Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.csavinationmerge
commit
48569e856a
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@ -192,8 +192,19 @@ namespace OpenSim.Framework.Servers
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"threads show",
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"Show thread status. Synonym for \"show threads\"",
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(string module, string[] args) => Notice(GetThreadsReport()));
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m_console.Commands.AddCommand("General", false, "force gc",
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"force gc",
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"Manually invoke runtime garbage collection. For debugging purposes",
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HandleForceGc);
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}
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}
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private void HandleForceGc(string module, string[] args)
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{
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MainConsole.Instance.Output("Manually invoking runtime garbage collection");
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GC.Collect();
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}
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/// <summary>
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/// Should be overriden and referenced by descendents if they need to perform extra shutdown processing
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@ -548,7 +548,7 @@ namespace OpenSim.Framework
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/// <summary>
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/// Determines whether a point is inside a bounding box.
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/// </summary>
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/// <param name='v'>/param>
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/// <param name='v'></param>
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/// <param name='min'></param>
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/// <param name='max'></param>
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/// <returns></returns>
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@ -1111,7 +1111,7 @@ namespace OpenSim
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aCircuit.Name,
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aCircuit.child ? "child" : "root",
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aCircuit.circuitcode.ToString(),
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aCircuit.IPAddress.ToString(),
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aCircuit.IPAddress != null ? aCircuit.IPAddress.ToString() : "not set",
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aCircuit.Viewer);
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});
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@ -1,4 +1,4 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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|
@ -24,56 +24,110 @@
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Reflection;
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using Nini.Config;
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using OpenMetaverse;
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using log4net;
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using Mono.Addins;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using System.Reflection;
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using log4net;
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namespace OpenSim.Region.CoreModules.World.Sound
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{
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public class SoundModule : IRegionModule, ISoundModule
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SoundModule")]
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public class SoundModule : INonSharedRegionModule, ISoundModule
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene m_scene;
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public void Initialise(Scene scene, IConfigSource source)
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private static readonly ILog m_log = LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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public bool Enabled { get; private set; }
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public float MaxDistance { get; private set; }
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#region INonSharedRegionModule
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public void Initialise(IConfigSource configSource)
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{
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IConfig config = configSource.Configs["Sounds"];
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if (config == null)
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{
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Enabled = true;
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MaxDistance = 100.0f;
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}
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else
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{
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Enabled = config.GetString("Module", "OpenSim.Region.CoreModules.dll:SoundModule") ==
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Path.GetFileName(Assembly.GetExecutingAssembly().Location)
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+ ":" + MethodBase.GetCurrentMethod().DeclaringType.Name;
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MaxDistance = config.GetFloat("MaxDistance", 100.0f);
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}
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}
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public void AddRegion(Scene scene) { }
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public void RemoveRegion(Scene scene)
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{
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m_scene.EventManager.OnClientLogin -= OnNewClient;
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}
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public void RegionLoaded(Scene scene)
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{
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if (!Enabled)
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return;
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m_scene = scene;
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m_scene.EventManager.OnNewClient += OnNewClient;
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m_scene.EventManager.OnClientLogin += OnNewClient;
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m_scene.RegisterModuleInterface<ISoundModule>(this);
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}
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public void PostInitialise() {}
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public void Close() {}
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public void Close() { }
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public Type ReplaceableInterface
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{
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get { return typeof(ISoundModule); }
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}
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public string Name { get { return "Sound Module"; } }
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public bool IsSharedModule { get { return false; } }
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#endregion
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#region Event Handlers
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private void OnNewClient(IClientAPI client)
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{
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client.OnSoundTrigger += TriggerSound;
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}
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#endregion
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#region ISoundModule
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public virtual void PlayAttachedSound(
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UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius)
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
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if (part == null)
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SceneObjectPart part;
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if (!m_scene.TryGetSceneObjectPart(objectID, out part))
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return;
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SceneObjectGroup grp = part.ParentGroup;
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if (radius == 0)
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radius = MaxDistance;
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
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if (dis > 100.0) // Max audio distance
