Prim creation working.

Sugilite
MW 2007-06-10 15:43:04 +00:00
parent ab009fe36a
commit 488e716208
12 changed files with 178 additions and 206 deletions

View File

@ -103,5 +103,6 @@ namespace OpenSim.Framework.Interfaces
AgentCircuitData RequestClientInfo(); AgentCircuitData RequestClientInfo();
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID); void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID);
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation);
} }
} }

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@ -43,7 +43,7 @@ namespace OpenSim.Framework.Types
//following only used during prim storage //following only used during prim storage
public LLVector3 Position; public LLVector3 Position;
public LLQuaternion Rotation = new LLQuaternion(0,1,0,0); public LLQuaternion Rotation = new LLQuaternion(0, 1, 0, 0);
public uint LocalID; public uint LocalID;
public LLUUID FullID; public LLUUID FullID;
@ -54,7 +54,7 @@ namespace OpenSim.Framework.Types
public PrimData(byte[] data) public PrimData(byte[] data)
{ {
int i =0; int i = 0;
this.OwnerID = new LLUUID(data, i); i += 16; this.OwnerID = new LLUUID(data, i); i += 16;
this.PCode = data[i++]; this.PCode = data[i++];
@ -75,9 +75,9 @@ namespace OpenSim.Framework.Types
this.PathRadiusOffset = (sbyte)data[i++]; this.PathRadiusOffset = (sbyte)data[i++];
this.PathRevolutions = data[i++]; this.PathRevolutions = data[i++];
this.PathTaperX = (sbyte)data[i++]; this.PathTaperX = (sbyte)data[i++];
this.PathTaperY =(sbyte) data[i++]; this.PathTaperY = (sbyte)data[i++];
this.PathTwist = (sbyte) data[i++]; this.PathTwist = (sbyte)data[i++];
this.PathTwistBegin = (sbyte) data[i++]; this.PathTwistBegin = (sbyte)data[i++];
ushort length = (ushort)(data[i++] + (data[i++] << 8)); ushort length = (ushort)(data[i++] + (data[i++] << 8));
this.Texture = new byte[length]; this.Texture = new byte[length];
Array.Copy(data, i, Texture, 0, length); i += length; Array.Copy(data, i, Texture, 0, length); i += length;
@ -88,7 +88,7 @@ namespace OpenSim.Framework.Types
this.EveryoneMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); this.EveryoneMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
this.BaseMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); this.BaseMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
this.Position = new LLVector3(data, i); i += 12; this.Position = new LLVector3(data, i); i += 12;
this.Rotation = new LLQuaternion(data,i, true); i += 12; this.Rotation = new LLQuaternion(data, i, true); i += 12;
this.LocalID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); this.LocalID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
this.FullID = new LLUUID(data, i); i += 16; this.FullID = new LLUUID(data, i); i += 16;
@ -120,14 +120,14 @@ namespace OpenSim.Framework.Types
bytes[i++] = (byte)((ParentID >> 8) % 256); bytes[i++] = (byte)((ParentID >> 8) % 256);
bytes[i++] = (byte)((ParentID >> 16) % 256); bytes[i++] = (byte)((ParentID >> 16) % 256);
bytes[i++] = (byte)((ParentID >> 24) % 256); bytes[i++] = (byte)((ParentID >> 24) % 256);
bytes[i++] = (byte)(this.ProfileHollow %256); bytes[i++] = (byte)(this.ProfileHollow % 256);
bytes[i++] = (byte)((this.ProfileHollow >> 8)% 256); bytes[i++] = (byte)((this.ProfileHollow >> 8) % 256);
bytes[i++] = ((byte)this.PathRadiusOffset); bytes[i++] = ((byte)this.PathRadiusOffset);
bytes[i++] = this.PathRevolutions; bytes[i++] = this.PathRevolutions;
bytes[i++] = ((byte) this.PathTaperX); bytes[i++] = ((byte)this.PathTaperX);
bytes[i++] = ((byte) this.PathTaperY); bytes[i++] = ((byte)this.PathTaperY);
bytes[i++] = ((byte) this.PathTwist); bytes[i++] = ((byte)this.PathTwist);
bytes[i++] = ((byte) this.PathTwistBegin); bytes[i++] = ((byte)this.PathTwistBegin);
bytes[i++] = (byte)(Texture.Length % 256); bytes[i++] = (byte)(Texture.Length % 256);
bytes[i++] = (byte)((Texture.Length >> 8) % 256); bytes[i++] = (byte)((Texture.Length >> 8) % 256);
Array.Copy(Texture, 0, bytes, i, Texture.Length); i += Texture.Length; Array.Copy(Texture, 0, bytes, i, Texture.Length); i += Texture.Length;
@ -156,7 +156,7 @@ namespace OpenSim.Framework.Types
bytes[i++] = (byte)((this.BaseMask >> 16) % 256); bytes[i++] = (byte)((this.BaseMask >> 16) % 256);
bytes[i++] = (byte)((this.BaseMask >> 24) % 256); bytes[i++] = (byte)((this.BaseMask >> 24) % 256);
Array.Copy(this.Position.GetBytes(), 0, bytes, i, 12); i += 12; Array.Copy(this.Position.GetBytes(), 0, bytes, i, 12); i += 12;
if (this.Rotation == new LLQuaternion(0,0,0,0)) if (this.Rotation == new LLQuaternion(0, 0, 0, 0))
{ {
this.Rotation = new LLQuaternion(0, 1, 0, 0); this.Rotation = new LLQuaternion(0, 1, 0, 0);
} }
@ -169,5 +169,36 @@ namespace OpenSim.Framework.Types
return bytes; return bytes;
} }
public static PrimData DefaultCube()
{
PrimData primData = new PrimData();
primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
primData.FullID = LLUUID.Random();
primData.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
primData.Rotation = new LLQuaternion(0, 0, 0, 1);
primData.PCode = 9;
primData.ParentID = 0;
primData.PathBegin = 0;
primData.PathEnd = 0;
primData.PathScaleX = 0;
primData.PathScaleY = 0;
primData.PathShearX = 0;
primData.PathShearY = 0;
primData.PathSkew = 0;
primData.ProfileBegin = 0;
primData.ProfileEnd = 0;
primData.PathCurve = 16;
primData.ProfileCurve = 1;
primData.ProfileHollow = 0;
primData.PathRadiusOffset = 0;
primData.PathRevolutions = 0;
primData.PathTaperX = 0;
primData.PathTaperY = 0;
primData.PathTwist = 0;
primData.PathTwistBegin = 0;
return primData;
}
} }
} }

