* experimental: archive out and reload textures within a prim's inventory

* no other prim items are archived yet
0.6.0-stable
Justin Clarke Casey 2008-06-03 17:17:24 +00:00
parent 4106b2a601
commit 48322cec96
1 changed files with 9 additions and 0 deletions

View File

@ -89,6 +89,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
textureUuids[texture.TextureID] = 1;
}
}
foreach (TaskInventoryItem tit in part.TaskInventory.Values)
{
if (tit.Type == (int)InventoryType.Texture)
{
m_log.DebugFormat("[ARCHIVER]: Recording texture {0} in object {1}", tit.AssetID, part.UUID);
textureUuids[tit.AssetID] = 1;
}
}
}
}
}