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if (dis > MaxDistance) // Max audio distance
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return;
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if (grp.IsAttachment)
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@ -85,26 +139,22 @@ namespace OpenSim.Region.CoreModules.World.Sound
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dis = 0;
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}
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float thisSpGain;
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// Scale by distance
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if (radius == 0)
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thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0));
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else
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thisSpGain = (float)((double)gain * ((radius - dis) / radius));
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double thisSpGain = gain * ((radius - dis) / radius);
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sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, thisSpGain, flags);
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sp.ControllingClient.SendPlayAttachedSound(soundID, objectID,
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ownerID, (float)thisSpGain, flags);
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});
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}
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public virtual void TriggerSound(
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UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
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if (part == null)
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SceneObjectPart part;
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if (!m_scene.TryGetSceneObjectPart(objectID, out part))
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{
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ScenePresence sp;
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if (!m_scene.TryGetScenePresence(objectID, out sp))
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if (!m_scene.TryGetScenePresence(ownerID, out sp))
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return;
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}
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else
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@ -118,24 +168,207 @@ namespace OpenSim.Region.CoreModules.World.Sound
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}
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}
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if (radius == 0)
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radius = MaxDistance;
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
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if (dis > 100.0) // Max audio distance
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if (dis > MaxDistance) // Max audio distance
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return;
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float thisSpGain;
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// Scale by distance
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if (radius == 0)
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thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0));
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else
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thisSpGain = (float)((double)gain * ((radius - dis) / radius));
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double thisSpGain = gain * ((radius - dis) / radius);
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sp.ControllingClient.SendTriggeredSound(
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soundId, ownerID, objectID, parentID, handle, position, thisSpGain);
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sp.ControllingClient.SendTriggeredSound(soundId, ownerID,
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objectID, parentID, handle, position,
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(float)thisSpGain);
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});
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}
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public virtual void StopSound(UUID objectID)
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{
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SceneObjectPart m_host;
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if (!m_scene.TryGetSceneObjectPart(objectID, out m_host))
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return;
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StopSound(m_host);
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}
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private static void StopSound(SceneObjectPart m_host)
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{
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m_host.AdjustSoundGain(0);
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// Xantor 20080528: Clear prim data of sound instead
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if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
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{
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if (m_host.ParentGroup.LoopSoundMasterPrim == m_host)
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{
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foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims)
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{
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part.Sound = UUID.Zero;
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part.SoundFlags = 1 << 5;
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part.SoundRadius = 0;
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part.ScheduleFullUpdate();
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part.SendFullUpdateToAllClients();
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}
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m_host.ParentGroup.LoopSoundMasterPrim = null;
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m_host.ParentGroup.LoopSoundSlavePrims.Clear();
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}
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else
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{
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m_host.Sound = UUID.Zero;
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m_host.SoundFlags = 1 << 5;
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m_host.SoundRadius = 0;
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m_host.ScheduleFullUpdate();
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m_host.SendFullUpdateToAllClients();
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}
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}
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else
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{
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m_host.Sound = UUID.Zero;
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m_host.SoundFlags = 1 << 5;
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m_host.SoundRadius = 0;
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m_host.ScheduleFullUpdate();
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m_host.SendFullUpdateToAllClients();
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}
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}
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public virtual void PreloadSound(UUID objectID, UUID soundID, float radius)
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{
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SceneObjectPart part;
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if (soundID == UUID.Zero
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|| !m_scene.TryGetSceneObjectPart(objectID, out part))
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{
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return;
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}
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if (radius == 0)
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radius = MaxDistance;
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (!(Util.GetDistanceTo(sp.AbsolutePosition, part.AbsolutePosition) >= MaxDistance))
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sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
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});
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}
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// Xantor 20080528 we should do this differently.
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// 1) apply the sound to the object
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// 2) schedule full update
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// just sending the sound out once doesn't work so well when other avatars come in view later on
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// or when the prim gets moved, changed, sat on, whatever
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// see large number of mantises (mantes?)
