Hopefully fixed the Session logout bug.

Should now see avatars for other users connected to the same sim.
adam
MW 2007-03-07 20:18:20 +00:00
parent 61c9931830
commit 48b05c6784
4 changed files with 80 additions and 12 deletions

View File

@ -90,6 +90,14 @@ namespace OpenSim
break;
case PacketType.AgentWearablesRequest:
ClientAvatar.SendInitialAppearance();
foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
if(client.AgentID != this.AgentID)
{
ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
this.OutPacket(objupdate);
client.ClientAvatar.SendAppearanceToOtherAgent(this);
}
}
break;
case PacketType.ObjectAdd:
OpenSim_Main.local_world.AddNewPrim((ObjectAddPacket)Pack, this);
@ -104,11 +112,11 @@ namespace OpenSim
break;
case PacketType.LogoutRequest:
ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
OpenSim_Main.gridServers.GridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
lock(OpenSim_Main.local_world.Entities) {
OpenSim_Main.local_world.Entities.Remove(this.AgentID);
}
//need to do other cleaning up here too
OpenSim_Main.gridServers.GridServer.LogoutSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
this.ClientThread.Abort();
break;
case PacketType.ChatFromViewer:
@ -254,6 +262,7 @@ namespace OpenSim
}
}
//ServerConsole.MainConsole.Instance.WriteLine("OUT: \n" + Pack.ToString());
byte[] ZeroOutBuffer = new byte[4096];
byte[] sendbuffer;

View File

@ -15,7 +15,7 @@ namespace OpenSim.world
public string lastname;
public OpenSimClient ControllingClient;
private PhysicsActor _physActor;
private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
private bool updateflag;
private bool walking;
private List<NewForce> forcesList = new List<NewForce>();
@ -24,7 +24,6 @@ namespace OpenSim.world
public Avatar(OpenSimClient TheClient) {
ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)");
ControllingClient=TheClient;
SetupTemplate("avatar-template.dat");
position = new LLVector3(100.0f,100.0f,30.0f);
position.Z = OpenSim_Main.local_world.LandMap[(int)position.Y * 256 + (int)position.X]+1;
}
@ -103,7 +102,7 @@ namespace OpenSim.world
}
}
private void SetupTemplate(string name)
public static void SetupTemplate(string name)
{
int i = 0;
@ -127,7 +126,7 @@ namespace OpenSim.world
byte[] pb = pos.GetBytes();
Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
AvatarTemplate = objdata;
Avatar.AvatarTemplate = objdata;
}
@ -166,7 +165,16 @@ namespace OpenSim.world
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
OpenSim_Main.local_world._localNumber++;
this.ControllingClient.OutPacket(objupdate);
foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values)
{
client.OutPacket(objupdate);
if(client.AgentID != ControllingClient.AgentID)
{
SendAppearanceToOtherAgent(client);
}
}
//this.ControllingClient.OutPacket(objupdate);
}
public void SendInitialAppearance() {
@ -182,7 +190,8 @@ namespace OpenSim.world
awb.ItemID = LLUUID.Random();
aw.WearableData[0] = awb;
for(int i=1; i<13; i++) {
for(int i=1; i<13; i++)
{
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)i;
awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
@ -193,6 +202,54 @@ namespace OpenSim.world
ControllingClient.OutPacket(aw);
}
public ObjectUpdatePacket CreateUpdatePacket()
{
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
//send a objectupdate packet with information about the clients avatar
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle;
objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
objupdate.ObjectData[0] = AvatarTemplate;
//give this avatar object a local id and assign the user a name
objupdate.ObjectData[0].ID = this.localid;
objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z);
byte[] pb = pos2.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
return objupdate;
}
public void SendAppearanceToOtherAgent(OpenSimClient userInfo)
{
AvatarAppearancePacket avp = new AvatarAppearancePacket();
avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
//avp.ObjectData.TextureEntry=this.avatar_template.TextureEntry;// br.ReadBytes((int)numBytes);
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-0000-000000000005"));
avp.ObjectData.TextureEntry = ntex.ToBytes();
AvatarAppearancePacket.VisualParamBlock avblock = null;
for(int i = 0; i < 218; i++)
{
avblock = new AvatarAppearancePacket.VisualParamBlock();
avblock.ParamValue = (byte)100;
avp.VisualParam[i] = avblock;
}
avp.Sender.IsTrial = false;
avp.Sender.ID = ControllingClient.AgentID;
userInfo.OutPacket(avp);
}
public void HandleUpdate(AgentUpdatePacket pack) {
if(((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS) !=0) {
if(!walking)

View File

@ -55,7 +55,7 @@ namespace OpenSim.world
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
PrimData PData = new PrimData();
this.primData = PData;
objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();//OpenSim_Main.local_world.PrimTemplate;
objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
objupdate.ObjectData[0].PSBlock = new byte[0];
objupdate.ObjectData[0].ExtraParams = new byte[1];
objupdate.ObjectData[0].MediaURL = new byte[0];
@ -89,6 +89,7 @@ namespace OpenSim.world
PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
PData.ParentID = objupdate.ObjectData[0].ParentID = 0;
PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
//finish off copying rest of shape data
objupdate.ObjectData[0].ID = (uint)(localID);

View File

@ -3,6 +3,7 @@ using libsecondlife;
using libsecondlife.Packets;
using System.Collections.Generic;
using System.Text;
using System.IO;
using PhysicsSystem;
namespace OpenSim.world
@ -27,6 +28,7 @@ namespace OpenSim.world
ServerConsole.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
TerrainManager = new TerrainManager(new SecondLife());
Avatar.SetupTemplate("avatar-template.dat");
// ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
// Initialise this only after the world has loaded
@ -112,6 +114,5 @@ namespace OpenSim.world
return false;
}
}
}