Replaced all calling to SendLinkObject to SyncLinkObject.
Added a bunch of debugging message to keep track of Shape updates synchronization.dsg
parent
cb6630aa35
commit
49139f53bb
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@ -699,6 +699,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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SendDelinkObjectToRelevantSyncConnectors(m_actorID, beforeDelinkGroups, rsm);
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}
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public void Debug(String debugMsg)
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{
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m_log.DebugFormat("{0}", debugMsg);
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}
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#endregion //IRegionSyncModule
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@ -2409,15 +2413,29 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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foreach (PropertySyncInfo p in propertiesSyncInfo)
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{
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pString += p.Property.ToString() + " ";
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if (p.Property == SceneObjectPartSyncProperties.Shape)
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{
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PrimitiveBaseShape shape = PropertySerializer.DeSerializeShape((String)p.LastUpdateValue);
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m_log.DebugFormat("Shaped changed on SOP {0}, {1} to ProfileShape {2}", sop.Name, sop.UUID, shape.ProfileShape);
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//m_log.DebugFormat("SOP {0}, {1} Shape value in incoming message: {1
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}
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m_log.DebugFormat("{0}: HandleUpdatedPrimProperties, for prim {1},{2} with updated properties -- {3}", LogHeader, sop.Name, sop.UUID, pString);
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}
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//m_log.DebugFormat("ms {0}: HandleUpdatedPrimProperties, for prim {1},{2} with updated properties -- {3}", DateTime.Now.Millisecond, sop.Name, sop.UUID, pString);
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List<SceneObjectPartSyncProperties> propertiesUpdated = m_primSyncInfoManager.UpdatePrimSyncInfoBySync(sop, propertiesSyncInfo);
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//SYNC DEBUG
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if (propertiesUpdated.Contains(SceneObjectPartSyncProperties.AggregateScriptEvents))
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{
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m_log.DebugFormat("AggregateScriptEvents updated: " + sop.AggregateScriptEvents);
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//m_log.DebugFormat("AggregateScriptEvents updated: " + sop.AggregateScriptEvents);
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}
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if (propertiesUpdated.Contains(SceneObjectPartSyncProperties.Shape))
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{
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String hashedShape = Util.Md5Hash((PropertySerializer.SerializeShape(sop)));
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m_log.DebugFormat("HandleUpdatedPrimProperties -- SOP {0},{1}, Shape, ProfileShape {2}, hashed value in SOP:{3}, in PrinSyncInfoManager: {4}",
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sop.Name, sop.UUID, sop.Shape.ProfileShape, hashedShape, m_primSyncInfoManager.GetPrimSyncInfo(sop.UUID).PropertiesSyncInfo[SceneObjectPartSyncProperties.Shape].LastUpdateValueHash);
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}
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if (propertiesUpdated.Count > 0)
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@ -2449,7 +2467,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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SceneObjectDecoder(encodedSOG, out linkedGroup, out primsSyncInfo);
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//TEMP DEBUG
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m_log.DebugFormat("{0}: received linkedGroup: {1}", LogHeader, linkedGroup.DebugObjectUpdateResult());
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m_log.DebugFormat(" received linkedGroup: {1}", linkedGroup.DebugObjectUpdateResult());
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//m_log.DebugFormat(linkedGroup.DebugObjectUpdateResult());
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if (linkedGroup == null)
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@ -3530,6 +3548,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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* */
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if(updatedProperties.Contains(SceneObjectPartSyncProperties.Shape))
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{
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string hashedShape = Util.Md5Hash((PropertySerializer.SerializeShape(part)));
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m_log.DebugFormat("ProcessAndEnqueuePrimUpdatesByLocal: Shape of SOP {0}, {1} updated, ProfileShape {2}, hashed value in SOP: {3}, in PrimSyncInfoManager: {4}",
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part.Name, part.UUID, part.Shape.ProfileShape, hashedShape, m_primSyncInfoManager.GetPrimSyncInfo(part.UUID).PropertiesSyncInfo[SceneObjectPartSyncProperties.Shape].LastUpdateValueHash);
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}
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//Enqueue the prim with the set of updated properties, excluding the group properties
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if (propertiesWithSyncInfoUpdated.Count > 0)
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{
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@ -3653,6 +3678,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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UUID primUUID = updatedPrimProperties.Key;
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HashSet<SceneObjectPartSyncProperties> updatedProperties = updatedPrimProperties.Value;
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//Sync the SOP data and cached property values in PrimSyncInfoManager again
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//HashSet<SceneObjectPartSyncProperties> propertiesWithSyncInfoUpdated = m_primSyncInfoManager.UpdatePrimSyncInfoByLocal(part, updatedProperties);
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SendPrimPropertyUpdates(primUUID, updatedProperties);
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}
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@ -3677,7 +3705,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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if (syncData.Count > 0)
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{
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//SYNC DEBUG
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//DSG DEBUG
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string pString = "";
