Fixing stuff
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Framework.Types
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{
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public class AssetStorage
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{
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public AssetStorage() {
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}
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public AssetStorage(LLUUID assetUUID) {
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UUID=assetUUID;
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}
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public byte[] Data;
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public sbyte Type;
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public string Name;
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public LLUUID UUID;
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}
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}
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