diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 7aa2d92ca6..aaa6fe580d 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs @@ -502,6 +502,12 @@ public sealed class BSPrim : BSPhysObject RegisterPreStepAction("BSPrim.setForce", LocalID, delegate(float timeStep) { + if (!IsPhysicallyActive) + { + UnRegisterPreStepAction("BSPrim.setForce", LocalID); + return; + } + DetailLog("{0},BSPrim.setForce,preStep,force={1}", LocalID, _force); if (PhysBody.HasPhysicalBody) { @@ -627,6 +633,12 @@ public sealed class BSPrim : BSPhysObject RegisterPreStepAction("BSPrim.setTorque", LocalID, delegate(float timeStep) { + if (!IsPhysicallyActive) + { + UnRegisterPreStepAction("BSPrim.setTorque", LocalID); + return; + } + if (PhysBody.HasPhysicalBody) AddAngularForce(_torque, false, true); } @@ -1061,6 +1073,12 @@ public sealed class BSPrim : BSPhysObject RegisterPreStepAction("BSPrim.PIDTarget", LocalID, delegate(float timeStep) { + if (!IsPhysicallyActive) + { + UnRegisterPreStepAction("BSPrim.PIDTarget", LocalID); + return; + } + OMV.Vector3 origPosition = RawPosition; // DEBUG DEBUG (for printout below) // 'movePosition' is where we'd like the prim to be at this moment. @@ -1108,6 +1126,9 @@ public sealed class BSPrim : BSPhysObject RegisterPreStepAction("BSPrim.Hover", LocalID, delegate(float timeStep) { + if (!IsPhysicallyActive) + return; + _hoverMotor.SetCurrent(RawPosition.Z); _hoverMotor.SetTarget(ComputeCurrentPIDHoverHeight()); float targetHeight = _hoverMotor.Step(timeStep);