Handle SetHome properly

user_profiles
Diva Canto 2013-05-11 07:15:09 -07:00
parent a1031772eb
commit 48f8b884c3
1 changed files with 59 additions and 0 deletions

View File

@ -74,6 +74,8 @@ namespace OpenSim.Region.CoreModules.World.Land
protected IUserManagement m_userManager;
protected IPrimCountModule m_primCountModule;
protected IDialogModule m_Dialog;
protected IGroupsModule m_Groups;
// Minimum for parcels to work is 64m even if we don't actually use them.
#pragma warning disable 0429
@ -153,6 +155,8 @@ namespace OpenSim.Region.CoreModules.World.Land
{
m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
m_primCountModule = m_scene.RequestModuleInterface<IPrimCountModule>();
m_Dialog = m_scene.RequestModuleInterface<IDialogModule>();
m_Groups = m_scene.RequestModuleInterface<IGroupsModule>();
}
public void RemoveRegion(Scene scene)
@ -212,6 +216,7 @@ namespace OpenSim.Region.CoreModules.World.Land
client.OnPreAgentUpdate += ClientOnPreAgentUpdate;
client.OnParcelEjectUser += ClientOnParcelEjectUser;
client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
client.OnSetStartLocationRequest += ClientOnSetHome;
EntityBase presenceEntity;
@ -1823,6 +1828,60 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
/// <summary>
/// Sets the Home Point. The LoginService uses this to know where to put a user when they log-in
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="regionHandle"></param>
/// <param name="position"></param>
/// <param name="lookAt"></param>
/// <param name="flags"></param>
public virtual void ClientOnSetHome(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
{
m_log.DebugFormat("[XXX]: SetHome");
// Let's find the parcel in question
ILandObject land = landChannel.GetLandObject(position);
if (land == null || m_scene.GridUserService == null)
{
m_Dialog.SendAlertToUser(remoteClient, "Set Home request Failed.");
return;
}
// Can the user set home here?
bool canSetHome = false;
// (a) land owners can set home
if (remoteClient.AgentId == land.LandData.OwnerID)
canSetHome = true;
// (b) members of land-owned group in roles that can set home
if (land.LandData.IsGroupOwned && m_Groups != null)
{
ulong gpowers = remoteClient.GetGroupPowers(land.LandData.GroupID);
m_log.DebugFormat("[XXX]: GroupPowers 0x{0:x16}", gpowers);
if ((gpowers & (ulong)GroupPowers.AllowSetHome) == 1)
canSetHome = true;
}
// (c) parcels with telehubs can be the home of anyone
if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero)
{
// If the telehub in this parcel?
SceneObjectGroup telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject);
if (telehub != null && land.ContainsPoint((int)telehub.AbsolutePosition.X, (int)telehub.AbsolutePosition.Y))
canSetHome = true;
}
if (canSetHome)
{
if (m_scene.GridUserService != null && m_scene.GridUserService.SetHome(remoteClient.AgentId.ToString(), land.RegionUUID, position, lookAt))
// FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
m_Dialog.SendAlertToUser(remoteClient, "Home position set.");
else
m_Dialog.SendAlertToUser(remoteClient, "Set Home request Failed.");
}
else
m_Dialog.SendAlertToUser(remoteClient, "You are not allowed to set your home location in this parcel.");
}
protected void InstallInterfaces()
{
Command clearCommand