timedScript = startupConfig.GetString("timer_Script", "disabled");
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@ -225,6 +225,7 @@ namespace OpenSim.Region.ClientStack
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RegisterLocalPacketHandlers();
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m_clientThread = new Thread(new ThreadStart(AuthUser));
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m_clientThread.Name = "ClientThread";
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m_clientThread.IsBackground = true;
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m_clientThread.Start();
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}
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@ -92,7 +92,11 @@ namespace OpenSim.Region.Environment.Modules
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// setup IRC Relay
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if (m_irc == null) { m_irc = new IRCChatModule(config); }
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if (m_irc_connector == null) { m_irc_connector = new Thread(IRCConnectRun); }
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if (m_irc_connector == null) {
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m_irc_connector = new Thread(IRCConnectRun);
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m_irc_connector.Name = "IRCConnectorThread";
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m_irc_connector.IsBackground = true;
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}
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}
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}
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@ -104,7 +108,11 @@ namespace OpenSim.Region.Environment.Modules
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try
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{
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//m_irc.Connect(m_scenes);
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if (m_irc_connector == null) { m_irc_connector = new Thread(IRCConnectRun); }
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if (m_irc_connector == null) {
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m_irc_connector = new Thread(IRCConnectRun);
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m_irc_connector.Name = "IRCConnectorThread";
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m_irc_connector.IsBackground = true;
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}
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if (!m_irc_connector.IsAlive) { m_irc_connector.Start(); }
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}
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catch (Exception ex)
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@ -248,7 +256,10 @@ namespace OpenSim.Region.Environment.Modules
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// In a non-blocking way. Eventually the connector will get it started
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try
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{
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if (m_irc_connector == null) { m_irc_connector = new Thread(IRCConnectRun); }
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if (m_irc_connector == null) { m_irc_connector = new Thread(IRCConnectRun);
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m_irc_connector.Name = "IRCConnectorThread";
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m_irc_connector.IsBackground = true;
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}
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if (!m_irc_connector.IsAlive) { m_irc_connector.Start(); }
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}
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catch (Exception ex)
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@ -407,9 +418,13 @@ namespace OpenSim.Region.Environment.Modules
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m_writer = new StreamWriter(m_stream);
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pingSender = new Thread(new ThreadStart(PingRun));
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pingSender.Name = "PingSenderThread";
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pingSender.IsBackground = true;
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pingSender.Start();
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listener = new Thread(new ThreadStart(ListenerRun));
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listener.Name = "IRCChatModuleListenerThread";
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listener.IsBackground = true;
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listener.Start();
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m_writer.WriteLine(m_user);
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@ -66,6 +66,7 @@ namespace OpenSim.Region.Environment.Modules
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{
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//Console.WriteLine("Creating Texture download module");
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m_thread = new Thread(new ThreadStart(ProcessTextureSenders));
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m_thread.Name = "ProcessTextureSenderThread";
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m_thread.IsBackground = true;
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m_thread.Start();
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}
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@ -114,6 +114,8 @@ namespace pCampBot
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if (cs.GetString("lastname", "random") == "random") pb.lastname = CreateRandomName();
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m_td[pos] = new Thread(pb.startup);
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m_td[pos].Name = "CampBot_" + pos;
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m_td[pos].IsBackground = true;
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m_td[pos].Start();
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m_lBot.Add(pb);
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}
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