Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.csavinationmerge
commit
48add77a4c
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@ -486,7 +486,7 @@ namespace OpenSim
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else
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else
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presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n");
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presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n");
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presence.ControllingClient.Close();
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presence.Scene.IncomingCloseAgent(presence.UUID);
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}
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}
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}
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}
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@ -4233,16 +4233,6 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
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ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
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if (presence != null)
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if (presence != null)
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{
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{
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// Nothing is removed here, so down count it as such
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if (presence.IsChildAgent)
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{
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m_sceneGraph.removeUserCount(false);
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}
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else if (!childOnly)
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{
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m_sceneGraph.removeUserCount(true);
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}
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presence.ControllingClient.Close();
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presence.ControllingClient.Close();
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return true;
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return true;
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}
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}
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@ -782,12 +782,6 @@ namespace OpenSim.Region.Framework.Scenes
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public int GetChildAgentCount()
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public int GetChildAgentCount()
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{
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{
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// some network situations come in where child agents get closed twice.
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if (m_numChildAgents < 0)
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{
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m_numChildAgents = 0;
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}
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return m_numChildAgents;
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return m_numChildAgents;
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}
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}
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@ -97,6 +97,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition));
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Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition));
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Assert.That(scene.GetRootAgentCount(), Is.EqualTo(1));
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Assert.That(scene.GetChildAgentCount(), Is.EqualTo(0));
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// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
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// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
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// position instead).
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// position instead).
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// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
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// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
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@ -158,6 +161,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
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Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
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Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
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Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
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Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
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Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
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Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1));
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Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
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// TODO: Add assertions to check correct circuit details in both scenes.
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// TODO: Add assertions to check correct circuit details in both scenes.
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// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
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// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
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@ -235,6 +243,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
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Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
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Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
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Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
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Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
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Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
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Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0));
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Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
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// TODO: Add assertions to check correct circuit details in both scenes.
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// TODO: Add assertions to check correct circuit details in both scenes.
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// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
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// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
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@ -306,6 +319,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
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Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
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Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
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Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
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Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
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Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
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Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0));
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Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
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// TODO: Add assertions to check correct circuit details in both scenes.
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// TODO: Add assertions to check correct circuit details in both scenes.
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// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
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// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
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@ -382,6 +400,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
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Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
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Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
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Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
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Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
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Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(1));
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Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1));
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Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
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// TODO: Add assertions to check correct circuit details in both scenes.
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// TODO: Add assertions to check correct circuit details in both scenes.
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// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
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// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
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