diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 7a7e90e576..3caead1f2e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1958,9 +1958,9 @@ namespace OpenSim.Region.Framework.Scenes { if (SitTargetUnOccupied) { - m_log.DebugFormat( - "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied", - Name, part.Name, part.LocalId); +// m_log.DebugFormat( +// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied", +// Name, part.Name, part.LocalId); part.SitTargetAvatar = UUID; offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); @@ -1972,9 +1972,9 @@ namespace OpenSim.Region.Framework.Scenes { if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) { - m_log.DebugFormat( - "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", - Name, part.Name, part.LocalId); +// m_log.DebugFormat( +// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", +// Name, part.Name, part.LocalId); AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); canSit = true;