Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.csavinationmerge
commit
48add77a4c
|
@ -486,7 +486,7 @@ namespace OpenSim
|
|||
else
|
||||
presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n");
|
||||
|
||||
presence.ControllingClient.Close();
|
||||
presence.Scene.IncomingCloseAgent(presence.UUID);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4233,16 +4233,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
|
||||
if (presence != null)
|
||||
{
|
||||
// Nothing is removed here, so down count it as such
|
||||
if (presence.IsChildAgent)
|
||||
{
|
||||
m_sceneGraph.removeUserCount(false);
|
||||
}
|
||||
else if (!childOnly)
|
||||
{
|
||||
m_sceneGraph.removeUserCount(true);
|
||||
}
|
||||
|
||||
presence.ControllingClient.Close();
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -782,12 +782,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public int GetChildAgentCount()
|
||||
{
|
||||
// some network situations come in where child agents get closed twice.
|
||||
if (m_numChildAgents < 0)
|
||||
{
|
||||
m_numChildAgents = 0;
|
||||
}
|
||||
|
||||
return m_numChildAgents;
|
||||
}
|
||||
|
||||
|
|
|
@ -97,6 +97,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
|
||||
Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition));
|
||||
|
||||
Assert.That(scene.GetRootAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(scene.GetChildAgentCount(), Is.EqualTo(0));
|
||||
|
||||
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||
// position instead).
|
||||
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
|
||||
|
@ -158,6 +161,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
|
||||
Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
|
||||
|
||||
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
|
||||
|
||||
// TODO: Add assertions to check correct circuit details in both scenes.
|
||||
|
||||
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||
|
@ -235,6 +243,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
|
||||
Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
|
||||
|
||||
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
|
||||
|
||||
// TODO: Add assertions to check correct circuit details in both scenes.
|
||||
|
||||
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||
|
@ -306,6 +319,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
|
||||
Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
|
||||
|
||||
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
|
||||
|
||||
// TODO: Add assertions to check correct circuit details in both scenes.
|
||||
|
||||
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||
|
@ -382,6 +400,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
|
||||
Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
|
||||
|
||||
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
|
||||
|
||||
// TODO: Add assertions to check correct circuit details in both scenes.
|
||||
|
||||
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||
|
|
Loading…
Reference in New Issue