View File

@ -66,7 +66,6 @@ namespace OpenSim.Region
Wearables = AvatarWearable.DefaultWearables; Wearables = AvatarWearable.DefaultWearables;
this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
Console.WriteLine("avatar point 4");
//register for events //register for events
ControllingClient.OnRequestWearables += new GenericCall(this.SendOurAppearance); ControllingClient.OnRequestWearables += new GenericCall(this.SendOurAppearance);
@ -77,14 +76,7 @@ namespace OpenSim.Region
ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
* */ */
ControllingClient.OnParcelPropertiesRequest +=new ParcelPropertiesRequest(this.m_world.parcelManager.handleParcelPropertiesRequest);
ControllingClient.OnParcelDivideRequest += new ParcelDivideRequest(this.m_world.parcelManager.handleParcelDivideRequest);
ControllingClient.OnParcelJoinRequest += new ParcelJoinRequest(this.m_world.parcelManager.handleParcelJoinRequest);
ControllingClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(this.m_world.parcelManager.handleParcelPropertiesUpdateRequest);
ControllingClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(this.m_world.estateManager.handleEstateOwnerMessage);
} }
/// <summary> /// <summary>

View File

@ -14,12 +14,12 @@ namespace OpenSim.Region
public class Primitive : Entity public class Primitive : Entity
{ {
protected PrimData primData; protected PrimData primData;
//private ObjectUpdatePacket OurPacket;
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
private Dictionary<uint, IClientAPI> m_clientThreads; private Dictionary<uint, IClientAPI> m_clientThreads;
private ulong m_regionHandle; private ulong m_regionHandle;
private const uint FULL_MASK_PERMISSIONS = 2147483647; private const uint FULL_MASK_PERMISSIONS = 2147483647;
private bool physicsEnabled = false; private bool physicsEnabled = false;
private byte updateFlag = 0;
private Dictionary<LLUUID, InventoryItem> inventoryItems; private Dictionary<LLUUID, InventoryItem> inventoryItems;
@ -66,7 +66,7 @@ namespace OpenSim.Region
inventoryItems = new Dictionary<LLUUID, InventoryItem>(); inventoryItems = new Dictionary<LLUUID, InventoryItem>();
} }
public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner) public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner, LLUUID fullID, uint localID)
{ {
m_clientThreads = clientThreads; m_clientThreads = clientThreads;
m_regionHandle = regionHandle; m_regionHandle = regionHandle;
@ -75,8 +75,34 @@ namespace OpenSim.Region
this.primData = new PrimData(); this.primData = new PrimData();
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
this.primData.OwnerID = owner; this.primData.OwnerID = owner;
this.primData.FullID = this.uuid = fullID;
this.primData.LocalID = this.localid = localID;
} }
/// <summary>
/// Constructor to create a default cube
/// </summary>
/// <param name="clientThreads"></param>
/// <param name="regionHandle"></param>
/// <param name="world"></param>
/// <param name="owner"></param>
/// <param name="localID"></param>
/// <param name="position"></param>
public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner, uint localID, LLVector3 position)
{
m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
m_world = world;
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
this.primData = PrimData.DefaultCube();
this.primData.OwnerID = owner;
this.primData.LocalID = this.localid = localID;