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// 20080530 Updated to remove code duplication
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// 20080530 Stop sound if there is one, otherwise volume only changes don't work
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public void LoopSound(UUID objectID, UUID soundID,
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double volume, double radius, bool isMaster)
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{
|
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SceneObjectPart m_host;
|
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if (!m_scene.TryGetSceneObjectPart(objectID, out m_host))
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return;
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if (isMaster)
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m_host.ParentGroup.LoopSoundMasterPrim = m_host;
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|
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if (m_host.Sound != UUID.Zero)
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StopSound(m_host);
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m_host.Sound = soundID;
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m_host.SoundGain = volume;
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m_host.SoundFlags = 1; // looping
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m_host.SoundRadius = radius;
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|
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m_host.ScheduleFullUpdate();
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m_host.SendFullUpdateToAllClients();
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}
|
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|
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public void SendSound(UUID objectID, UUID soundID, double volume,
|
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bool triggered, byte flags, float radius, bool useMaster,
|
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bool isMaster)
|
||||
{
|
||||
if (soundID == UUID.Zero)
|
||||
return;
|
||||
|
||||
SceneObjectPart part;
|
||||
if (!m_scene.TryGetSceneObjectPart(objectID, out part))
|
||||
return;
|
||||
|
||||
volume = Util.Clip((float)volume, 0, 1);
|
||||
|
||||
UUID parentID = part.ParentGroup.UUID;
|
||||
|
||||
Vector3 position = part.AbsolutePosition; // region local
|
||||
ulong regionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
|
||||
if (useMaster)
|
||||
{
|
||||
if (isMaster)
|
||||
{
|
||||
if (triggered)
|
||||
TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius);
|
||||
else
|
||||
PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius);
|
||||
part.ParentGroup.PlaySoundMasterPrim = part;
|
||||
if (triggered)
|
||||
TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius);
|
||||
else
|
||||
PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius);
|
||||
foreach (SceneObjectPart prim in part.ParentGroup.PlaySoundSlavePrims)
|
||||
{
|
||||
position = prim.AbsolutePosition; // region local
|
||||
if (triggered)
|
||||
TriggerSound(soundID, part.OwnerID, prim.UUID, parentID, volume, position, regionHandle, radius);
|
||||
else
|
||||
PlayAttachedSound(soundID, part.OwnerID, prim.UUID, volume, position, flags, radius);
|
||||
}
|
||||
part.ParentGroup.PlaySoundSlavePrims.Clear();
|
||||
part.ParentGroup.PlaySoundMasterPrim = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
part.ParentGroup.PlaySoundSlavePrims.Add(part);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (triggered)
|
||||
TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius);
|
||||
else
|
||||
PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius);
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerSoundLimited(UUID objectID, UUID sound,
|
||||
double volume, Vector3 min, Vector3 max)
|
||||
{
|
||||
if (sound == UUID.Zero)
|
||||
return;
|
||||
|
||||
SceneObjectPart part;
|
||||
if (!m_scene.TryGetSceneObjectPart(objectID, out part))
|
||||
return;
|
||||
|
||||
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
double dis = Util.GetDistanceTo(sp.AbsolutePosition,
|
||||
part.AbsolutePosition);
|
||||
|
||||
if (dis > MaxDistance) // Max audio distance
|
||||
return;
|
||||
else if (!Util.IsInsideBox(sp.AbsolutePosition, min, max))
|
||||
return;
|
||||
|
||||
// Scale by distance
|
||||
double thisSpGain = volume * ((MaxDistance - dis) / MaxDistance);
|
||||
|
||||
sp.ControllingClient.SendTriggeredSound(sound, part.OwnerID,
|
||||
part.UUID, part.ParentGroup.UUID,
|
||||
m_scene.RegionInfo.RegionHandle,
|
||||
part.AbsolutePosition, (float)thisSpGain);
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,9 +32,96 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
{
|
||||
public interface ISoundModule
|
||||
{
|
||||
void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius);
|
||||
|
||||
/// <summary>
|
||||
/// Maximum distance between a sound source and a recipient.
|
||||
/// </summary>
|
||||
float MaxDistance { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Play a sound from an object.
|
||||
/// </summary>
|
||||
/// <param name="soundID">Sound asset ID</param>
|
||||
/// <param name="ownerID">Sound source owner</param>
|
||||
/// <param name="objectID">Sound source ID</param>
|
||||
/// <param name="gain">Sound volume</param>
|
||||
/// <param name="position">Sound source position</param>
|
||||
/// <param name="flags">Sound flags</param>
|
||||
/// <param name="radius">
|
||||
/// Radius used to affect gain over distance.
