Fix race condition where the appearance update timer could be stopped just after another thread had started it on QueueAppearanceSave() or *Send()
However, the window for this race is very small, and the next queued appearance save or send would restart the timer anyway.0.7.2-post-fixes
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546eb88112
commit
48ea503c33
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@ -475,11 +475,14 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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m_savequeue.Remove(avatarID);
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m_savequeue.Remove(avatarID);
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}
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}
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}
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}
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}
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// We must lock both queues here so that QueueAppearanceSave() or *Send() don't m_updateTimer.Start() on
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// another thread inbetween the first count calls and m_updateTimer.Stop() on this thread.
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lock (m_sendqueue)
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if (m_savequeue.Count == 0 && m_sendqueue.Count == 0)
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if (m_savequeue.Count == 0 && m_sendqueue.Count == 0)
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m_updateTimer.Stop();
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m_updateTimer.Stop();
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}
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}
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}
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#endregion
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#endregion
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