this.Pos = this.primData.Position = position;
this.updateFlag = 1;
}
public byte[] GetByteArray() public byte[] GetByteArray()
{ {
byte[] result = null; byte[] result = null;
@ -115,7 +141,11 @@ namespace OpenSim.Region
public override void update() public override void update()
{ {
LLVector3 pos2 = new LLVector3(0, 0, 0); if (this.updateFlag == 1)
{
this.SendFullUpdateToAllClients();
this.updateFlag = 0;
}
} }
public override void BackUp() public override void BackUp()
@ -275,17 +305,39 @@ namespace OpenSim.Region
public void SendFullUpdateToAllClients() public void SendFullUpdateToAllClients()
{ {
List<Avatar> avatars = this.m_world.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
this.SendFullUpdateToClient(avatars[i].ControllingClient);
}
} }
public void SendTerseUpdateToClient(IClientAPI RemoteClient) public void SendTerseUpdateToClient(IClientAPI RemoteClient)
{ {
LLVector3 lPos;
Axiom.MathLib.Quaternion lRot;
if (this._physActor != null && this.physicsEnabled)
{
PhysicsVector pPos = this._physActor.Position;
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
lRot = this._physActor.Orientation;
}
else
{
lPos = this.Pos;
lRot = this.rotation;
}
} }
public void SendTerseUpdateToALLClients() public void SendTerseUpdateToALLClients()
{ {
List<Avatar> avatars = this.m_world.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
this.SendTerseUpdateToClient(avatars[i].ControllingClient);
}
} }
#endregion #endregion
@ -324,6 +376,8 @@ namespace OpenSim.Region
this.primData.FullID = this.uuid = LLUUID.Random(); this.primData.FullID = this.uuid = LLUUID.Random();
this.localid = (uint)(localID); this.localid = (uint)(localID);
this.primData.Position = this.Pos = pos1; this.primData.Position = this.Pos = pos1;
this.updateFlag = 1;
} }
public void CreateFromBytes(byte[] data) public void CreateFromBytes(byte[] data)
@ -343,82 +397,5 @@ namespace OpenSim.Region
#endregion #endregion
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
{
uint ID = this.localid;
byte[] bytes = new byte[60];
int i = 0;
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
dat.TextureEntry = new byte[0];
bytes[i++] = (byte)(ID % 256);
bytes[i++] = (byte)((ID >> 8) % 256);
bytes[i++] = (byte)((ID >> 16) % 256);
bytes[i++] = (byte)((ID >> 24) % 256);
bytes[i++] = 0;
bytes[i++] = 0;
LLVector3 lPos;
Axiom.MathLib.Quaternion lRot;
if (this._physActor != null && this.physicsEnabled)
{
PhysicsVector pPos = this._physActor.Position;
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
lRot = this._physActor.Orientation;
}
else
{
lPos = this.Pos;
lRot = this.rotation;
}
byte[] pb = lPos.GetBytes();
Array.Copy(pb, 0, bytes, i, pb.Length);
i += 12;
ushort ac = 32767;
//vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
//accel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
ushort rw, rx, ry, rz;
rw = (ushort)(32768 * (lRot.w + 1));
rx = (ushort)(32768 * (lRot.x + 1));
ry = (ushort)(32768 * (lRot.y + 1));
rz = (ushort)(32768 * (lRot.z + 1));
//rot
bytes[i++] = (byte)(rx % 256);
bytes[i++] = (byte)((rx >> 8) % 256);
bytes[i++] = (byte)(ry % 256);
bytes[i++] = (byte)((ry >> 8) % 256);
bytes[i++] = (byte)(rz % 256);
bytes[i++] = (byte)((rz >> 8) % 256);
bytes[i++] = (byte)(rw % 256);
bytes[i++] = (byte)((rw >> 8) % 256);
//rotation vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
dat.Data = bytes;
return dat;
}
} }
} }