|
||||
/// </param>
|
||||
void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID,
|
||||
double gain, Vector3 position, byte flags, float radius);
|
||||
|
||||
/// <summary>
|
||||
/// Trigger a sound in the scene.
|
||||
/// </summary>
|
||||
/// <param name="soundId">Sound asset ID</param>
|
||||
/// <param name="ownerID">Sound source owner</param>
|
||||
/// <param name="objectID">Sound source ID</param>
|
||||
/// <param name="parentID">Sound source parent.</param>
|
||||
/// <param name="gain">Sound volume</param>
|
||||
/// <param name="position">Sound source position</param>
|
||||
/// <param name="handle"></param>
|
||||
/// <param name="radius">
|
||||
/// Radius used to affect gain over distance.
|
||||
/// </param>
|
||||
void TriggerSound(
|
||||
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius);
|
||||
UUID soundId, UUID ownerID, UUID objectID, UUID parentID,
|
||||
double gain, Vector3 position, UInt64 handle, float radius);
|
||||
|
||||
/// <summary>
|
||||
/// Stop sounds eminating from an object.
|
||||
/// </summary>
|
||||
/// <param name="objectID">Sound source ID</param>
|
||||
void StopSound(UUID objectID);
|
||||
|
||||
/// <summary>
|
||||
/// Preload sound to viewers within range.
|
||||
/// </summary>
|
||||
/// <param name="objectID">Sound source ID</param>
|
||||
/// <param name="soundID">Sound asset ID</param>
|
||||
/// <param name="radius">
|
||||
/// Radius used to determine which viewers should preload the sound.
|
||||
/// </param>
|
||||
void PreloadSound(UUID objectID, UUID soundID, float radius);
|
||||
|
||||
/// <summary>
|
||||
/// Loop specified sound at specified volume with specified radius,
|
||||
/// optionally declaring object as new sync master.
|
||||
/// </summary>
|
||||
/// <param name="objectID">Sound source ID</param>
|
||||
/// <param name="soundID">Sound asset ID</param>
|
||||
/// <param name="gain">Sound volume</param>
|
||||
/// <param name="radius">Sound radius</param>
|
||||
/// <param name="isMaster">Set object to sync master if true</param>
|
||||
void LoopSound(UUID objectID, UUID soundID, double gain,
|
||||
double radius, bool isMaster);
|
||||
|
||||
/// <summary>
|
||||
/// Trigger or play an attached sound in this part's inventory.
|
||||
/// </summary>
|
||||
/// <param name="objectID">Sound source ID</param>
|
||||
/// <param name="sound">Sound asset ID</param>
|
||||
/// <param name="volume">Sound volume</param>
|
||||
/// <param name="triggered">Triggered or not.</param>
|
||||
/// <param name="flags"></param>
|
||||
/// <param name="radius">Sound radius</param>
|
||||
/// <param name="useMaster">Play using sound master</param>
|
||||
/// <param name="isMaster">Play as sound master</param>
|
||||
void SendSound(UUID objectID, UUID sound, double volume,
|
||||
bool triggered, byte flags, float radius, bool useMaster,
|
||||
bool isMaster);
|
||||
|
||||
/// <summary>
|
||||
/// Trigger a sound to be played to all agents within an axis-aligned
|
||||
/// bounding box.
|
||||
/// </summary>
|
||||
/// <param name="objectID">Sound source ID</param>
|
||||
/// <param name="sound">Sound asset ID</param>
|
||||
/// <param name="volume">Sound volume</param>
|
||||
/// <param name="min">AABB bottom south-west corner</param>
|
||||
/// <param name="max">AABB top north-east corner</param>
|
||||
void TriggerSoundLimited(UUID objectID, UUID sound, double volume,
|
||||
Vector3 min, Vector3 max);
|
||||
}
|
||||
}
|
|
@ -3552,9 +3552,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
// We remove the acd up here to avoid later raec conditions if two RemoveClient() calls occurred
|
||||
// We remove the acd up here to avoid later race conditions if two RemoveClient() calls occurred
|
||||
// simultaneously.
