Improve threadpool reporting to "show threads" console command (also gets printed out periodically)

0.7.3-post-fixes
Justin Clark-Casey (justincc) 2012-03-16 03:26:47 +00:00
parent 20b0fda3bb
commit 4803686078
2 changed files with 57 additions and 7 deletions

View File

@ -272,12 +272,8 @@ namespace OpenSim.Framework.Servers
sb.Append(Environment.NewLine); sb.Append(Environment.NewLine);
} }
int workers = 0, ports = 0, maxWorkers = 0, maxPorts = 0; sb.Append("\n*** Main threadpool (excluding script engine)***\n");
ThreadPool.GetAvailableThreads(out workers, out ports); sb.Append(Util.GetThreadPoolReport());
ThreadPool.GetMaxThreads(out maxWorkers, out maxPorts);
sb.Append(Environment.NewLine + "*** ThreadPool threads ***" + Environment.NewLine);
sb.Append("workers: " + (maxWorkers - workers) + " (" + maxWorkers + "); ports: " + (maxPorts - ports) + " (" + maxPorts + ")" + Environment.NewLine);
return sb.ToString(); return sb.ToString();
} }

View File

@ -147,7 +147,6 @@ namespace OpenSim.Framework
return lerp(y, lerp(x, a, b), lerp(x, c, d)); return lerp(y, lerp(x, a, b), lerp(x, c, d));
} }
public static Encoding UTF8 = Encoding.UTF8; public static Encoding UTF8 = Encoding.UTF8;
/// <value> /// <value>
@ -1674,6 +1673,61 @@ namespace OpenSim.Framework
} }
} }
/// <summary>
/// Get a thread pool report.
/// </summary>
/// <returns></returns>
public static string GetThreadPoolReport()
{
string threadPoolUsed = null;
int maxThreads = 0;
int minThreads = 0;
int allocatedThreads = 0;
int inUseThreads = 0;
int waitingCallbacks = 0;
int completionPortThreads = 0;
StringBuilder sb = new StringBuilder();
if (FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool)
{
threadPoolUsed = "SmartThreadPool";
maxThreads = m_ThreadPool.MaxThreads;
minThreads = m_ThreadPool.MinThreads;
inUseThreads = m_ThreadPool.InUseThreads;
allocatedThreads = m_ThreadPool.ActiveThreads;
waitingCallbacks = m_ThreadPool.WaitingCallbacks;
}
else if (
FireAndForgetMethod == FireAndForgetMethod.UnsafeQueueUserWorkItem
|| FireAndForgetMethod == FireAndForgetMethod.UnsafeQueueUserWorkItem)
{
threadPoolUsed = "BuiltInThreadPool";
ThreadPool.GetMaxThreads(out maxThreads, out completionPortThreads);
ThreadPool.GetMinThreads(out minThreads, out completionPortThreads);
int availableThreads;
ThreadPool.GetAvailableThreads(out availableThreads, out completionPortThreads);
inUseThreads = maxThreads - availableThreads;
allocatedThreads = -1;
waitingCallbacks = -1;
}
if (threadPoolUsed != null)
{
sb.AppendFormat("Thread pool used : {0}\n", threadPoolUsed);
sb.AppendFormat("Max threads : {0}\n", maxThreads);
sb.AppendFormat("Min threads : {0}\n", minThreads);
sb.AppendFormat("Allocated threads : {0}\n", allocatedThreads < 0 ? "not applicable" : allocatedThreads.ToString());
sb.AppendFormat("In use threads : {0}\n", inUseThreads);
sb.AppendFormat("Work items waiting : {0}\n", waitingCallbacks < 0 ? "not available" : waitingCallbacks.ToString());
}
else
{
sb.AppendFormat("Thread pool not used\n");
}
return sb.ToString();
}
private static object SmartThreadPoolCallback(object o) private static object SmartThreadPoolCallback(object o)
{ {
object[] array = (object[])o; object[] array = (object[])o;