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@ -450,7 +450,19 @@ namespace OpenSim.Region
/// <param name="ownerID"></param> /// <param name="ownerID"></param>
public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
{ {
try
{
// MainConsole.Instance.Notice("World.cs: AddNewPrim() - Creating new prim");
Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
prim.CreateFromPacket(addPacket, ownerID, this._primCount);
this.Entities.Add(prim.uuid, prim);
this._primCount++;
}
catch (Exception e)
{
// MainConsole.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
}
} }
#endregion #endregion
@ -469,6 +481,15 @@ namespace OpenSim.Region
//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat); remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours); remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours);
remoteClient.OnAddPrim += new GenericCall4(this.AddNewPrim);
/*
remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest);
remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest);
remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage);
*/
Avatar newAvatar = null; Avatar newAvatar = null;
try try

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@ -1,38 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim
{
public class AuthenticateSessionsLocal : AuthenticateSessionsBase
{
public AuthenticateSessionsLocal()
{
}
public bool AddNewSessionHandler(ulong regionHandle, Login loginData)
{
AddNewSession( loginData );
return true;
}
public void AddNewSession(Login loginData)
{
AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = loginData.Agent;
agent.firstname = loginData.First;
agent.lastname = loginData.Last;
agent.SessionID = loginData.Session;
agent.SecureSessionID = loginData.SecureSession;
agent.circuitcode = loginData.CircuitCode;
agent.BaseFolder = loginData.BaseFolder;
agent.InventoryFolder = loginData.InventoryFolder;
agent.startpos = new LLVector3(128,128,70);
this.AddNewCircuit(agent.circuitcode, agent);
}
}
}

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@ -1,25 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using Nwc.XmlRpc;
namespace OpenSim
{
public class AuthenticateSessionsRemote : AuthenticateSessionsBase
{
public AuthenticateSessionsRemote()
{
}
public XmlRpcResponse ExpectUser(XmlRpcRequest request)
{
return new XmlRpcResponse();
}
}
}