|
||||
m_authenticateHandler.RemoveCircuit(acd.circuitcode);
|
||||
// We also need to remove by agent ID since NPCs will have no circuit code.
|
||||
m_authenticateHandler.RemoveCircuit(agentID);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2895,38 +2895,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ScheduleTerseUpdate();
|
||||
}
|
||||
|
||||
public void PreloadSound(string sound)
|
||||
{
|
||||
// UUID ownerID = OwnerID;
|
||||
UUID objectID = ParentGroup.RootPart.UUID;
|
||||
UUID soundID = UUID.Zero;
|
||||
|
||||
if (!UUID.TryParse(sound, out soundID))
|
||||
{
|
||||
//Trys to fetch sound id from prim's inventory.
|
||||
//Prim's inventory doesn't support non script items yet
|
||||
|
||||
TaskInventory.LockItemsForRead(true);
|
||||
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
|
||||
{
|
||||
if (item.Value.Name == sound)
|
||||
{
|
||||
soundID = item.Value.ItemID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
TaskInventory.LockItemsForRead(false);
|
||||
}
|
||||
|
||||
ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
|
||||
sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
|
||||
});
|
||||
}
|
||||
|
||||
public void RemFlag(PrimFlags flag)
|
||||
{
|
||||
// PrimFlags prevflag = Flags;
|
||||
|
@ -3297,126 +3265,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Trigger or play an attached sound in this part's inventory.
|
||||
/// </summary>
|
||||
/// <param name="sound"></param>
|
||||
/// <param name="volume"></param>
|
||||
/// <param name="triggered"></param>
|
||||
/// <param name="flags"></param>
|
||||
public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster)
|
||||
{
|
||||
if (volume > 1)
|
||||
volume = 1;
|
||||
if (volume < 0)
|
||||
volume = 0;
|
||||
|
||||
UUID ownerID = OwnerID;
|
||||
UUID objectID = ParentGroup.RootPart.UUID;
|
||||
UUID parentID = ParentGroup.UUID;
|
||||
|
||||
UUID soundID = UUID.Zero;
|
||||
Vector3 position = AbsolutePosition; // region local
|
||||
ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
|
||||
|
||||
if (!UUID.TryParse(sound, out soundID))
|
||||
{
|
||||
// search sound file from inventory
|
||||
TaskInventory.LockItemsForRead(true);
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
|
||||
{
|
||||
if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound)
|
||||
{
|
||||
soundID = item.Value.ItemID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
TaskInventory.LockItemsForRead(false);
|
||||
}
|
||||
|
||||
if (soundID == UUID.Zero)
|
||||
return;
|
||||
|
||||
ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>();
|
||||
if (soundModule != null)
|
||||
{
|
||||
if (useMaster)
|
||||
{
|
||||
if (isMaster)
|
||||
{
|
||||
if (triggered)
|
||||
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
|
||||
else
|
||||
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
|
||||
ParentGroup.PlaySoundMasterPrim = this;
|
||||
ownerID = OwnerID;
|
||||
objectID = ParentGroup.RootPart.UUID;
|
||||
parentID = ParentGroup.UUID;
|
||||
position = AbsolutePosition; // region local
|
||||
regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
|
||||
if (triggered)
|
||||
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
|
||||
else
|
||||
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
|
||||
foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims)
|
||||
{
|
||||
ownerID = prim.OwnerID;
|
||||
objectID = prim.ParentGroup.RootPart.UUID;
|
||||
parentID = prim.ParentGroup.UUID;
|
||||
position = prim.AbsolutePosition; // region local
|
||||
regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;
|
||||
if (triggered)
|
||||
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
|
||||
else
|
||||
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
|
||||
}
|
||||
ParentGroup.PlaySoundSlavePrims.Clear();
|
||||
ParentGroup.PlaySoundMasterPrim = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
ParentGroup.PlaySoundSlavePrims.Add(this);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (triggered)
|
||||
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
|
||||
else
|
||||
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SendCollisionSound(UUID soundID, double volume, Vector3 position)
