Deleted all [ZZZ] debug messages.
parent
10def95c27
commit
47ce1a47bb
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@ -1257,7 +1257,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// UseCircuitCode handling
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// UseCircuitCode handling
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if (packet.Type == PacketType.UseCircuitCode)
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if (packet.Type == PacketType.UseCircuitCode)
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{
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{
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m_log.DebugFormat("[ZZZ]: In the dungeon: UseCircuitCode");
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// We need to copy the endpoint so that it doesn't get changed when another thread reuses the
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// We need to copy the endpoint so that it doesn't get changed when another thread reuses the
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// buffer.
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// buffer.
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object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
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object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
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@ -1271,7 +1270,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Send ack straight away to let the viewer know that we got it.
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// Send ack straight away to let the viewer know that we got it.
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SendAckImmediate(endPoint, packet.Header.Sequence);
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SendAckImmediate(endPoint, packet.Header.Sequence);
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m_log.DebugFormat("[ZZZ]: In the dungeon: CompleteAgentMovement");
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// We need to copy the endpoint so that it doesn't get changed when another thread reuses the
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// We need to copy the endpoint so that it doesn't get changed when another thread reuses the
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// buffer.
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// buffer.
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object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
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object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
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@ -2082,9 +2080,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Packet packet = incomingPacket.Packet;
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Packet packet = incomingPacket.Packet;
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LLClientView client = incomingPacket.Client;
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LLClientView client = incomingPacket.Client;
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if (packet is CompleteAgentMovementPacket)
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m_log.DebugFormat("[ZZZ]: Received CompleteAgentMovementPacket");
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if (client.IsActive)
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if (client.IsActive)
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{
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{
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m_currentIncomingClient = client;
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m_currentIncomingClient = client;
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@ -1008,7 +1008,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Send the Update. If this returns true, we know the client has contacted the destination
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// Send the Update. If this returns true, we know the client has contacted the destination
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// via CompleteMovementIntoRegion, so we can let go.
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// via CompleteMovementIntoRegion, so we can let go.
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// If it returns false, something went wrong, and we need to abort.
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// If it returns false, something went wrong, and we need to abort.
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m_log.DebugFormat("[ZZZ]: Sending Update");
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if (!UpdateAgent(reg, finalDestination, agent, sp))
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if (!UpdateAgent(reg, finalDestination, agent, sp))
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{
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{
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if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting)
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if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting)
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