Hopefully fixed the Session logout bug.
Should now see avatars for other users connected to the same sim.adam
parent
61c9931830
commit
48b05c6784
|
@ -90,6 +90,14 @@ namespace OpenSim
|
|||
break;
|
||||
case PacketType.AgentWearablesRequest:
|
||||
ClientAvatar.SendInitialAppearance();
|
||||
foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
|
||||
if(client.AgentID != this.AgentID)
|
||||
{
|
||||
ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
|
||||
this.OutPacket(objupdate);
|
||||
client.ClientAvatar.SendAppearanceToOtherAgent(this);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PacketType.ObjectAdd:
|
||||
OpenSim_Main.local_world.AddNewPrim((ObjectAddPacket)Pack, this);
|
||||
|
@ -104,11 +112,11 @@ namespace OpenSim
|
|||
break;
|
||||
case PacketType.LogoutRequest:
|
||||
ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
|
||||
OpenSim_Main.gridServers.GridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
|
||||
lock(OpenSim_Main.local_world.Entities) {
|
||||
OpenSim_Main.local_world.Entities.Remove(this.AgentID);
|
||||
}
|
||||
//need to do other cleaning up here too
|
||||
OpenSim_Main.gridServers.GridServer.LogoutSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
|
||||
this.ClientThread.Abort();
|
||||
break;
|
||||
case PacketType.ChatFromViewer:
|
||||
|
@ -254,6 +262,7 @@ namespace OpenSim
|
|||
}
|
||||
}
|
||||
|
||||
//ServerConsole.MainConsole.Instance.WriteLine("OUT: \n" + Pack.ToString());
|
||||
|
||||
byte[] ZeroOutBuffer = new byte[4096];
|
||||
byte[] sendbuffer;
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace OpenSim.world
|
|||
public string lastname;
|
||||
public OpenSimClient ControllingClient;
|
||||
private PhysicsActor _physActor;
|
||||
private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
|
||||
private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
|
||||
private bool updateflag;
|
||||
private bool walking;
|
||||
private List<NewForce> forcesList = new List<NewForce>();
|
||||
|
@ -24,7 +24,6 @@ namespace OpenSim.world
|
|||
public Avatar(OpenSimClient TheClient) {
|
||||
ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)");
|
||||
ControllingClient=TheClient;
|
||||
SetupTemplate("avatar-template.dat");
|
||||
position = new LLVector3(100.0f,100.0f,30.0f);
|
||||
position.Z = OpenSim_Main.local_world.LandMap[(int)position.Y * 256 + (int)position.X]+1;
|
||||
}
|
||||
|
@ -103,7 +102,7 @@ namespace OpenSim.world
|
|||
}
|
||||
}
|
||||
|
||||
private void SetupTemplate(string name)
|
||||
public static void SetupTemplate(string name)
|
||||
{
|
||||
|
||||
int i = 0;
|
||||
|
@ -127,7 +126,7 @@ namespace OpenSim.world
|
|||
byte[] pb = pos.GetBytes();
|
||||
Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
|
||||
|
||||
AvatarTemplate = objdata;
|
||||
Avatar.AvatarTemplate = objdata;
|
||||
|
||||
}
|
||||
|
||||
|
@ -166,7 +165,16 @@ namespace OpenSim.world
|
|||
|
||||
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
|
||||
OpenSim_Main.local_world._localNumber++;
|
||||
this.ControllingClient.OutPacket(objupdate);
|
||||
|
||||
foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values)
|
||||
{
|
||||
client.OutPacket(objupdate);
|
||||
if(client.AgentID != ControllingClient.AgentID)
|
||||
{
|
||||
SendAppearanceToOtherAgent(client);
|
||||
}
|
||||
}
|
||||
//this.ControllingClient.OutPacket(objupdate);
|
||||
}
|
||||
|
||||
public void SendInitialAppearance() {
|
||||
|
@ -182,7 +190,8 @@ namespace OpenSim.world
|
|||
awb.ItemID = LLUUID.Random();
|
||||
aw.WearableData[0] = awb;
|
||||
|
||||
for(int i=1; i<13; i++) {
|
||||
for(int i=1; i<13; i++)
|
||||
{
|
||||
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
|
||||
awb.WearableType = (byte)i;
