From 48486b137a75d42f11d3fc436f3241d1baa56a6f Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Wed, 12 Dec 2012 22:06:09 +0000 Subject: [PATCH] Add asset id to "show script" and "show scripts" command output to make it easier to extract and inspect the script's asset via "dump asset" --- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 7a1b01d07d..1cb241bd30 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -542,6 +542,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine sb.AppendFormat("Queued events : {0}\n", instance.EventsQueued); sb.AppendFormat("Processed events : {0}\n", instance.EventsProcessed); sb.AppendFormat("Item UUID : {0}\n", instance.ItemID); + sb.AppendFormat("Asset UUID : {0}\n", instance.AssetID); sb.AppendFormat("Containing part name: {0}\n", instance.PrimName); sb.AppendFormat("Containing part UUID: {0}\n", instance.ObjectID); sb.AppendFormat("Position : {0}\n", sop.AbsolutePosition);