|
||||
{
|
||||
if (soundID == UUID.Zero)
|
||||
return;
|
||||
|
||||
ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>();
|
||||
if (soundModule == null)
|
||||
return;
|
||||
|
||||
if (volume > 1)
|
||||
volume = 1;
|
||||
if (volume < 0)
|
||||
volume = 0;
|
||||
|
||||
int now = Util.EnvironmentTickCount();
|
||||
if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200)
|
||||
return;
|
||||
|
||||
LastColSoundSentTime = now;
|
||||
|
||||
UUID ownerID = OwnerID;
|
||||
UUID objectID = ParentGroup.RootPart.UUID;
|
||||
UUID parentID = ParentGroup.UUID;
|
||||
ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
|
||||
|
||||
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 );
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Send a terse update to all clients
|
||||
/// </summary>
|
||||
|
|
|
@ -75,8 +75,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// ~ScenePresence()
|
||||
// {
|
||||
// m_log.Debug("[SCENE PRESENCE] Destructor called");
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Destructor called on {0}", Name);
|
||||
// }
|
||||
|
||||
private void TriggerScenePresenceUpdated()
|
||||
{
|
||||
if (m_scene != null)
|
||||
|
|
|
@ -821,8 +821,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
{
|
||||
if (!CanEdit())
|
||||
return;
|
||||
|
||||
GetSOP().SendSound(asset.ToString(), volume, true, 0, 0, false, false);
|
||||
ISoundModule module = m_rootScene.RequestModuleInterface<ISoundModule>();
|
||||
if (module != null)
|
||||
{
|
||||
module.SendSound(GetSOP().UUID, asset, volume, true, 0, 0, false, false);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -117,6 +117,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
|||
Assert.That(npc, Is.Not.Null);
|
||||
Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId));
|
||||
Assert.That(m_umMod.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));
|
||||
|
||||
IClientAPI client;
|
||||
Assert.That(m_scene.TryGetClient(npcId, out client), Is.True);
|
||||
|
||||
// Have to account for both SP and NPC.
|
||||
Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -136,6 +142,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
|||
ScenePresence deletedNpc = m_scene.GetScenePresence(npcId);
|
||||
|
||||
Assert.That(deletedNpc, Is.Null);
|
||||
IClientAPI client;
|
||||
Assert.That(m_scene.TryGetClient(npcId, out client), Is.False);
|
||||
|
||||
// Have to account for SP still present.
|
||||
Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
|
|
@ -3341,7 +3341,6 @@ Console.WriteLine(" JointCreateFixed");
|
|||
m_material = pMaterial;
|
||||
}
|
||||
|
||||
|
||||
private void CheckMeshAsset()
|
||||
{
|
||||
if (_pbs.SculptEntry && !m_assetFailed && _pbs.SculptTexture != UUID.Zero)
|
||||
|
@ -3351,12 +3350,12 @@ Console.WriteLine(" JointCreateFixed");
|
|||
{
|
||||
RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod;
|
||||
if (assetProvider != null)
|
||||
assetProvider(_pbs.SculptTexture, MeshAssetReveived);
|
||||
assetProvider(_pbs.SculptTexture, MeshAssetReceived);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void MeshAssetReveived(AssetBase asset)
|
||||
private void MeshAssetReceived(AssetBase asset)
|
||||
{
|
||||
if (asset.Data != null && asset.Data.Length > 0)
|
||||
{
|
||||
|
|
|
@ -113,6 +113,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
|
||||
new Dictionary<UUID, UserInfoCacheEntry>();
|
||||
protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
|
||||
protected ISoundModule m_SoundModule = null;
|
||||
|
||||
// protected Timer m_ShoutSayTimer;
|
||||
protected int m_SayShoutCount = 0;
|
||||
|
@ -160,6 +161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_TransferModule =
|
||||
m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
|
||||
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
|
||||
m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>();
|
||||
|
||||
AsyncCommands = new AsyncCommandManager(ScriptEngine);
|
||||
}
|
||||
|
@ -427,6 +429,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return key;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return the UUID of the asset matching the specified key or name
|
||||
/// and asset type.
