Add HG regression TestCachedUserNameForNewAgent()

cpu-performance
Justin Clark-Casey (justincc) 2013-05-29 21:28:38 +01:00
parent ae0d6ab28a
commit 4898f18f89
2 changed files with 77 additions and 0 deletions

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/*
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using System;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Framework.UserManagement;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.Framework.UserManagement.Tests
{
[TestFixture]
public class HGUserManagementModuleTests : OpenSimTestCase
{
/// <summary>
/// Test that a new HG agent (i.e. one without a user account) has their name cached in the UMM upon creation.
/// </summary>
[Test]
public void TestCachedUserNameForNewAgent()
{
TestHelpers.InMethod();
TestHelpers.EnableLogging();
HGUserManagementModule hgumm = new HGUserManagementModule();
UUID userId = TestHelpers.ParseStem("11");
string firstName = "Fred";
string lastName = "Astaire";
string homeUri = "example.com";
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.Configs["Modules"].Set("UserManagementModule", hgumm.Name);
SceneHelpers sceneHelpers = new SceneHelpers();
TestScene scene = sceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, config, hgumm);
AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
acd.firstname = firstName;
acd.lastname = lastName;
acd.ServiceURLs["HomeURI"] = "http://" + homeUri;
SceneHelpers.AddScenePresence(scene, acd);
string name = hgumm.GetUserName(userId);
Assert.That(name, Is.EqualTo(string.Format("{0}.{1} @{2}", firstName, lastName, homeUri)));
}
}
}

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<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/Inventory/Transfer/Tests" pattern="*.cs" recurse="true"/>
<Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
<Match path="Framework/UserManagement/Tests" pattern="*.cs" recurse="true"/>
<Match path="Scripting/VectorRender/Tests" pattern="*.cs" recurse="true"/>
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>