remove creative hack and try to fix
parent
3f0138c967
commit
483afe6867
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@ -323,6 +323,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_group = grp;
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m_group = grp;
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m_scene = grp.Scene;
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m_scene = grp.Scene;
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lock (m_frames)
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{
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Vector3 grppos = grp.AbsolutePosition;
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Vector3 grppos = grp.AbsolutePosition;
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Vector3 offset = grppos - m_serializedPosition;
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Vector3 offset = grppos - m_serializedPosition;
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// avoid doing it more than once
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// avoid doing it more than once
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@ -340,6 +342,7 @@ namespace OpenSim.Region.Framework.Scenes
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k.Position += offset;
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k.Position += offset;
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m_frames[i] = k;
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m_frames[i] = k;
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}
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}
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}
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if (m_running)
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if (m_running)
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Start();
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Start();
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@ -383,6 +386,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_keyframes.CopyTo(newmotion.m_keyframes, 0);
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m_keyframes.CopyTo(newmotion.m_keyframes, 0);
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}
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}
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lock (m_frames)
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{
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newmotion.m_frames = new List<Keyframe>(m_frames);
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newmotion.m_frames = new List<Keyframe>(m_frames);
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newmotion.m_basePosition = m_basePosition;
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newmotion.m_basePosition = m_basePosition;
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@ -402,6 +407,7 @@ namespace OpenSim.Region.Framework.Scenes
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newmotion.m_iterations = m_iterations;
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newmotion.m_iterations = m_iterations;
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newmotion.m_running = m_running;
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newmotion.m_running = m_running;
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}
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if (m_running && !m_waitingCrossing)
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if (m_running && !m_waitingCrossing)
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StartTimer();
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StartTimer();
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@ -520,7 +526,6 @@ namespace OpenSim.Region.Framework.Scenes
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k.Position = pos;
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k.Position = pos;
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// k.Velocity = Vector3.Zero;
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// k.Velocity = Vector3.Zero;
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}
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}
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k.AngularVelocity = (Vector3)k.Position;
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k.StartRotation = rot;
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k.StartRotation = rot;
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if (k.Rotation.HasValue)
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if (k.Rotation.HasValue)
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@ -653,6 +658,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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if (m_frames.Count == 0)
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if (m_frames.Count == 0)
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{
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lock (m_frames)
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{
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{
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GetNextList();
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GetNextList();
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@ -674,7 +681,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_currentFrame = m_frames[0];
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m_currentFrame = m_frames[0];
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m_currentFrame.TimeMS += (int)tickDuration;
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m_currentFrame.TimeMS += (int)tickDuration;
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}
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//force a update on a keyframe transition
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//force a update on a keyframe transition
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update = true;
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update = true;
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}
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}
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@ -689,16 +696,20 @@ namespace OpenSim.Region.Framework.Scenes
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.RootPart.AngularVelocity = Vector3.Zero;
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m_group.RootPart.AngularVelocity = Vector3.Zero;
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m_nextPosition = NormalizeVector(m_currentFrame.AngularVelocity);
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m_nextPosition = (Vector3)m_currentFrame.Position;
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m_group.AbsolutePosition = m_nextPosition;
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m_group.AbsolutePosition = m_nextPosition;
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// we are sending imediate updates, no doing force a extra terseUpdate
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// we are sending imediate updates, no doing force a extra terseUpdate
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// m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation);
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// m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation);
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m_group.RootPart.RotationOffset = (Quaternion)m_currentFrame.Rotation;
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m_group.RootPart.RotationOffset = (Quaternion)m_currentFrame.Rotation;
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lock (m_frames)
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{
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m_frames.RemoveAt(0);
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m_frames.RemoveAt(0);
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if (m_frames.Count > 0)
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if (m_frames.Count > 0)
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m_currentFrame = m_frames[0];
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m_currentFrame = m_frames[0];
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}
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update = true;
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update = true;
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}
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}
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@ -714,7 +725,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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// m_group.AbsolutePosition += motionThisFrame;
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// m_group.AbsolutePosition += motionThisFrame;
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m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
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m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
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m_group.AbsolutePosition = m_nextPosition;
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//m_group.RootPart.Velocity = v;
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//m_group.RootPart.Velocity = v;
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update = true;
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update = true;
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@ -773,29 +783,11 @@ namespace OpenSim.Region.Framework.Scenes
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if (update)
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if (update)
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{
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{
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m_group.AbsolutePosition = m_nextPosition;
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m_group.SendGroupRootTerseUpdate();
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m_group.SendGroupRootTerseUpdate();
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}
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}
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}
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}
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private Vector3 NormalizeVector(Vector3? pPosition)
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{
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if (pPosition == null)
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return Vector3.Zero;
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Vector3 tmp = (Vector3) pPosition;
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while (tmp.X > Constants.RegionSize)
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tmp.X -= Constants.RegionSize;
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while (tmp.X < 0)
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tmp.X += Constants.RegionSize;
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while (tmp.Y > Constants.RegionSize)
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tmp.Y -= Constants.RegionSize;
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while (tmp.Y < 0)
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tmp.Y += Constants.RegionSize;
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return tmp;
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}
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public Byte[] Serialize()
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public Byte[] Serialize()
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{
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{
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StopTimer();
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StopTimer();
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