Implement proper persistence of the following prim properties:
Floating text, Rotation, Texture animation, Particle System This will make "Eye Candy" scripts work without modification in XEngine. The use of the CHANGED_REGION_RESTART hack is no longer needed. Implemented in MySQL only, hovertext also in SQLite.0.6.0-stable
parent
4822e79759
commit
490ac0be00
|
@ -31,6 +31,7 @@ using System.Data;
|
|||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using System.Drawing;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using MySql.Data.MySqlClient;
|
||||
|
@ -858,6 +859,10 @@ namespace OpenSim.Data.MySQL
|
|||
createCol(prims, "SceneGroupID", typeof (String));
|
||||
// various text fields
|
||||
createCol(prims, "Text", typeof (String));
|
||||
createCol(prims, "ColorR", typeof (Int32));
|
||||
createCol(prims, "ColorG", typeof (Int32));
|
||||
createCol(prims, "ColorB", typeof (Int32));
|
||||
createCol(prims, "ColorA", typeof (Int32));
|
||||
createCol(prims, "Description", typeof (String));
|
||||
createCol(prims, "SitName", typeof (String));
|
||||
createCol(prims, "TouchName", typeof (String));
|
||||
|
@ -912,6 +917,7 @@ namespace OpenSim.Data.MySQL
|
|||
createCol(prims, "LoopedSound", typeof(String));
|
||||
createCol(prims, "LoopedSoundGain", typeof(Double));
|
||||
createCol(prims, "TextureAnimation", typeof(Byte[]));
|
||||
createCol(prims, "ParticleSystem", typeof(Byte[]));
|
||||
|
||||
createCol(prims, "OmegaX", typeof (Double));
|
||||
createCol(prims, "OmegaY", typeof (Double));
|
||||
|
@ -1109,6 +1115,10 @@ namespace OpenSim.Data.MySQL
|
|||
prim.Name = (String) row["Name"];
|
||||
// various text fields
|
||||
prim.Text = (String) row["Text"];
|
||||
prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]),
|
||||
Convert.ToInt32(row["ColorR"]),
|
||||
Convert.ToInt32(row["ColorG"]),
|
||||
Convert.ToInt32(row["ColorB"]));
|
||||
prim.Description = (String) row["Description"];
|
||||
prim.SitName = (String) row["SitName"];
|
||||
prim.TouchName = (String) row["TouchName"];
|
||||
|
@ -1180,6 +1190,8 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
if (!row.IsNull("TextureAnimation"))
|
||||
prim.TextureAnimation = (Byte[])row["TextureAnimation"];
|
||||
if (!row.IsNull("ParticleSystem"))
|
||||
prim.ParticleSystem = (Byte[])row["ParticleSystem"];
|
||||
|
||||
prim.RotationalVelocity = new Vector3(
|
||||
Convert.ToSingle(row["OmegaX"]),
|
||||
|
@ -1187,9 +1199,6 @@ namespace OpenSim.Data.MySQL
|
|||
Convert.ToSingle(row["OmegaZ"])
|
||||
);
|
||||
|
||||
// TODO: Rotation
|
||||
// OmegaX, OmegaY, OmegaZ
|
||||
|
||||
prim.SetCameraEyeOffset(new Vector3(
|
||||
Convert.ToSingle(row["CameraEyeOffsetX"]),
|
||||
Convert.ToSingle(row["CameraEyeOffsetY"]),
|
||||
|
@ -1419,6 +1428,10 @@ namespace OpenSim.Data.MySQL
|
|||
// the UUID of the root part for this SceneObjectGroup
|
||||
// various text fields
|
||||
row["Text"] = prim.Text;
|
||||
row["ColorR"] = prim.Color.R;
|
||||
row["ColorG"] = prim.Color.G;
|
||||
row["ColorB"] = prim.Color.B;
|
||||
row["ColorA"] = prim.Color.A;
|
||||
row["Description"] = prim.Description;
|
||||
row["SitName"] = prim.SitName;
|
||||
row["TouchName"] = prim.TouchName;
|
||||
|
@ -1485,6 +1498,7 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
|
||||
row["TextureAnimation"] = prim.TextureAnimation;
|
||||
row["ParticleSystem"] = prim.ParticleSystem;
|
||||
|
||||
row["OmegaX"] = prim.RotationalVelocity.X;
|
||||
row["OmegaY"] = prim.RotationalVelocity.Y;
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
BEGIN;
|
||||
|
||||
ALTER TABLE prims ADD COLUMN ColorR integer not null default 0;
|
||||
ALTER TABLE prims ADD COLUMN ColorG integer not null default 0;
|
||||
ALTER TABLE prims ADD COLUMN ColorB integer not null default 0;
|
||||
ALTER TABLE prims ADD COLUMN ColorA integer not null default 0;
|
||||
ALTER TABLE prims ADD COLUMN ParticleSystem blob;
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,8 @@
|
|||
BEGIN;
|
||||
|
||||
ALTER TABLE prims ADD COLUMN ColorR integer not null default 0;
|
||||
ALTER TABLE prims ADD COLUMN ColorG integer not null default 0;
|
||||
ALTER TABLE prims ADD COLUMN ColorB integer not null default 0;
|
||||
ALTER TABLE prims ADD COLUMN ColorA integer not null default 0;
|
||||
|
||||
COMMIT;
|
|
@ -31,6 +31,7 @@ using System.Data;
|
|||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using System.Drawing;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using Mono.Data.SqliteClient;
