Revert "Revert "refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself.""

This reverts commit 59a29f5f22.
The original revert was committed by mistake - it turns out this was not the cause of Mantis 6089

Conflicts:

	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
0.7.4.1
Justin Clark-Casey (justincc) 2012-07-17 23:48:09 +01:00
parent ecb759c1e5
commit 48a5f10be1
1 changed files with 9 additions and 24 deletions

View File

@ -3925,11 +3925,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llGiveInventory(string destination, string inventory) public void llGiveInventory(string destination, string inventory)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
bool found = false;
UUID destId = UUID.Zero; UUID destId = UUID.Zero;
UUID objId = UUID.Zero;
int assetType = 0;
string objName = String.Empty;
if (!UUID.TryParse(destination, out destId)) if (!UUID.TryParse(destination, out destId))
{ {
@ -3937,28 +3934,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return; return;
} }
// move the first object found with this inventory name TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory);
lock (m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Name == inventory)
{
found = true;
objId = inv.Key;
assetType = inv.Value.Type;
objName = inv.Value.Name;
break;
}
}
}
if (!found) if (item == null)
{ {
llSay(0, String.Format("Could not find object '{0}'", inventory)); llSay(0, String.Format("Could not find object '{0}'", inventory));
throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
} }
UUID objId = item.ItemID;
// check if destination is an object // check if destination is an object
if (World.GetSceneObjectPart(destId) != null) if (World.GetSceneObjectPart(destId) != null)
{ {
@ -3990,14 +3975,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_TransferModule != null) if (m_TransferModule != null)
{ {
byte[] bucket = new byte[] { (byte)assetType }; byte[] bucket = new byte[] { (byte)item.Type };
GridInstantMessage msg = new GridInstantMessage(World, GridInstantMessage msg = new GridInstantMessage(World,
m_host.UUID, m_host.Name + ", an object owned by " + m_host.UUID, m_host.Name + ", an object owned by " +
resolveName(m_host.OwnerID) + ",", destId, resolveName(m_host.OwnerID) + ",", destId,
(byte)InstantMessageDialog.TaskInventoryOffered, (byte)InstantMessageDialog.TaskInventoryOffered,
false, objName + "\n" + m_host.Name + " is located at " + false, item.Name + "\n" + m_host.Name + " is located at " +
World.RegionInfo.RegionName + " " + World.RegionInfo.RegionName+" "+
m_host.AbsolutePosition.ToString(), m_host.AbsolutePosition.ToString(),
agentItem.ID, true, m_host.AbsolutePosition, agentItem.ID, true, m_host.AbsolutePosition,
bucket); bucket);