|
||||
/// </summary>
|
||||
/// <param name="k"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <returns></returns>
|
||||
protected UUID KeyOrName(string k, AssetType type)
|
||||
{
|
||||
UUID key;
|
||||
|
||||
if (!UUID.TryParse(k, out key))
|
||||
{
|
||||
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k);
|
||||
if (item != null && item.Type == (int)type)
|
||||
key = item.AssetID;
|
||||
}
|
||||
else
|
||||
{
|
||||
lock (m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> item in m_host.TaskInventory)
|
||||
{
|
||||
if (item.Value.Type == (int)type && item.Value.Name == k)
|
||||
{
|
||||
key = item.Value.ItemID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return key;
|
||||
}
|
||||
|
||||
//These are the implementations of the various ll-functions used by the LSL scripts.
|
||||
public LSL_Float llSin(double f)
|
||||
{
|
||||
|
@ -2279,8 +2317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_Vector llGetPos()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
Vector3 pos = m_host.GetWorldPosition();
|
||||
return new LSL_Vector(pos.X, pos.Y, pos.Z);
|
||||
return m_host.GetWorldPosition();
|
||||
}
|
||||
|
||||
public LSL_Vector llGetLocalPos()
|
||||
|
@ -2638,63 +2675,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
|
||||
// send the sound, once, to all clients in range
|
||||
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, false, false);
|
||||
if (m_SoundModule != null)
|
||||
{
|
||||
m_SoundModule.SendSound(m_host.UUID,
|
||||
KeyOrName(sound, AssetType.Sound), volume, false, 0,
|
||||
0, false, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Xantor 20080528 we should do this differently.
|
||||
// 1) apply the sound to the object
|
||||
// 2) schedule full update
|
||||
// just sending the sound out once doesn't work so well when other avatars come in view later on
|
||||
// or when the prim gets moved, changed, sat on, whatever
|
||||
// see large number of mantises (mantes?)
|
||||
// 20080530 Updated to remove code duplication
|
||||
// 20080530 Stop sound if there is one, otherwise volume only changes don't work
|
||||
public void llLoopSound(string sound, double volume)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if (m_host.Sound != UUID.Zero)
|
||||
llStopSound();
|
||||
|
||||
m_host.Sound = KeyOrName(sound);
|
||||
m_host.SoundGain = volume;
|
||||
m_host.SoundFlags = 1; // looping
|
||||
m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
|
||||
|
||||
m_host.ScheduleFullUpdate();
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
if (m_SoundModule != null)
|
||||
{
|
||||
m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound),
|
||||
volume, 20, false);
|
||||
}
|
||||
}
|
||||
|
||||
public void llLoopSoundMaster(string sound, double volume)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
m_host.ParentGroup.LoopSoundMasterPrim = m_host;
|
||||
lock (m_host.ParentGroup.LoopSoundSlavePrims)
|
||||
if (m_SoundModule != null)
|
||||
{
|
||||
foreach (SceneObjectPart prim in m_host.ParentGroup.LoopSoundSlavePrims)
|
||||
{
|
||||
if (prim.Sound != UUID.Zero)
|
||||
llStopSound();
|
||||
|
||||
prim.Sound = KeyOrName(sound);
|
||||
prim.SoundGain = volume;
|
||||
prim.SoundFlags = 1; // looping
|
||||
prim.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
|
||||
|
||||
prim.ScheduleFullUpdate();
|
||||
prim.SendFullUpdateToAllClients();
|
||||
}
|
||||
m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound),
|
||||
volume, 20, true);
|
||||
}
|
||||
if (m_host.Sound != UUID.Zero)
|
||||
llStopSound();
|
||||
|
||||
m_host.Sound = KeyOrName(sound);
|
||||
m_host.SoundGain = volume;
|
||||
m_host.SoundFlags = 1; // looping
|
||||
m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
|
||||
|
||||
m_host.ScheduleFullUpdate();
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
}
|
||||
|
||||
public void llLoopSoundSlave(string sound, double volume)
|
||||
|
@ -2711,61 +2717,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
|
||||
// send the sound, once, to all clients in range
|
||||
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, true, false);
|
||||
if (m_SoundModule != null)
|
||||
{
|
||||
m_SoundModule.SendSound(m_host.UUID,
|
||||
KeyOrName(sound, AssetType.Sound), volume, false, 0,
|
||||
0, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
public void llTriggerSound(string sound, double volume)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
// send the sound, once, to all clients in range
|
||||
m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, 0, false, false);
|
||||
// send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory.
