Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
commit
4900d39b7d
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@ -1,169 +1,184 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
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||||||
using System.Collections.Generic;
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using System.Collections.Generic;
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||||||
using System.Net;
|
using System.Net;
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||||||
using OpenMetaverse;
|
using OpenMetaverse;
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||||||
|
|
||||||
namespace OpenSim.Region.ClientStack.LindenUDP
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namespace OpenSim.Region.ClientStack.LindenUDP
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||||||
{
|
{
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||||||
/// <summary>
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/// <summary>
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||||||
/// Special collection that is optimized for tracking unacknowledged packets
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/// Special collection that is optimized for tracking unacknowledged packets
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||||||
/// </summary>
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/// </summary>
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||||||
public sealed class UnackedPacketCollection
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public sealed class UnackedPacketCollection
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||||||
{
|
{
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/// <summary>
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/// <summary>
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||||||
/// Holds information about a pending acknowledgement
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/// Holds information about a pending acknowledgement
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/// </summary>
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/// </summary>
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private struct PendingAck
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private struct PendingAck
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{
|
{
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/// <summary>Sequence number of the packet to remove</summary>
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/// <summary>Sequence number of the packet to remove</summary>
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public uint SequenceNumber;
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public uint SequenceNumber;
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/// <summary>Environment.TickCount value when the remove was queued.
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/// <summary>Environment.TickCount value when the remove was queued.
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/// This is used to update round-trip times for packets</summary>
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/// This is used to update round-trip times for packets</summary>
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public int RemoveTime;
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public int RemoveTime;
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/// <summary>Whether or not this acknowledgement was attached to a
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/// <summary>Whether or not this acknowledgement was attached to a
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/// resent packet. If so, round-trip time will not be calculated</summary>
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/// resent packet. If so, round-trip time will not be calculated</summary>
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public bool FromResend;
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public bool FromResend;
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public PendingAck(uint sequenceNumber, int currentTime, bool fromResend)
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public PendingAck(uint sequenceNumber, int currentTime, bool fromResend)
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{
|
{
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SequenceNumber = sequenceNumber;
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SequenceNumber = sequenceNumber;
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RemoveTime = currentTime;
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RemoveTime = currentTime;
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FromResend = fromResend;
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FromResend = fromResend;
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}
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}
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}
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}
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|
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/// <summary>Holds the actual unacked packet data, sorted by sequence number</summary>
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/// <summary>Holds the actual unacked packet data, sorted by sequence number</summary>
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private Dictionary<uint, OutgoingPacket> m_packets = new Dictionary<uint, OutgoingPacket>();
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private Dictionary<uint, OutgoingPacket> m_packets = new Dictionary<uint, OutgoingPacket>();
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/// <summary>Holds packets that need to be added to the unacknowledged list</summary>
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/// <summary>Holds packets that need to be added to the unacknowledged list</summary>
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private LocklessQueue<OutgoingPacket> m_pendingAdds = new LocklessQueue<OutgoingPacket>();
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private LocklessQueue<OutgoingPacket> m_pendingAdds = new LocklessQueue<OutgoingPacket>();
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/// <summary>Holds information about pending acknowledgements</summary>
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/// <summary>Holds information about pending acknowledgements</summary>
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private LocklessQueue<PendingAck> m_pendingRemoves = new LocklessQueue<PendingAck>();
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private LocklessQueue<PendingAck> m_pendingRemoves = new LocklessQueue<PendingAck>();
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|
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/// <summary>
|
/// <summary>
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/// Add an unacked packet to the collection
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/// Add an unacked packet to the collection
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/// </summary>
|
/// </summary>
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/// <param name="packet">Packet that is awaiting acknowledgement</param>
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/// <param name="packet">Packet that is awaiting acknowledgement</param>
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/// <returns>True if the packet was successfully added, false if the
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/// <returns>True if the packet was successfully added, false if the
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/// packet already existed in the collection</returns>
|
/// packet already existed in the collection</returns>
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||||||
/// <remarks>This does not immediately add the ACK to the collection,
|
/// <remarks>This does not immediately add the ACK to the collection,
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/// it only queues it so it can be added in a thread-safe way later</remarks>
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/// it only queues it so it can be added in a thread-safe way later</remarks>
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public void Add(OutgoingPacket packet)
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public void Add(OutgoingPacket packet)
|
||||||
{
|
{
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m_pendingAdds.Enqueue(packet);
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m_pendingAdds.Enqueue(packet);
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}
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}
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|
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/// <summary>
|
/// <summary>
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/// Marks a packet as acknowledged
|
/// Marks a packet as acknowledged
|
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/// </summary>
|
/// </summary>
|
||||||
/// <param name="sequenceNumber">Sequence number of the packet to
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/// <param name="sequenceNumber">Sequence number of the packet to
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/// acknowledge</param>
|
/// acknowledge</param>
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||||||
/// <param name="currentTime">Current value of Environment.TickCount</param>
|
/// <param name="currentTime">Current value of Environment.TickCount</param>
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||||||
/// <remarks>This does not immediately acknowledge the packet, it only
|
/// <remarks>This does not immediately acknowledge the packet, it only
|
||||||
/// queues the ack so it can be handled in a thread-safe way later</remarks>
|
/// queues the ack so it can be handled in a thread-safe way later</remarks>
|
||||||
public void Remove(uint sequenceNumber, int currentTime, bool fromResend)
|
public void Remove(uint sequenceNumber, int currentTime, bool fromResend)
|
||||||
{
|
{
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||||||
m_pendingRemoves.Enqueue(new PendingAck(sequenceNumber, currentTime, fromResend));
|
m_pendingRemoves.Enqueue(new PendingAck(sequenceNumber, currentTime, fromResend));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns a list of all of the packets with a TickCount older than
|
/// Returns a list of all of the packets with a TickCount older than
|
||||||
/// the specified timeout
|
/// the specified timeout
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="timeoutMS">Number of ticks (milliseconds) before a
|
/// <param name="timeoutMS">Number of ticks (milliseconds) before a
|
||||||
/// packet is considered expired</param>
|
/// packet is considered expired</param>
|
||||||
/// <returns>A list of all expired packets according to the given
|
/// <returns>A list of all expired packets according to the given
|
||||||
/// expiration timeout</returns>
|
/// expiration timeout</returns>
|
||||||
/// <remarks>This function is not thread safe, and cannot be called
|
/// <remarks>This function is not thread safe, and cannot be called
|
||||||
/// multiple times concurrently</remarks>
|
/// multiple times concurrently</remarks>
|
||||||
public List<OutgoingPacket> GetExpiredPackets(int timeoutMS)
|
public List<OutgoingPacket> GetExpiredPackets(int timeoutMS)
|
||||||
{
|
{
|
||||||
ProcessQueues();
|
ProcessQueues();
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||||||
|
|
||||||
List<OutgoingPacket> expiredPackets = null;
|
List<OutgoingPacket> expiredPackets = null;
|
||||||
|
|
||||||
if (m_packets.Count > 0)
|
if (m_packets.Count > 0)
|
||||||
{
|
{
|
||||||
int now = Environment.TickCount & Int32.MaxValue;
|
int now = Environment.TickCount & Int32.MaxValue;
|
||||||
|
|
||||||
foreach (OutgoingPacket packet in m_packets.Values)
|
foreach (OutgoingPacket packet in m_packets.Values)
|
||||||
{
|
{
|
||||||
// TickCount of zero means a packet is in the resend queue
|
// TickCount of zero means a packet is in the resend queue
|
||||||
// but hasn't actually been sent over the wire yet
|
// but hasn't actually been sent over the wire yet
|
||||||
if (packet.TickCount == 0)
|
if (packet.TickCount == 0)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (now - packet.TickCount >= timeoutMS)
|
if (now - packet.TickCount >= timeoutMS)
|
||||||
{
|
{
|
||||||
if (expiredPackets == null)
|
if (expiredPackets == null)
|
||||||
expiredPackets = new List<OutgoingPacket>();
|
expiredPackets = new List<OutgoingPacket>();
|
||||||
|
|
||||||
// The TickCount will be set to the current time when the packet
|
// The TickCount will be set to the current time when the packet
|
||||||
// is actually sent out again
|
// is actually sent out again
|
||||||
packet.TickCount = 0;
|
packet.TickCount = 0;
|
||||||
|
|
||||||
expiredPackets.Add(packet);
|
expiredPackets.Add(packet);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return expiredPackets;
|
return expiredPackets;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ProcessQueues()
|
private void ProcessQueues()
|
||||||
{
|
{
|
||||||
// Process all the pending adds
|
// Process all the pending adds
|
||||||
OutgoingPacket pendingAdd;
|
|
||||||
while (m_pendingAdds.Dequeue(out pendingAdd))
|
OutgoingPacket pendingAdd;
|
||||||
m_packets[pendingAdd.SequenceNumber] = pendingAdd;
|
if (m_pendingAdds != null)
|
||||||
|
{
|
||||||
// Process all the pending removes, including updating statistics and round-trip times
|
while (m_pendingAdds.Dequeue(out pendingAdd))
|
||||||
PendingAck pendingRemove;
|
{
|
||||||
OutgoingPacket ackedPacket;
|
if (pendingAdd != null && m_packets != null)
|
||||||
while (m_pendingRemoves.Dequeue(out pendingRemove))
|
{
|
||||||
{
|
m_packets[pendingAdd.SequenceNumber] = pendingAdd;
|
||||||
if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket))
|
}
|
||||||
{
|
}
|
||||||
m_packets.Remove(pendingRemove.SequenceNumber);
|
}
|
||||||
|
|
||||||
// Update stats
|
// Process all the pending removes, including updating statistics and round-trip times
|
||||||
System.Threading.Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
|
PendingAck pendingRemove;
|
||||||
|
OutgoingPacket ackedPacket;
|
||||||
if (!pendingRemove.FromResend)
|
if (m_pendingRemoves != null)
|
||||||
{
|
{
|
||||||
// Calculate the round-trip time for this packet and its ACK
|
while (m_pendingRemoves.Dequeue(out pendingRemove))
|
||||||
int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount;
|
{
|
||||||
if (rtt > 0)
|
if (m_pendingRemoves != null && m_packets != null)
|
||||||
ackedPacket.Client.UpdateRoundTrip(rtt);
|
{
|
||||||
}
|
if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket))
|
||||||
}
|
{
|
||||||
}
|
m_packets.Remove(pendingRemove.SequenceNumber);
|
||||||
}
|
|
||||||
}
|
// Update stats
|
||||||
}
|
System.Threading.Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
|
||||||
|
|
||||||
|
if (!pendingRemove.FromResend)
|
||||||
|
{
|
||||||
|
// Calculate the round-trip time for this packet and its ACK
|
||||||
|
int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount;
|
||||||
|
if (rtt > 0)
|
||||||
|
ackedPacket.Client.UpdateRoundTrip(rtt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -1,220 +1,223 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
using OpenSim.Services.Interfaces;
|
using OpenSim.Services.Interfaces;
|
||||||
|
|
||||||
namespace OpenSim.Region.CoreModules.Avatar.Dialog
|
namespace OpenSim.Region.CoreModules.Avatar.Dialog
|
||||||
{
|
{
|
||||||
public class DialogModule : IRegionModule, IDialogModule
|
public class DialogModule : IRegionModule, IDialogModule
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
protected Scene m_scene;
|
protected Scene m_scene;
|
||||||
|
|
||||||
public void Initialise(Scene scene, IConfigSource source)
|
public void Initialise(Scene scene, IConfigSource source)
|
||||||
{
|
{
|
||||||
m_scene = scene;
|
m_scene = scene;
|
||||||
m_scene.RegisterModuleInterface<IDialogModule>(this);
|
m_scene.RegisterModuleInterface<IDialogModule>(this);
|
||||||
|
|
||||||
m_scene.AddCommand(
|
m_scene.AddCommand(
|
||||||
this, "alert", "alert <first> <last> <message>", "Send an alert to a user", HandleAlertConsoleCommand);
|
this, "alert", "alert <first> <last> <message>", "Send an alert to a user", HandleAlertConsoleCommand);
|
||||||
|
|
||||||
m_scene.AddCommand(
|
m_scene.AddCommand(
|
||||||
this, "alert general", "alert general <message>", "Send an alert to everyone", HandleAlertConsoleCommand);
|
this, "alert general", "alert general <message>", "Send an alert to everyone", HandleAlertConsoleCommand);
|
||||||
|
|
||||||
m_scene.AddCommand(
|
m_scene.AddCommand(
|
||||||
this, "alert dialog", "alert dialog <message>", "Send a dialog alert to everyone", HandleAlertConsoleCommand);
|
this, "alert dialog", "alert dialog <message>", "Send a dialog alert to everyone", HandleAlertConsoleCommand);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PostInitialise() {}
|
public void PostInitialise() {}
|
||||||
public void Close() {}
|
public void Close() {}
|
||||||
public string Name { get { return "Dialog Module"; } }
|
public string Name { get { return "Dialog Module"; } }
|
||||||
public bool IsSharedModule { get { return false; } }
|
public bool IsSharedModule { get { return false; } }
|
||||||
|
|
||||||
public void SendAlertToUser(IClientAPI client, string message)
|
public void SendAlertToUser(IClientAPI client, string message)
|
||||||
{
|
{
|
||||||
SendAlertToUser(client, message, false);
|
SendAlertToUser(client, message, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendAlertToUser(IClientAPI client, string message, bool modal)
|
public void SendAlertToUser(IClientAPI client, string message, bool modal)
|
||||||
{
|
{
|
||||||
client.SendAgentAlertMessage(message, modal);
|
client.SendAgentAlertMessage(message, modal);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendAlertToUser(UUID agentID, string message)
|
public void SendAlertToUser(UUID agentID, string message)
|
||||||
{
|
{
|
||||||
SendAlertToUser(agentID, message, false);
|
SendAlertToUser(agentID, message, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendAlertToUser(UUID agentID, string message, bool modal)
|
public void SendAlertToUser(UUID agentID, string message, bool modal)
|
||||||
{
|
{
|
||||||
ScenePresence sp = m_scene.GetScenePresence(agentID);
|
ScenePresence sp = m_scene.GetScenePresence(agentID);
|
||||||
|
|
||||||
if (sp != null)
|
if (sp != null)
|
||||||
sp.ControllingClient.SendAgentAlertMessage(message, modal);
|
sp.ControllingClient.SendAgentAlertMessage(message, modal);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
|
public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
|
||||||
{
|
{
|
||||||
ScenePresence presence = m_scene.GetScenePresence(firstName, lastName);
|
ScenePresence presence = m_scene.GetScenePresence(firstName, lastName);
|
||||||
if (presence != null)
|
if (presence != null)
|
||||||
presence.ControllingClient.SendAgentAlertMessage(message, modal);
|
presence.ControllingClient.SendAgentAlertMessage(message, modal);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendGeneralAlert(string message)
|
public void SendGeneralAlert(string message)
|
||||||
{
|
{
|
||||||
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
|
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
|
||||||
{
|
{
|
||||||
presence.ControllingClient.SendAlertMessage(message);
|
if (!presence.IsChildAgent)
|
||||||
});
|
{
|
||||||
}
|
presence.ControllingClient.SendAlertMessage(message);
|
||||||
|
}
|
||||||
public void SendDialogToUser(
|
});
|
||||||
UUID avatarID, string objectName, UUID objectID, UUID ownerID,
|
}
|
||||||
string message, UUID textureID, int ch, string[] buttonlabels)
|
|
||||||
{
|
public void SendDialogToUser(
|
||||||
UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerID);
|
UUID avatarID, string objectName, UUID objectID, UUID ownerID,
|
||||||
string ownerFirstName, ownerLastName;
|
string message, UUID textureID, int ch, string[] buttonlabels)
|
||||||
if (account != null)
|
{
|
||||||
{
|
UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerID);
|
||||||
ownerFirstName = account.FirstName;
|
string ownerFirstName, ownerLastName;
|
||||||
ownerLastName = account.LastName;
|
if (account != null)
|
||||||
}
|
{
|
||||||
else
|
ownerFirstName = account.FirstName;
|
||||||
{
|
ownerLastName = account.LastName;
|
||||||
ownerFirstName = "(unknown";
|
}
|
||||||
ownerLastName = "user)";
|
else
|
||||||
}
|
{
|
||||||
|
ownerFirstName = "(unknown";
|
||||||
ScenePresence sp = m_scene.GetScenePresence(avatarID);
|
ownerLastName = "user)";
|
||||||
if (sp != null)
|
}
|
||||||
sp.ControllingClient.SendDialog(objectName, objectID, ownerFirstName, ownerLastName, message, textureID, ch, buttonlabels);
|
|
||||||
}
|
ScenePresence sp = m_scene.GetScenePresence(avatarID);
|
||||||
|
if (sp != null)
|
||||||
public void SendUrlToUser(
|
sp.ControllingClient.SendDialog(objectName, objectID, ownerFirstName, ownerLastName, message, textureID, ch, buttonlabels);
|
||||||
UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url)
|
}
|
||||||
{
|
|
||||||
ScenePresence sp = m_scene.GetScenePresence(avatarID);
|
public void SendUrlToUser(
|
||||||
|
UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url)
|
||||||
if (sp != null)
|
{
|
||||||
sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url);
|
ScenePresence sp = m_scene.GetScenePresence(avatarID);
|
||||||
}
|
|
||||||
|
if (sp != null)
|
||||||
public void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid)
|
sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url);
|
||||||
{
|
}
|
||||||
UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerid);
|
|
||||||
string ownerFirstName, ownerLastName;
|
public void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid)
|
||||||
if (account != null)
|
{
|
||||||
{
|
UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerid);
|
||||||
ownerFirstName = account.FirstName;
|
string ownerFirstName, ownerLastName;
|
||||||
ownerLastName = account.LastName;
|
if (account != null)
|
||||||
}
|
{
|
||||||
else
|
ownerFirstName = account.FirstName;
|
||||||
{
|
ownerLastName = account.LastName;
|
||||||
ownerFirstName = "(unknown";
|
}
|
||||||
ownerLastName = "user)";
|
else
|
||||||
}
|
{
|
||||||
|
ownerFirstName = "(unknown";
|
||||||
ScenePresence sp = m_scene.GetScenePresence(avatarid);
|
ownerLastName = "user)";
|
||||||
|
}
|
||||||
if (sp != null)
|
|
||||||
sp.ControllingClient.SendTextBoxRequest(message, chatChannel, name, ownerFirstName, ownerLastName, objectid);
|
ScenePresence sp = m_scene.GetScenePresence(avatarid);
|
||||||
}
|
|
||||||
|
if (sp != null)
|
||||||
public void SendNotificationToUsersInRegion(
|
sp.ControllingClient.SendTextBoxRequest(message, chatChannel, name, ownerFirstName, ownerLastName, objectid);
|
||||||
UUID fromAvatarID, string fromAvatarName, string message)
|
}
|
||||||
{
|
|
||||||
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
|
public void SendNotificationToUsersInRegion(
|
||||||
{
|
UUID fromAvatarID, string fromAvatarName, string message)
|
||||||
if (!presence.IsChildAgent)
|
{
|
||||||
presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
|
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
|
||||||
});
|
{
|
||||||
}
|
if (!presence.IsChildAgent)
|
||||||
|
presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
|
||||||
/// <summary>
|
});
|
||||||
/// Handle an alert command from the console.
|
}
|
||||||
/// </summary>
|
|
||||||
/// <param name="module"></param>
|
/// <summary>
|
||||||
/// <param name="cmdparams"></param>
|
/// Handle an alert command from the console.
|
||||||
public void HandleAlertConsoleCommand(string module, string[] cmdparams)
|
/// </summary>
|
||||||
{
|
/// <param name="module"></param>
|
||||||
if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene)
|
/// <param name="cmdparams"></param>
|
||||||
return;
|
public void HandleAlertConsoleCommand(string module, string[] cmdparams)
|
||||||
|
{
|
||||||
if (cmdparams[1] == "general")
|
if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene)
|
||||||
{
|
return;
|
||||||
string message = CombineParams(cmdparams, 2);
|
|
||||||
|
if (cmdparams[1] == "general")
|
||||||
m_log.InfoFormat(
|
{
|
||||||
"[DIALOG]: Sending general alert in region {0} with message {1}", m_scene.RegionInfo.RegionName, message);
|
string message = CombineParams(cmdparams, 2);
|
||||||
SendGeneralAlert(message);
|
|
||||||
}
|
m_log.InfoFormat(
|
||||||
else if (cmdparams[1] == "dialog")
|
"[DIALOG]: Sending general alert in region {0} with message {1}", m_scene.RegionInfo.RegionName, message);
|
||||||
{
|
SendGeneralAlert(message);
|
||||||
string message = CombineParams(cmdparams, 2);
|
}
|
||||||
|
else if (cmdparams[1] == "dialog")
|
||||||
m_log.InfoFormat(
|
{
|
||||||
"[DIALOG]: Sending dialog alert in region {0} with message {1}", m_scene.RegionInfo.RegionName, message);
|
string message = CombineParams(cmdparams, 2);
|
||||||
SendNotificationToUsersInRegion(UUID.Zero, "System", message);
|
|
||||||
}
|
m_log.InfoFormat(
|
||||||
else
|
"[DIALOG]: Sending dialog alert in region {0} with message {1}", m_scene.RegionInfo.RegionName, message);
|
||||||
{
|
SendNotificationToUsersInRegion(UUID.Zero, "System", message);
|
||||||
string firstName = cmdparams[1];
|
}
|
||||||
string lastName = cmdparams[2];
|
else
|
||||||
string message = CombineParams(cmdparams, 3);
|
{
|
||||||
|
string firstName = cmdparams[1];
|
||||||
m_log.InfoFormat(
|
string lastName = cmdparams[2];
|
||||||
"[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}",
|
string message = CombineParams(cmdparams, 3);
|
||||||
m_scene.RegionInfo.RegionName, firstName, lastName, message);
|
|
||||||
SendAlertToUser(firstName, lastName, message, false);
|
m_log.InfoFormat(
|
||||||
}
|
"[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}",
|
||||||
}
|
m_scene.RegionInfo.RegionName, firstName, lastName, message);
|
||||||
|
SendAlertToUser(firstName, lastName, message, false);
|
||||||
private string CombineParams(string[] commandParams, int pos)
|
}
|
||||||
{
|
}
|
||||||
string result = string.Empty;
|
|
||||||
for (int i = pos; i < commandParams.Length; i++)
|
private string CombineParams(string[] commandParams, int pos)
|
||||||
{
|
{
|
||||||
result += commandParams[i] + " ";
|
string result = string.Empty;
|
||||||
}
|
for (int i = pos; i < commandParams.Length; i++)
|
||||||
|
{
|
||||||
return result;
|
result += commandParams[i] + " ";
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -476,6 +476,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
part.IgnoreUndoUpdate = false;
|
part.IgnoreUndoUpdate = false;
|
||||||
part.StoreUndoState(UndoType.STATE_GROUP_POSITION);
|
part.StoreUndoState(UndoType.STATE_GROUP_POSITION);
|
||||||
part.GroupPosition = val;
|
part.GroupPosition = val;
|
||||||
|
part.TriggerScriptChangedEvent(Changed.POSITION);
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (ScenePresence av in m_linkedAvatars)
|
foreach (ScenePresence av in m_linkedAvatars)
|
||||||
|
@ -1734,9 +1735,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// don't backup while it's selected or you're asking for changes mid stream.
|
// don't backup while it's selected or you're asking for changes mid stream.
|
||||||
if ((isTimeToPersist()) || (forcedBackup))
|
if ((isTimeToPersist()) || (forcedBackup))
|
||||||
{
|
{
|
||||||
m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
"[SCENE]: Storing {0}, {1} in {2}",
|
// "[SCENE]: Storing {0}, {1} in {2}",
|
||||||
Name, UUID, m_scene.RegionInfo.RegionName);
|
// Name, UUID, m_scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
SceneObjectGroup backup_group = Copy(false);
|
SceneObjectGroup backup_group = Copy(false);
|
||||||
backup_group.RootPart.Velocity = RootPart.Velocity;
|
backup_group.RootPart.Velocity = RootPart.Velocity;
|
||||||
|
|
|
@ -60,7 +60,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
TELEPORT = 512,
|
TELEPORT = 512,
|
||||||
REGION_RESTART = 1024,
|
REGION_RESTART = 1024,
|
||||||
MEDIA = 2048,
|
MEDIA = 2048,
|
||||||
ANIMATION = 16384
|
ANIMATION = 16384,
|
||||||
|
POSITION = 32768
|
||||||
}
|
}
|
||||||
|
|
||||||
// I don't really know where to put this except here.
|
// I don't really know where to put this except here.
|
||||||
|
@ -730,6 +731,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
TriggerScriptChangedEvent(Changed.POSITION);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -279,6 +279,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
|
public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
|
||||||
public const int CHANGED_MEDIA = 2048;
|
public const int CHANGED_MEDIA = 2048;
|
||||||
public const int CHANGED_ANIMATION = 16384;
|
public const int CHANGED_ANIMATION = 16384;
|
||||||
|
public const int CHANGED_POSITION = 32768;
|
||||||
public const int TYPE_INVALID = 0;
|
public const int TYPE_INVALID = 0;
|
||||||
public const int TYPE_INTEGER = 1;
|
public const int TYPE_INTEGER = 1;
|
||||||
public const int TYPE_FLOAT = 2;
|
public const int TYPE_FLOAT = 2;
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,3 +0,0 @@
|
||||||
<configuration>
|
|
||||||
<dllmap dll="hdfsdll" target="./hdfsdll.so" />
|
|
||||||
</configuration>
|
|
BIN
bin/hdfsdll.so
BIN
bin/hdfsdll.so
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue