Minor formatting cleanup.

0.6.3-post-fixes
Jeff Ames 2009-02-02 09:01:00 +00:00
parent aabaa35af7
commit 496ed4488d
3 changed files with 4 additions and 3 deletions

View File

@ -434,7 +434,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Concierge
_log.ErrorFormat("[Concierge] broker update to {0} failed with status {1}", uri, we.Status); _log.ErrorFormat("[Concierge] broker update to {0} failed with status {1}", uri, we.Status);
if (null != we.Response) if (null != we.Response)
{ {
using(HttpWebResponse resp = we.Response as HttpWebResponse) using (HttpWebResponse resp = we.Response as HttpWebResponse)
{ {
_log.ErrorFormat("[Concierge] response from {0} status code: {1}", uri, resp.StatusCode); _log.ErrorFormat("[Concierge] response from {0} status code: {1}", uri, resp.StatusCode);
_log.ErrorFormat("[Concierge] response from {0} status desc: {1}", uri, resp.StatusDescription); _log.ErrorFormat("[Concierge] response from {0} status desc: {1}", uri, resp.StatusDescription);

View File

@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
{ {
if (activeYN) if (activeYN)
{ {
CalculateTrees = new Timer(m_tree_updates); CalculateTrees = new Timer(m_tree_updates);
CalculateTrees.Elapsed += CalculateTrees_Elapsed; CalculateTrees.Elapsed += CalculateTrees_Elapsed;
CalculateTrees.Start(); CalculateTrees.Start();
} }

View File

@ -24,6 +24,7 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System.Collections; using System.Collections;
using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Interfaces;
@ -66,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
// Teleport commands // Teleport commands
void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, uint regionX, uint regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); void osTeleportAgent(string agent, uint regionX, uint regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
// Animation commands // Animation commands