|
||||
|
@ -666,6 +667,10 @@ namespace OpenSim.Data.SQLite
|
|||
createCol(prims, "SceneGroupID", typeof (String));
|
||||
// various text fields
|
||||
createCol(prims, "Text", typeof (String));
|
||||
createCol(prims, "ColorR", typeof (Int32));
|
||||
createCol(prims, "ColorG", typeof (Int32));
|
||||
createCol(prims, "ColorB", typeof (Int32));
|
||||
createCol(prims, "ColorA", typeof (Int32));
|
||||
createCol(prims, "Description", typeof (String));
|
||||
createCol(prims, "SitName", typeof (String));
|
||||
createCol(prims, "TouchName", typeof (String));
|
||||
|
@ -890,6 +895,10 @@ namespace OpenSim.Data.SQLite
|
|||
prim.Name = (String) row["Name"];
|
||||
// various text fields
|
||||
prim.Text = (String) row["Text"];
|
||||
prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]),
|
||||
Convert.ToInt32(row["ColorR"]),
|
||||
Convert.ToInt32(row["ColorG"]),
|
||||
Convert.ToInt32(row["ColorB"]));
|
||||
prim.Description = (String) row["Description"];
|
||||
prim.SitName = (String) row["SitName"];
|
||||
prim.TouchName = (String) row["TouchName"];
|
||||
|
|
|
@ -111,6 +111,10 @@ namespace OpenSim.Framework
|
|||
{
|
||||
PacketType type = GetType(bytes);
|
||||
|
||||
int z;
|
||||
for (z = 0 ; z < zeroBuffer.Length ; z++)
|
||||
zeroBuffer[z] = (byte)0;
|
||||
|
||||
int i = 0;
|
||||
Packet packet = GetPacket(type);
|
||||
packet.FromBytes(bytes, ref i, ref packetEnd, zeroBuffer);
|
||||
|
|
|
@ -213,6 +213,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
if (ok)
|
||||
{
|
||||
// Make sure we are getting zeroes when running off the
|
||||
// end of grab / degrab packets from old clients
|
||||
//
|
||||
int z;
|
||||
for (z = numBytes ; z < RecvBuffer.Length ; z++)
|
||||
RecvBuffer[z] = (byte)0;
|
||||
|
||||
epProxy = epSender;
|
||||
if (proxyPortOffset != 0)
|
||||
{
|
||||
|
|
|
@ -1131,6 +1131,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
Name, UUID, m_scene.RegionInfo.RegionName);
|
||||
|
||||
SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false);
|
||||
backup_group.RootPart.Velocity = RootPart.Velocity;
|
||||
backup_group.RootPart.Acceleration = RootPart.Acceleration;
|
||||
backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity;
|
||||
backup_group.RootPart.ParticleSystem = RootPart.ParticleSystem;
|
||||
|
||||
datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
|
||||
HasGroupChanged = false;
|
||||
|
|
|
@ -433,6 +433,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
set { m_TextureAnimation = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
public Byte[] ParticleSystem
|
||||
{
|
||||
get { return m_particleSystem; }
|
||||
set { m_particleSystem = value; }
|
||||
}
|
||||
|
||||
public Vector3 GroupPosition
|
||||
{
|
||||
get
|
||||
|
@ -1212,9 +1219,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
dupe.GroupPosition = GroupPosition;
|
||||
dupe.OffsetPosition = OffsetPosition;
|
||||
dupe.RotationOffset = RotationOffset;
|
||||
dupe.Velocity = Vector3.Zero;
|
||||
dupe.Acceleration = Vector3.Zero;
|
||||
dupe.AngularVelocity = Vector3.Zero;
|
||||
dupe.Velocity = new Vector3(0, 0, 0);
|
||||
dupe.Acceleration = new Vector3(0, 0, 0);
|
||||
dupe.AngularVelocity = new Vector3(0, 0, 0);
|
||||
dupe.ObjectFlags = ObjectFlags;
|
||||
|
||||
dupe._ownershipCost = _ownershipCost;
|
||||
|
|
|
@ -53,6 +53,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
|
|||
public interface IScriptInstance
|
||||
{
|
||||
bool Running { get; set; }
|
||||
bool ShuttingDown { get; set; }
|
||||
string State { get; set; }
|
||||
IScriptEngine Engine { get; }
|
||||
UUID AppDomain { get; set; }
|
||||
|
|
|
@ -2173,7 +2173,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
|
||||
"object_rez", new Object[] {
|
||||
new LSL_Types.LSLString(
|
||||
new_group.RootPart.ToString()) },
|
||||
new_group.RootPart.UUID.ToString()) },
|
||||
new DetectParams[0]));
|
||||
|
||||
float groupmass = new_group.GetMass();
|
||||
|
@ -2542,6 +2542,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
|
||||
m_host.ScheduleTerseUpdate();
|
||||
m_host.SendTerseUpdateToAllClients();
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
public LSL_Types.LSLInteger llGetStartParameter()
|
||||
|
@ -3009,6 +3010,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z);
|
||||
m_host.SetText(text, av3, alpha);
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