|
||||
awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
|
@ -193,6 +202,54 @@ namespace OpenSim.world
|
|||
ControllingClient.OutPacket(aw);
|
||||
}
|
||||
|
||||
public ObjectUpdatePacket CreateUpdatePacket()
|
||||
{
|
||||
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
|
||||
//send a objectupdate packet with information about the clients avatar
|
||||
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
|
||||
objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle;
|
||||
objupdate.RegionData.TimeDilation = 64096;
|
||||
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
|
||||
objupdate.ObjectData[0] = AvatarTemplate;
|
||||
//give this avatar object a local id and assign the user a name
|
||||
objupdate.ObjectData[0].ID = this.localid;
|
||||
objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
|
||||
objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
|
||||
|
||||
libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z);
|
||||
|
||||
byte[] pb = pos2.GetBytes();
|
||||
|
||||
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
|
||||
return objupdate;
|
||||
}
|
||||
|
||||
public void SendAppearanceToOtherAgent(OpenSimClient userInfo)
|
||||
{
|
||||
AvatarAppearancePacket avp = new AvatarAppearancePacket();
|
||||
|
||||
|
||||
avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
|
||||
//avp.ObjectData.TextureEntry=this.avatar_template.TextureEntry;// br.ReadBytes((int)numBytes);
|
||||
|
||||
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-0000-000000000005"));
|
||||
avp.ObjectData.TextureEntry = ntex.ToBytes();
|
||||
|
||||
AvatarAppearancePacket.VisualParamBlock avblock = null;
|
||||
for(int i = 0; i < 218; i++)
|
||||
{
|
||||
avblock = new AvatarAppearancePacket.VisualParamBlock();
|
||||
avblock.ParamValue = (byte)100;
|
||||
avp.VisualParam[i] = avblock;
|
||||
}
|
||||
|
||||
avp.Sender.IsTrial = false;
|
||||
avp.Sender.ID = ControllingClient.AgentID;
|
||||
userInfo.OutPacket(avp);
|
||||
|
||||
}
|
||||
|
||||
public void HandleUpdate(AgentUpdatePacket pack) {
|
||||
if(((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS) !=0) {
|
||||
if(!walking)
|
||||
|
|
|
@ -55,7 +55,7 @@ namespace OpenSim.world
|
|||
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
PrimData PData = new PrimData();
|
||||
this.primData = PData;
|
||||
objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();//OpenSim_Main.local_world.PrimTemplate;
|
||||
objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
|
||||
objupdate.ObjectData[0].PSBlock = new byte[0];
|
||||
objupdate.ObjectData[0].ExtraParams = new byte[1];
|
||||
objupdate.ObjectData[0].MediaURL = new byte[0];
|
||||
|
@ -89,6 +89,7 @@ namespace OpenSim.world
|
|||
PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
|
||||
PData.ParentID = objupdate.ObjectData[0].ParentID = 0;
|
||||
PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
|
||||
|
||||
//finish off copying rest of shape data
|
||||
|
||||
objupdate.ObjectData[0].ID = (uint)(localID);
|
||||
|
|
|
@ -3,6 +3,7 @@ using libsecondlife;
|
|||
using libsecondlife.Packets;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using PhysicsSystem;
|
||||
|
||||
namespace OpenSim.world
|
||||
|
@ -27,6 +28,7 @@ namespace OpenSim.world
|
|||
|
||||
ServerConsole.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
|
||||
TerrainManager = new TerrainManager(new SecondLife());
|
||||
Avatar.SetupTemplate("avatar-template.dat");
|
||||
|
||||
// ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
|
||||
// Initialise this only after the world has loaded
|
||||
|
@ -112,6 +114,5 @@ namespace OpenSim.world
|
|||
return false;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue