diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs index 61b6d682e6..58ed16b2bc 100644 --- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs +++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs @@ -107,7 +107,6 @@ namespace OpenSim.Region.OptionalModules private bool CanRezObject(int objectCount, UUID ownerID, Vector3 objectPosition) { - ILandObject lo = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); string response = DoCommonChecks(objectCount, ownerID, lo); @@ -200,7 +199,7 @@ namespace OpenSim.Region.OptionalModules string response = null; int OwnedParcelsCapacity = lo.GetSimulatorMaxPrimCount(); - if ((objectCount + lo.PrimCounts.Total) > OwnedParcelsCapacity) + if ((objectCount + lo.PrimCounts.Simulator) > OwnedParcelsCapacity) { response = "Unable to rez object because the parcel is full"; }