public double llWater(LSL_Types.Vector3 offset)
|
||||
|
@ -4396,6 +4398,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
m_host.AddTextureAnimation(pTexAnim);
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east,
|
||||
|
@ -4713,6 +4716,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (rules.Length == 0)
|
||||
{
|
||||
m_host.RemoveParticleSystem();
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -4857,6 +4861,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
prules.CRC = 1;
|
||||
|
||||
m_host.AddNewParticleSystem(prules);
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
}
|
||||
|
@ -7260,10 +7265,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return;
|
||||
}
|
||||
m_host.ParentGroup.RootPart.PayPrice[0]=price;
|
||||
m_host.ParentGroup.RootPart.PayPrice[1]=(int)quick_pay_buttons.Data[0];
|
||||
m_host.ParentGroup.RootPart.PayPrice[2]=(int)quick_pay_buttons.Data[1];
|
||||
m_host.ParentGroup.RootPart.PayPrice[3]=(int)quick_pay_buttons.Data[2];
|
||||
m_host.ParentGroup.RootPart.PayPrice[4]=(int)quick_pay_buttons.Data[3];
|
||||
|
||||
m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Types.LSLInteger)quick_pay_buttons.Data[0];
|
||||
m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Types.LSLInteger)quick_pay_buttons.Data[1];
|
||||
m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Types.LSLInteger)quick_pay_buttons.Data[2];
|
||||
m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Types.LSLInteger)quick_pay_buttons.Data[3];
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
public LSL_Types.Vector3 llGetCameraPos()
|
||||
|
|
|
@ -260,7 +260,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int CHANGED_REGION_RESTART = 256;
|
||||
public const int TYPE_INVALID = 0;
|
||||
public const int TYPE_INTEGER = 1;
|
||||
public const int TYPE_double = 2;
|
||||
public const int TYPE_FLOAT = 2;
|
||||
public const int TYPE_STRING = 3;
|
||||
public const int TYPE_KEY = 4;
|
||||
public const int TYPE_VECTOR = 5;
|
||||
|
|
|
@ -74,6 +74,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
private bool m_InSelfDelete = false;
|
||||
private int m_MaxScriptQueue;
|
||||
private bool m_SaveState = true;
|
||||
private bool m_ShuttingDown = false;
|
||||
|
||||
private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>();
|
||||
|
||||
|
@ -88,6 +89,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
set { m_RunEvents = value; }
|
||||
}
|
||||
|
||||
public bool ShuttingDown
|
||||
{
|
||||
get { return m_ShuttingDown; }
|
||||
set { m_ShuttingDown = value; }
|
||||
}
|
||||
|
||||
public string State
|
||||
{
|
||||
get { return m_State; }
|
||||
|
@ -248,7 +255,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
m_Engine.Log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
|
||||
|
||||
if (m_RunEvents)
|
||||
if (m_RunEvents && (!m_ShuttingDown))
|
||||
{
|
||||
m_RunEvents = false;
|
||||
Start();
|
||||
|
@ -517,7 +524,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
{
|
||||
lock (m_EventQueue)
|
||||
{
|
||||
if ((m_EventQueue.Count > 0) && m_RunEvents)
|
||||
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
|
||||
{
|
||||
m_CurrentResult=m_Engine.QueueEventHandler(this);
|
||||
}
|
||||
|
@ -564,7 +571,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
lock (m_EventQueue)
|
||||
{
|
||||
if ((m_EventQueue.Count > 0) && m_RunEvents)
|
||||
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
|
||||
{
|
||||
m_CurrentResult = m_Engine.QueueEventHandler(this);
|
||||
}
|
||||
|
|
|
@ -856,7 +856,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
foreach (IScriptInstance i in instances)
|
||||
{
|
||||
// Stop the script, even forcibly if needed. Then flag
|
||||
// it as shutting down and restore the previous run state
|
||||
// for serialization, so the scripts don't come back
|
||||
// dead after region restart
|
||||
//
|
||||
bool prevRunning = i.Running;
|
||||
i.Stop(50);
|
||||
i.ShuttingDown = true;
|
||||
i.Running = prevRunning;
|
||||
}
|
||||
|
||||
DoBackup(new Object[] {0});
|
||||
|
|
|
@ -1315,6 +1315,7 @@
|
|||
<Reference name="System" localCopy="false"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="OpenSim.Data.MapperFactory"/>
|
||||
|
@ -1385,6 +1386,7 @@
|
|||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Data.SQLite.dll"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Region.Environment"/>
|
||||
|
|
Loading…
Reference in New Issue