Add an EventType enum and Type field to the poll service event args. This allows
the manager to tell what type of event it is. All events except for lsl http in go to the "slow queue" which is run once per second as before.avinationmerge
parent
bc5d554f54
commit
4854d77904
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@ -45,6 +45,13 @@ namespace OpenSim.Framework.Servers.HttpServer
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public RequestMethod Request;
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public UUID Id;
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public int TimeOutms;
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public EventType Type;
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public enum EventType : int
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{
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Normal = 0,
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LslHttp = 1
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}
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public PollServiceEventArgs(RequestMethod pRequest, HasEventsMethod pHasEvents, GetEventsMethod pGetEvents, NoEventsMethod pNoEvents, UUID pId, int pTimeOutms)
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{
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@ -54,6 +61,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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NoEvents = pNoEvents;
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Id = pId;
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TimeOutms = pTimeOutms;
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Type = EventType.Normal;
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}
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}
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}
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@ -174,13 +174,15 @@ namespace OpenSim.Framework.Servers.HttpServer
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private readonly BaseHttpServer m_server;
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private BlockingQueue<PollServiceHttpRequest> m_requests = new BlockingQueue<PollServiceHttpRequest>();
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private static Queue<PollServiceHttpRequest> m_retry_requests = new Queue<PollServiceHttpRequest>();
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private BlockingQueue<PollServiceHttpRequest> m_slowRequests = new BlockingQueue<PollServiceHttpRequest>();
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private static Queue<PollServiceHttpRequest> m_retryRequests = new Queue<PollServiceHttpRequest>();
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private uint m_WorkerThreadCount = 0;
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private Thread[] m_workerThreads;
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private Thread m_retrysThread;
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private bool m_running = true;
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private int slowCount = 0;
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// private int m_timeout = 1000; // increase timeout 250; now use the event one
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@ -195,7 +197,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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{
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m_workerThreads[i]
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= Watchdog.StartThread(
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poolWorkerJob,
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PoolWorkerJob,
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String.Format("PollServiceWorkerThread{0}", i),
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ThreadPriority.Normal,
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false,
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@ -217,16 +219,21 @@ namespace OpenSim.Framework.Servers.HttpServer
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{
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if (m_running)
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{
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lock (m_retry_requests)
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m_retry_requests.Enqueue(req);
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lock (m_retryRequests)
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m_retryRequests.Enqueue(req);
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}
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}
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public void Enqueue(PollServiceHttpRequest req)
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{
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if (m_running)
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{
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if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.LslHttp)
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m_slowRequests.Enqueue(req);
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else
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m_requests.Enqueue(req);
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}
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}
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private void CheckRetries()
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{
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@ -234,10 +241,18 @@ namespace OpenSim.Framework.Servers.HttpServer
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{
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Thread.Sleep(100); // let the world move .. back to faster rate
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Watchdog.UpdateThread();
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lock (m_retry_requests)
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lock (m_retryRequests)
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{
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while (m_retry_requests.Count > 0 && m_running)
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Enqueue(m_retry_requests.Dequeue());
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while (m_retryRequests.Count > 0 && m_running)
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m_requests.Enqueue(m_retryRequests.Dequeue());
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}
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slowCount++;
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if (slowCount >= 10)
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{
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slowCount = 0;
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while (m_slowRequests.Count() > 0 && m_running)
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m_requests.Enqueue(m_retryRequests.Dequeue());
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}
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}
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}
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@ -261,7 +276,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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try
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{
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foreach (PollServiceHttpRequest req in m_retry_requests)
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foreach (PollServiceHttpRequest req in m_retryRequests)
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{
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m_server.DoHTTPGruntWork(
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req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id),
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@ -273,7 +288,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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}
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PollServiceHttpRequest wreq;
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m_retry_requests.Clear();
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m_retryRequests.Clear();
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while (m_requests.Count() > 0)
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{
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@ -294,7 +309,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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// work threads
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private void poolWorkerJob()
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private void PoolWorkerJob()
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{
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PollServiceHttpRequest req;
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StreamReader str;
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@ -172,9 +172,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
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string uri = "/lslhttp/" + urlcode.ToString();
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m_HttpServer.AddPollServiceHTTPHandler(
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uri,
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new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode,25000));
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PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
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args.Type = PollServiceEventArgs.EventType.LslHttp;
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m_HttpServer.AddPollServiceHTTPHandler(uri, args);
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engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
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}
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@ -7479,7 +7479,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_String llSHA1String(string src)
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{
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m_host.AddScriptLPS(1);
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return Util.SHA1Hash(src, Encoding.UTF8).ToUpper();
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return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
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}
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protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
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