Make sure that the groups module is really disabled when it's not configured.
Fixes an issue where the presence of any groups section will make XmlRpcGroups think it should hook client events.0.6.5-rc1
parent
b98f93212b
commit
489758f68a
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@ -107,6 +107,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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if (groupsConfig.GetString("Module", "Default") != "XmlRpcGroups")
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{
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m_log.Info("[GROUPS]: Config Groups Module not set to XmlRpcGroups");
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m_GroupsEnabled = false;
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return;
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}
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@ -129,11 +130,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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public void RegionLoaded(Scene scene)
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{
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if (m_debugEnabled) m_log.InfoFormat("[GROUPS] {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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if (!m_GroupsEnabled)
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return;
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if (m_debugEnabled) m_log.InfoFormat("[GROUPS] {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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m_MsgTransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
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@ -157,6 +157,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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public void RemoveRegion(Scene scene)
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{
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if (!m_GroupsEnabled)
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return;
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if (m_debugEnabled) m_log.InfoFormat("[GROUPS] {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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m_SceneList.Remove(scene);
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@ -164,6 +167,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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public void Close()
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{
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if (!m_GroupsEnabled)
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return;
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m_log.Debug("[GROUPS]: Shutting down XmlRpcGroups module.");
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}
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