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foreach (SceneObjectPartSyncProperties property in updatedProperties)
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@ -3686,11 +3714,19 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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m_log.DebugFormat("{0}: SendPrimPropertyUpdates for {1}, {2}, with updated properties -- {3}", LogHeader, sop.Name, sop.UUID, pString);
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//SYNC DEBUG
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//DSG DEBUG
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if (updatedProperties.Contains(SceneObjectPartSyncProperties.AggregateScriptEvents))
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{
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m_log.DebugFormat("SendPrimPropertyUpdates -- AggregateScriptEvents: " + sop.AggregateScriptEvents);
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// m_log.DebugFormat("SendPrimPropertyUpdates -- AggregateScriptEvents: " + sop.AggregateScriptEvents);
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}
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if (updatedProperties.Contains(SceneObjectPartSyncProperties.Shape))
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{
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String hashedShape = Util.Md5Hash((PropertySerializer.SerializeShape(sop)));
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m_log.DebugFormat("SendPrimPropertyUpdates -- SOP {0},{1}, Shape updated: ProfileShape {2}, hashed value in SOP:{3}, in PrinSyncInfoManager: {4}",
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sop.Name, sop.UUID, sop.Shape.ProfileShape,
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hashedShape, m_primSyncInfoManager.GetPrimSyncInfo(sop.UUID).PropertiesSyncInfo[SceneObjectPartSyncProperties.Shape].LastUpdateValueHash);
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}
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@ -3783,6 +3819,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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return;
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}
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//DSG DEBUG
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m_log.DebugFormat("calling AddNewSceneObjectByDecoding for SOG {1}, {2}", group.Name, group.UUID);
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//Add the list of PrimSyncInfo to PrimSyncInfoManager's record.
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m_primSyncInfoManager.InsertMultiPrimSyncInfo(primsSyncInfo);
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@ -4052,6 +4091,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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private string m_lastUpdateValueHash = String.Empty;
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public String LastUpdateValueHash
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{
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get {return m_lastUpdateValueHash;}
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}
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/// <summary>
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/// Record the time the last sync message about this property is received.
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@ -5152,6 +5195,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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if (lastUpdateTS > m_propertiesSyncInfo[property].LastUpdateTimeStamp)
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{
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UpdatePropertySyncInfoByLocal(property, lastUpdateTS, syncID, (Object)primShapeString, primShapeStringHash);
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//DSG DEBUG
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DebugLog.DebugFormat("CompareHashedValue_UpdateByLocal - Shape of {0}, {1}, updated: hashed value {2}", part.Name, part.UUID, m_propertiesSyncInfo[property].LastUpdateValueHash);
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updated = true;
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}
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else if (lastUpdateTS < m_propertiesSyncInfo[property].LastUpdateTimeStamp)
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@ -6513,7 +6560,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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case SceneObjectPartSyncProperties.Shape:
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PrimitiveBaseShape shapeVal = PropertySerializer.DeSerializeShape((string)pSyncInfo.LastUpdateValue);
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if (shapeVal != null)
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{
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part.Shape = shapeVal;
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String hashedShape = Util.Md5Hash((PropertySerializer.SerializeShape(part)));
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DebugLog.DebugFormat("prim type of SOP {0}, {1}, changed, hashed shape = {2} in SOP, = {3} in PrimSyncInfoManager",
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part.Name, part.UUID, hashedShape, pSyncInfo.LastUpdateValueHash);
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}
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break;
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case SceneObjectPartSyncProperties.TaskInventory:
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TaskInventoryDictionary taskVal = PropertySerializer.DeSerializeTaskInventory((string)pSyncInfo.LastUpdateValue);
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@ -6527,7 +6579,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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case SceneObjectPartSyncProperties.AggregateScriptEvents:
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part.AggregateScriptEvents = (scriptEvents)pSyncInfo.LastUpdateValue;
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DebugLog.DebugFormat("set {0} value to be {1}", property.ToString(), part.AggregateScriptEvents);
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//DebugLog.DebugFormat("set {0} value to be {1}", property.ToString(), part.AggregateScriptEvents);
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break;
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case SceneObjectPartSyncProperties.AllowedDrop:
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@ -101,6 +101,8 @@ namespace OpenSim.Region.Framework.Interfaces
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//void QueuePresenceForTerseUpdate(ScenePresence presence)
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//void SendAvatarUpdates();
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//Debug purpose, mainly for LSL scripts
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void Debug(String debugMsg);
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}
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/// <summary>
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@ -792,7 +792,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void LinkObjectBySync(SceneObjectGroup linkedGroup, UUID rootID, List<UUID> childrenIDs)
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{
