refactor: fold CreateSceneViewer() back into ScenePresence constructor
parent
8d29d490a1
commit
49258350e8
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@ -717,7 +717,7 @@ namespace OpenSim.Region.Framework.Scenes
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IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance, PresenceType type)
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IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance, PresenceType type)
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{
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{
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m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
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m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
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CreateSceneViewer();
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m_sceneViewer = new SceneViewer(this);
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m_animator = new ScenePresenceAnimator(this);
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m_animator = new ScenePresenceAnimator(this);
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PresenceType = type;
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PresenceType = type;
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m_DrawDistance = world.DefaultDrawDistance;
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m_DrawDistance = world.DefaultDrawDistance;
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@ -769,11 +769,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_appearance = appearance;
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m_appearance = appearance;
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}
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}
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private void CreateSceneViewer()
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{
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m_sceneViewer = new SceneViewer(this);
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}
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public void RegisterToEvents()
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public void RegisterToEvents()
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{
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{
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m_controllingClient.OnCompleteMovementToRegion += CompleteMovement;
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m_controllingClient.OnCompleteMovementToRegion += CompleteMovement;
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