set pbs shape acording to mesh number of (material) faces
parent
94a36396b1
commit
48efbeb8d3
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@ -994,7 +994,6 @@ namespace OpenSim.Region.ClientStack.Linden
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pbs.TextureEntry = textureEntry.GetBytes();
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bool hasmesh = false;
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if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
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{
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int meshindx = inner_instance_list["mesh"].AsInteger();
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@ -1004,10 +1003,34 @@ namespace OpenSim.Region.ClientStack.Linden
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pbs.SculptType = (byte)SculptType.Mesh;
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pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
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// data will be requested from asset on rez (i hope)
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hasmesh = true;
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}
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}
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// faces number to pbs shape
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switch(face_list.Count)
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{
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case 1:
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case 2:
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pbs.ProfileCurve = (byte)ProfileCurve.Circle;
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pbs.PathCurve = (byte)PathCurve.Circle;
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break;
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case 3:
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case 4:
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pbs.ProfileCurve = (byte)ProfileCurve.Circle;
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pbs.PathCurve = (byte)PathCurve.Line;
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break;
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case 5:
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pbs.ProfileCurve = (byte)ProfileCurve.EqualTriangle;
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pbs.PathCurve = (byte)PathCurve.Line;
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break;
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default:
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pbs.ProfileCurve = (byte)ProfileCurve.Square;
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pbs.PathCurve = (byte)PathCurve.Line;
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break;
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}
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Vector3 position = inner_instance_list["position"].AsVector3();
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Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
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@ -1018,23 +1041,6 @@ namespace OpenSim.Region.ClientStack.Linden
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// int material = inner_instance_list["material"].AsInteger();
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byte material = (byte)Material.Wood;
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// no longer used - begin ------------------------
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// int mesh = inner_instance_list["mesh"].AsInteger();
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// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
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// int base_mask = permissions["base_mask"].AsInteger();
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// int everyone_mask = permissions["everyone_mask"].AsInteger();
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// UUID creator_id = permissions["creator_id"].AsUUID();
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// UUID group_id = permissions["group_id"].AsUUID();
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// int group_mask = permissions["group_mask"].AsInteger();
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// bool is_owner_group = permissions["is_owner_group"].AsBoolean();
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// UUID last_owner_id = permissions["last_owner_id"].AsUUID();
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// int next_owner_mask = permissions["next_owner_mask"].AsInteger();
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// UUID owner_id = permissions["owner_id"].AsUUID();
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// int owner_mask = permissions["owner_mask"].AsInteger();
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// no longer used - end ------------------------
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SceneObjectPart prim
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= new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
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@ -1160,7 +1160,7 @@
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;; ProfileServiceURL = ${Const|BaseURL}:${Const|PublicPort}
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;# {AllowUserProfileWebURLs} {} {allow user profiles web urls} {true false} true
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;; set this to false to prevent your users to be sent to unkown
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;; set this to false to prevent your users to be sent to unknown
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;; web sites by other users on their profiles
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; AllowUserProfileWebURLs = true
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@ -542,7 +542,7 @@
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;;
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; ProfileURL = http://127.0.0.1:9000
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;; set this to false to prevent your users to be sent to unkown
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;; set this to false to prevent your users to be sent to unknown
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;; web sites by other users on their profiles
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; AllowUserProfileWebURLs = true
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