|
||||
if (m_SoundModule != null)
|
||||
{
|
||||
m_SoundModule.SendSound(m_host.UUID,
|
||||
KeyOrName(sound, AssetType.Sound), volume, true, 0, 0,
|
||||
false, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Xantor 20080528: Clear prim data of sound instead
|
||||
public void llStopSound()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
|
||||
{
|
||||
if (m_host.ParentGroup.LoopSoundMasterPrim == m_host)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims)
|
||||
{
|
||||
part.Sound = UUID.Zero;
|
||||
part.SoundGain = 0;
|
||||
part.SoundFlags = 0;
|
||||
part.SoundRadius = 0;
|
||||
part.ScheduleFullUpdate();
|
||||
part.SendFullUpdateToAllClients();
|
||||
}
|
||||
m_host.ParentGroup.LoopSoundMasterPrim = null;
|
||||
m_host.ParentGroup.LoopSoundSlavePrims.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_host.Sound = UUID.Zero;
|
||||
m_host.SoundGain = 0;
|
||||
m_host.SoundFlags = 0;
|
||||
m_host.SoundRadius = 0;
|
||||
m_host.ScheduleFullUpdate();
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_host.Sound = UUID.Zero;
|
||||
m_host.SoundGain = 0;
|
||||
m_host.SoundFlags = 0;
|
||||
m_host.SoundRadius = 0;
|
||||
m_host.ScheduleFullUpdate();
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
}
|
||||
|
||||
if (m_SoundModule != null)
|
||||
m_SoundModule.StopSound(m_host.UUID);
|
||||
}
|
||||
|
||||
public void llPreloadSound(string sound)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
m_host.PreloadSound(sound);
|
||||
if (m_SoundModule != null)
|
||||
m_SoundModule.PreloadSound(m_host.UUID, KeyOrName(sound), 0);
|
||||
ScriptSleep(1000);
|
||||
}
|
||||
|
||||
|
@ -4747,16 +4731,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return;
|
||||
}
|
||||
// TODO: Parameter check logic required.
|
||||
UUID soundId = UUID.Zero;
|
||||
if (!UUID.TryParse(impact_sound, out soundId))
|
||||
{
|
||||
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(impact_sound);
|
||||
|
||||
if (item != null && item.Type == (int)AssetType.Sound)
|
||||
soundId = item.AssetID;
|
||||
}
|
||||
|
||||
m_host.CollisionSound = soundId;
|
||||
m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound);
|
||||
m_host.CollisionSoundVolume = (float)impact_volume;
|
||||
m_host.CollisionSoundType = 1;
|
||||
}
|
||||
|
@ -6318,10 +6293,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
LSL_Vector bottom_south_west)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
float radius1 = (float)llVecDist(llGetPos(), top_north_east);
|
||||
float radius2 = (float)llVecDist(llGetPos(), bottom_south_west);
|
||||
float radius = Math.Abs(radius1 - radius2);
|
||||
m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, radius, false, false);
|
||||
if (m_SoundModule != null)
|
||||
{
|
||||
m_SoundModule.TriggerSoundLimited(m_host.UUID,
|
||||
KeyOrName(sound, AssetType.Sound), volume,
|
||||
bottom_south_west, top_north_east);
|
||||
}
|
||||
}
|
||||
|
||||
public void llEjectFromLand(string pest)
|
||||
|
|
|
@ -1683,5 +1683,12 @@ Enabled = False
|
|||
;; default is module is disabled at the top level
|
||||
AutoBackupModuleEnabled = false
|
||||
|
||||
[Sounds]
|
||||
;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule}
|
||||
Module = OpenSim.Region.CoreModules.dll:SoundModule
|
||||
|
||||
;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
|
||||
MaxDistance = 100.0
|
||||
|
||||
[Modules]
|
||||
Include-modules = "addon-modules/*/config/*.ini"
|
||||
|
|
Loading…
Reference in New Issue