Deleted all [ZZZ] debug messages.

cpu-performance
Diva Canto 2013-07-24 14:24:17 -07:00
parent 10def95c27
commit 47ce1a47bb
2 changed files with 0 additions and 6 deletions

View File

@ -1257,7 +1257,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// UseCircuitCode handling // UseCircuitCode handling
if (packet.Type == PacketType.UseCircuitCode) if (packet.Type == PacketType.UseCircuitCode)
{ {
m_log.DebugFormat("[ZZZ]: In the dungeon: UseCircuitCode");
// We need to copy the endpoint so that it doesn't get changed when another thread reuses the // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
// buffer. // buffer.
object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
@ -1271,7 +1270,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Send ack straight away to let the viewer know that we got it. // Send ack straight away to let the viewer know that we got it.
SendAckImmediate(endPoint, packet.Header.Sequence); SendAckImmediate(endPoint, packet.Header.Sequence);
m_log.DebugFormat("[ZZZ]: In the dungeon: CompleteAgentMovement");
// We need to copy the endpoint so that it doesn't get changed when another thread reuses the // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
// buffer. // buffer.
object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
@ -2082,9 +2080,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Packet packet = incomingPacket.Packet; Packet packet = incomingPacket.Packet;
LLClientView client = incomingPacket.Client; LLClientView client = incomingPacket.Client;
if (packet is CompleteAgentMovementPacket)
m_log.DebugFormat("[ZZZ]: Received CompleteAgentMovementPacket");
if (client.IsActive) if (client.IsActive)
{ {
m_currentIncomingClient = client; m_currentIncomingClient = client;

View File

@ -1008,7 +1008,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// Send the Update. If this returns true, we know the client has contacted the destination // Send the Update. If this returns true, we know the client has contacted the destination
// via CompleteMovementIntoRegion, so we can let go. // via CompleteMovementIntoRegion, so we can let go.
// If it returns false, something went wrong, and we need to abort. // If it returns false, something went wrong, and we need to abort.
m_log.DebugFormat("[ZZZ]: Sending Update");
if (!UpdateAgent(reg, finalDestination, agent, sp)) if (!UpdateAgent(reg, finalDestination, agent, sp))
{ {
if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting) if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting)