Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
commit
4900d39b7d
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@ -139,14 +139,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void ProcessQueues()
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{
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// Process all the pending adds
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OutgoingPacket pendingAdd;
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if (m_pendingAdds != null)
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{
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while (m_pendingAdds.Dequeue(out pendingAdd))
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{
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if (pendingAdd != null && m_packets != null)
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{
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m_packets[pendingAdd.SequenceNumber] = pendingAdd;
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}
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}
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}
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// Process all the pending removes, including updating statistics and round-trip times
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PendingAck pendingRemove;
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OutgoingPacket ackedPacket;
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if (m_pendingRemoves != null)
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{
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while (m_pendingRemoves.Dequeue(out pendingRemove))
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{
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if (m_pendingRemoves != null && m_packets != null)
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{
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if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket))
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{
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@ -167,3 +180,5 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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}
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}
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@ -100,8 +100,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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public void SendGeneralAlert(string message)
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence presence)
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{
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if (!presence.IsChildAgent)
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{
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presence.ControllingClient.SendAlertMessage(message);
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}
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});
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}
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@ -476,6 +476,7 @@ namespace OpenSim.Region.Framework.Scenes
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part.IgnoreUndoUpdate = false;
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part.StoreUndoState(UndoType.STATE_GROUP_POSITION);
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part.GroupPosition = val;
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part.TriggerScriptChangedEvent(Changed.POSITION);
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}
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foreach (ScenePresence av in m_linkedAvatars)
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@ -1734,9 +1735,9 @@ namespace OpenSim.Region.Framework.Scenes
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// don't backup while it's selected or you're asking for changes mid stream.
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if ((isTimeToPersist()) || (forcedBackup))
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{
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m_log.DebugFormat(
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"[SCENE]: Storing {0}, {1} in {2}",
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Name, UUID, m_scene.RegionInfo.RegionName);
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// m_log.DebugFormat(
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// "[SCENE]: Storing {0}, {1} in {2}",
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// Name, UUID, m_scene.RegionInfo.RegionName);
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SceneObjectGroup backup_group = Copy(false);
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backup_group.RootPart.Velocity = RootPart.Velocity;
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@ -60,7 +60,8 @@ namespace OpenSim.Region.Framework.Scenes
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TELEPORT = 512,
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REGION_RESTART = 1024,
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MEDIA = 2048,
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ANIMATION = 16384
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ANIMATION = 16384,
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POSITION = 32768
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}
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// I don't really know where to put this except here.
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@ -730,6 +731,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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TriggerScriptChangedEvent(Changed.POSITION);
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}
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}
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@ -2007,13 +2007,14 @@ namespace OpenSim.Region.Framework.Scenes
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if (autopilot)
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{ // its not a scripted sit
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// if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5)
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if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) )
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if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 10.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 10.0f) )
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{
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autopilot = false; // close enough
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m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup.
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Not using the part's position because returning the AV to the last known standing
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position is likely to be more friendly, isn't it? */
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RemoveFromPhysicalScene();
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Velocity = Vector3.Zero;
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AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target
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} // else the autopilot will get us close
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}
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@ -2023,6 +2024,7 @@ namespace OpenSim.Region.Framework.Scenes
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I *am* using the part's position this time because we have no real idea how far away
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the avatar is from the sit target. */
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RemoveFromPhysicalScene();
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Velocity = Vector3.Zero;
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}
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}
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else return; // physactor is null!
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@ -2442,9 +2444,9 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
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Velocity = Vector3.Zero;
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RemoveFromPhysicalScene();
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Animator.TrySetMovementAnimation(sitAnimation);
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SendFullUpdateToAllClients();
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SendTerseUpdateToAllClients();
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}
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public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal)
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@ -279,6 +279,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
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public const int CHANGED_MEDIA = 2048;
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public const int CHANGED_ANIMATION = 16384;
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public const int CHANGED_POSITION = 32768;
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public const int TYPE_INVALID = 0;
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public const int TYPE_INTEGER = 1;
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public const int TYPE_FLOAT = 2;
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File diff suppressed because it is too large
Load Diff
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@ -1,3 +0,0 @@
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<configuration>
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<dllmap dll="hdfsdll" target="./hdfsdll.so" />
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</configuration>
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BIN
bin/hdfsdll.so
BIN
bin/hdfsdll.so
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