Fix llSameGroup to work according to specs
parent
0797736fba
commit
4917637ce6
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@ -6371,22 +6371,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return agentSize;
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}
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public LSL_Integer llSameGroup(string agent)
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public LSL_Integer llSameGroup(string id)
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{
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m_host.AddScriptLPS(1);
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UUID agentId = new UUID();
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if (!UUID.TryParse(agent, out agentId))
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UUID uuid = new UUID();
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if (!UUID.TryParse(id, out uuid))
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return new LSL_Integer(0);
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if (agentId == m_host.GroupID)
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// Check if it's a group key
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if (uuid == m_host.ParentGroup.RootPart.GroupID)
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return new LSL_Integer(1);
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ScenePresence presence = World.GetScenePresence(agentId);
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if (presence == null || presence.IsChildAgent) // Return false for child agents
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// We got passed a UUID.Zero
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if (uuid == UUID.Zero)
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return new LSL_Integer(0);
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IClientAPI client = presence.ControllingClient;
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if (m_host.GroupID == client.ActiveGroupId)
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return new LSL_Integer(1);
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else
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// Handle the case where id names an avatar
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ScenePresence presence = World.GetScenePresence(uuid);
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if (presence != null)
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{
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if (presence.IsChildAgent)
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return new LSL_Integer(0);
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IClientAPI client = presence.ControllingClient;
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if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId)
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return new LSL_Integer(1);
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return new LSL_Integer(0);
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}
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// Handle object case
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SceneObjectPart part = World.GetSceneObjectPart(uuid);
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if (part != null)
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{
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// This will handle both deed and non-deed and also the no
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// group case
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if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID)
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return new LSL_Integer(1);
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return new LSL_Integer(0);
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}
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return new LSL_Integer(0);
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}
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public void llUnSit(string id)
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