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m_log.Debug("Start to LinkObjectBySync");
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DebugSceneObjectGroups();
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//DebugSceneObjectGroups();
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List<SceneObjectPart> children = new List<SceneObjectPart>();
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SceneObjectPart root = GetSceneObjectPart(rootID);
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@ -837,7 +837,7 @@ namespace OpenSim.Region.Framework.Scenes
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//SceneObjectGroup localGroup = root.ParentGroup;
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//localGroup.UpdateObjectGroupBySync(linkedGroup);
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//debug
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//DSG DEBUG
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m_log.Debug("after SceneGraph.LinkObjectsBySync, the newly linked group is \n" + root.ParentGroup.DebugObjectUpdateResult());
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m_log.Debug("parts before linking now have properties: ");
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@ -42,6 +42,7 @@ using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes.Scripting;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Region.Physics.Manager;
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using System.IO;
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namespace OpenSim.Region.Framework.Scenes
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{
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@ -5489,6 +5490,8 @@ namespace OpenSim.Region.Framework.Scenes
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// debugMsg += ", Bucket " + pair.Key + ": TimeStamp - " + pair.Value.LastUpdateTimeStamp + ", ActorID - " + pair.Value.LastUpdateActorID;
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//}
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debugMsg += ", AggregateScriptEvents = " + AggregateScriptEvents.ToString()+", OffsetPosition: "+OffsetPosition;
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String hashedShape = Util.Md5Hash(SerializeShape());
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debugMsg += ", hashed Shape = " + hashedShape;
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return debugMsg;
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}
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@ -6155,6 +6158,21 @@ namespace OpenSim.Region.Framework.Scenes
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//Per property sync functions
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///////////////////////////////////////////////////////////////////////
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//For debugging, same implemenation with PropertySerializer.SerializeShape
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private string SerializeShape()
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{
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string serializedShape;
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using (StringWriter sw = new StringWriter())
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{
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using (XmlTextWriter writer = new XmlTextWriter(sw))
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{
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SceneObjectSerializer.WriteShape(writer, Shape, new Dictionary<string, object>());
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}
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serializedShape = sw.ToString();
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}
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return serializedShape;
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}
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}
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//end of DSG SYNC
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@ -3622,9 +3622,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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//Tell other actors to link the SceneObjectParts together as a new group.
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//parentGroup.SyncInfoUpdate();
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World.RegionSyncModule.SendLinkObject(parentPrim, parentPrim.RootPart, children);
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//World.RegionSyncModule.SendLinkObject(parentPrim, parentPrim.RootPart, children);
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World.RegionSyncModule.SyncLinkObject(parentPrim, parentPrim.RootPart, children);
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}
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m_host.ScheduleFullUpdate(new List<SceneObjectPartSyncProperties>(){SceneObjectPartSyncProperties.None}); //SendLinkObject above will synchronize the link operation, no need to taint updates here
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m_host.ScheduleFullUpdate(new List<SceneObjectPartSyncProperties>() { SceneObjectPartSyncProperties.None }); //SyncLinkObject above will synchronize the link operation, no need to taint updates here
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//end of DSG SYNC
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if (client != null)
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@ -3724,7 +3725,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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//DSG SYNC
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if (World.RegionSyncModule != null)
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{
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World.RegionSyncModule.SendLinkObject(newRoot.ParentGroup, newRoot, new List<SceneObjectPart>(newRoot.ParentGroup.Parts));
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//World.RegionSyncModule.SendLinkObject(newRoot.ParentGroup, newRoot, new List<SceneObjectPart>(newRoot.ParentGroup.Parts));
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World.RegionSyncModule.SyncLinkObject(newRoot.ParentGroup, newRoot, new List<SceneObjectPart>(newRoot.ParentGroup.Parts));
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}
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newRoot.ParentGroup.ScheduleGroupForFullUpdate(new List<SceneObjectPartSyncProperties>(){SceneObjectPartSyncProperties.None});
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//end of DSG SYNC
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@ -7090,6 +7092,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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code = (int)rules.GetLSLIntegerItem(idx++);
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//debug
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part.ParentGroup.Scene.RegionSyncModule.Debug("LSL_Api: Prim " + part.Name + "," + part.UUID + ", changing shape to " + code);
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remain = rules.Length - idx;
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float hollow;
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LSL_Vector twist;
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