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@ -91,19 +91,28 @@ namespace OpenSim
{ {
if (multipleupdate.ObjectData[i].Type == 9) //change position if (multipleupdate.ObjectData[i].Type == 9) //change position
{ {
libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0); if (OnUpdatePrimPosition != null)
OnUpdatePrimPosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this); {
libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
OnUpdatePrimPosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this);
}
//should update stored position of the prim //should update stored position of the prim
} }
else if (multipleupdate.ObjectData[i].Type == 10)//rotation else if (multipleupdate.ObjectData[i].Type == 10)//rotation
{ {
libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true); if (OnUpdatePrimRotation != null)
OnUpdatePrimRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this); {
libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
OnUpdatePrimRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this);
}
} }
else if (multipleupdate.ObjectData[i].Type == 13)//scale else if (multipleupdate.ObjectData[i].Type == 13)//scale
{ {
libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12); if (OnUpdatePrimScale != null)
OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this); {
libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this);
}
} }
} }
return true; return true;

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@ -488,7 +488,10 @@ namespace OpenSim
#region Estate Packets #region Estate Packets
case PacketType.EstateOwnerMessage: case PacketType.EstateOwnerMessage:
EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack; EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack;
OnEstateOwnerMessage(messagePacket, this); if (OnEstateOwnerMessage != null)
{
OnEstateOwnerMessage(messagePacket, this);
}
break; break;
#endregion #endregion
#region unimplemented handlers #region unimplemented handlers

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@ -69,7 +69,7 @@ namespace OpenSim
private AgentAssetUpload UploadAssets; private AgentAssetUpload UploadAssets;
private LLUUID newAssetFolder = LLUUID.Zero; private LLUUID newAssetFolder = LLUUID.Zero;
private bool debug = false; private bool debug = true;
protected IWorld m_world; protected IWorld m_world;
private Dictionary<uint, ClientView> m_clientThreads; private Dictionary<uint, ClientView> m_clientThreads;
private AssetCache m_assetCache; private AssetCache m_assetCache;

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@ -1,4 +1,4 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<ProjectType>Local</ProjectType> <ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion> <ProductVersion>8.0.50727</ProductVersion>
@ -6,7 +6,8 @@
<ProjectGuid>{632E1BFD-0000-0000-0000-000000000000}</ProjectGuid> <ProjectGuid>{632E1BFD-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon> <ApplicationIcon>
</ApplicationIcon>
<AssemblyKeyContainerName> <AssemblyKeyContainerName>
</AssemblyKeyContainerName> </AssemblyKeyContainerName>
<AssemblyName>OpenSim.RegionServer</AssemblyName> <AssemblyName>OpenSim.RegionServer</AssemblyName>
@ -15,9 +16,11 @@
<DefaultTargetSchema>IE50</DefaultTargetSchema> <DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign> <DelaySign>false</DelaySign>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder> <AppDesignerFolder>
</AppDesignerFolder>
<RootNamespace>OpenSim.RegionServer</RootNamespace> <RootNamespace>OpenSim.RegionServer</RootNamespace>
<StartupObject></StartupObject> <StartupObject>
</StartupObject>
<FileUpgradeFlags> <FileUpgradeFlags>
</FileUpgradeFlags> </FileUpgradeFlags>
</PropertyGroup> </PropertyGroup>
@ -28,7 +31,8 @@
<ConfigurationOverrideFile> <ConfigurationOverrideFile>
</ConfigurationOverrideFile> </ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants> <DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile> <DocumentationFile>
</DocumentationFile>
<DebugSymbols>True</DebugSymbols> <DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment> <FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize> <Optimize>False</Optimize>
@ -37,7 +41,8 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks> <RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors> <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn></NoWarn> <NoWarn>
</NoWarn>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks> <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
@ -46,7 +51,8 @@
<ConfigurationOverrideFile> <ConfigurationOverrideFile>
</ConfigurationOverrideFile> </ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile> <DocumentationFile>
</DocumentationFile>
<DebugSymbols>False</DebugSymbols> <DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment> <FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize> <Optimize>True</Optimize>
@ -55,26 +61,27 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks> <RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors> <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn></NoWarn> <NoWarn>
</NoWarn>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="System" > <Reference Include="System">
<HintPath>System.dll</HintPath> <HintPath>System.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="System.Xml" > <Reference Include="System.Xml">
<HintPath>System.Xml.dll</HintPath> <HintPath>System.Xml.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="libsecondlife.dll" > <Reference Include="libsecondlife.dll">
<HintPath>..\..\bin\libsecondlife.dll</HintPath> <HintPath>..\..\bin\libsecondlife.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="Axiom.MathLib.dll" > <Reference Include="Axiom.MathLib.dll">
<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath> <HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="Db4objects.Db4o.dll" > <Reference Include="Db4objects.Db4o.dll">
<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath> <HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
@ -84,55 +91,49 @@
<Name>OpenSim.Terrain.BasicTerrain</Name> <Name>OpenSim.Terrain.BasicTerrain</Name>
<Project>{2270B8FE-0000-0000-0000-000000000000}</Project> <Project>{2270B8FE-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private> <Private>False</Private>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj"> <ProjectReference Include="..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj">
<Name>OpenSim.Framework</Name> <Name>OpenSim.Framework</Name>
<Project>{8ACA2445-0000-0000-0000-000000000000}</Project> <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private> <Private>False</Private>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj"> <ProjectReference Include="..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
<Name>OpenSim.Framework.Console</Name> <Name>OpenSim.Framework.Console</Name>
<Project>{A7CD0630-0000-0000-0000-000000000000}</Project> <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private> <Private>False</Private>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\..\Common\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj"> <ProjectReference Include="..\..\Common\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj">
<Name>OpenSim.GenericConfig.Xml</Name> <Name>OpenSim.GenericConfig.Xml</Name>
<Project>{E88EF749-0000-0000-0000-000000000000}</Project> <Project>{E88EF749-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private> <Private>False</Private>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj"> <ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
<Name>OpenSim.Physics.Manager</Name> <Name>OpenSim.Physics.Manager</Name>
<Project>{8BE16150-0000-0000-0000-000000000000}</Project> <Project>{8BE16150-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private> <Private>False</Private>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\..\Common\OpenSim.Servers\OpenSim.Servers.csproj"> <ProjectReference Include="..\..\Common\OpenSim.Servers\OpenSim.Servers.csproj">
<Name>OpenSim.Servers</Name> <Name>OpenSim.Servers</Name>
<Project>{8BB20F0A-0000-0000-0000-000000000000}</Project> <Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private> <Private>False</Private>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\..\Common\XmlRpcCS\XMLRPC.csproj"> <ProjectReference Include="..\..\Common\XmlRpcCS\XMLRPC.csproj">
<Name>XMLRPC</Name> <Name>XMLRPC</Name>
<Project>{8E81D43C-0000-0000-0000-000000000000}</Project> <Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private> <Private>False</Private>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="AgentAssetUpload.cs"> <Compile Include="AgentAssetUpload.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="AuthenticateSessionsLocal.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="AuthenticateSessionsRemote.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.API.cs"> <Compile Include="ClientView.API.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>

View File

@ -212,13 +212,13 @@ namespace OpenSim
regionDat = new RegionInfo(); regionDat = new RegionInfo();
if (m_sandbox) if (m_sandbox)
{ {
AuthenticateSessionsLocal authen = new AuthenticateSessionsLocal(); AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); // new AuthenticateSessionsLocal();
this.AuthenticateSessionsHandler.Add(authen); this.AuthenticateSessionsHandler.Add(authen);
authenBase = authen; authenBase = authen;
} }
else else
{ {
AuthenticateSessionsRemote authen = new AuthenticateSessionsRemote(); AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); //new AuthenticateSessionsRemote();
this.AuthenticateSessionsHandler.Add (authen); this.AuthenticateSessionsHandler.Add (authen);
authenBase = authen; authenBase = authen;
} }