Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
493108be11
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@ -10525,7 +10525,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return new LSL_Vector();
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return new LSL_Vector();
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m_host.TaskInventory.LockItemsForRead(true);
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m_host.TaskInventory.LockItemsForRead(true);
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if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
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UUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
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// if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
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if (agentID == UUID.Zero)
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{
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{
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m_host.TaskInventory.LockItemsForRead(false);
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m_host.TaskInventory.LockItemsForRead(false);
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return new LSL_Vector();
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return new LSL_Vector();
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@ -10539,7 +10543,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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m_host.TaskInventory.LockItemsForRead(false);
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m_host.TaskInventory.LockItemsForRead(false);
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ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
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// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
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ScenePresence presence = World.GetScenePresence(agentID);
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if (presence != null)
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if (presence != null)
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{
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{
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LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z);
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LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z);
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@ -10556,7 +10561,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return new LSL_Rotation();
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return new LSL_Rotation();
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m_host.TaskInventory.LockItemsForRead(true);
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m_host.TaskInventory.LockItemsForRead(true);
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if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
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UUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
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// if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
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if (agentID == UUID.Zero)
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{
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{
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m_host.TaskInventory.LockItemsForRead(false);
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m_host.TaskInventory.LockItemsForRead(false);
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return new LSL_Rotation();
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return new LSL_Rotation();
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@ -10569,7 +10578,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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m_host.TaskInventory.LockItemsForRead(false);
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m_host.TaskInventory.LockItemsForRead(false);
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ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
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// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
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ScenePresence presence = World.GetScenePresence(agentID);
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if (presence != null)
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if (presence != null)
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{
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{
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return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W);
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return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W);
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