Log how many scripts are candidates for starting and how many are actually started.
Adds DebugLevel infrastructure to XEngine though currently commented out and unused.0.7.3-extended
parent
9779ceded5
commit
499b778391
|
@ -81,7 +81,12 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Start all the scripts contained in this entity's inventory
|
/// Start all the scripts contained in this entity's inventory
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
|
/// <param name="startParam"></param>
|
||||||
|
/// <param name="postOnRez"></param>
|
||||||
|
/// <param name="engine"></param>
|
||||||
|
/// <param name="stateSource"></param>
|
||||||
|
/// <returns>Number of scripts started.</returns>
|
||||||
|
int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
|
||||||
|
|
||||||
ArrayList GetScriptErrors(UUID itemID);
|
ArrayList GetScriptErrors(UUID itemID);
|
||||||
void ResumeScripts();
|
void ResumeScripts();
|
||||||
|
@ -102,7 +107,11 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// <param name="postOnRez"></param>
|
/// <param name="postOnRez"></param>
|
||||||
/// <param name="engine"></param>
|
/// <param name="engine"></param>
|
||||||
/// <param name="stateSource"></param>
|
/// <param name="stateSource"></param>
|
||||||
void CreateScriptInstance(
|
/// <returns>
|
||||||
|
/// true if the script instance was valid for starting, false otherwise. This does not guarantee
|
||||||
|
/// that the script was actually started, just that the script was valid (i.e. its asset data could be found, etc.)
|
||||||
|
/// </returns>
|
||||||
|
bool CreateScriptInstance(
|
||||||
TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource);
|
TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -113,7 +122,11 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// <param name="postOnRez"></param>
|
/// <param name="postOnRez"></param>
|
||||||
/// <param name="engine"></param>
|
/// <param name="engine"></param>
|
||||||
/// <param name="stateSource"></param>
|
/// <param name="stateSource"></param>
|
||||||
void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
|
/// <returns>
|
||||||
|
/// true if the script instance was valid for starting, false otherwise. This does not guarantee
|
||||||
|
/// that the script was actually started, just that the script was valid (i.e. its asset data could be found, etc.)
|
||||||
|
/// </returns>
|
||||||
|
bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Stop a script which is in this prim's inventory.
|
/// Stop a script which is in this prim's inventory.
|
||||||
|
|
|
@ -59,19 +59,32 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates all the scripts in the scene which should be started.
|
/// Creates all the scripts in the scene which should be started.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void CreateScriptInstances()
|
/// <returns>
|
||||||
|
/// Number of scripts that were valid for starting. This does not guarantee that all these scripts
|
||||||
|
/// were actually started, but just that the start could be attempt (e.g. the asset data for the script could be found)
|
||||||
|
/// </returns>
|
||||||
|
public int CreateScriptInstances()
|
||||||
{
|
{
|
||||||
m_log.Info("[PRIM INVENTORY]: Creating scripts in scene");
|
m_log.InfoFormat("[SCENE]: Initializing script instances in {0}", RegionInfo.RegionName);
|
||||||
|
|
||||||
|
int scriptsValidForStarting = 0;
|
||||||
|
|
||||||
EntityBase[] entities = Entities.GetEntities();
|
EntityBase[] entities = Entities.GetEntities();
|
||||||
foreach (EntityBase group in entities)
|
foreach (EntityBase group in entities)
|
||||||
{
|
{
|
||||||
if (group is SceneObjectGroup)
|
if (group is SceneObjectGroup)
|
||||||
{
|
{
|
||||||
((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
|
scriptsValidForStarting
|
||||||
|
+= ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
|
||||||
((SceneObjectGroup) group).ResumeScripts();
|
((SceneObjectGroup) group).ResumeScripts();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_log.InfoFormat(
|
||||||
|
"[SCENE]: Initialized {0} script instances in {1}",
|
||||||
|
scriptsValidForStarting, RegionInfo.RegionName);
|
||||||
|
|
||||||
|
return scriptsValidForStarting;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -79,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void StartScripts()
|
public void StartScripts()
|
||||||
{
|
{
|
||||||
m_log.Info("[PRIM INVENTORY]: Starting scripts in scene");
|
m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
|
||||||
|
|
||||||
IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
|
IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
|
||||||
|
|
||||||
|
|
|
@ -54,16 +54,28 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Start the scripts contained in all the prims in this group.
|
/// Start the scripts contained in all the prims in this group.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void CreateScriptInstances(int startParam, bool postOnRez,
|
/// <param name="startParam"></param>
|
||||||
string engine, int stateSource)
|
/// <param name="postOnRez"></param>
|
||||||
|
/// <param name="engine"></param>
|
||||||
|
/// <param name="stateSource"></param>
|
||||||
|
/// <returns>
|
||||||
|
/// Number of scripts that were valid for starting. This does not guarantee that all these scripts
|
||||||
|
/// were actually started, but just that the start could be attempt (e.g. the asset data for the script could be found)
|
||||||
|
/// </returns>
|
||||||
|
public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
|
||||||
{
|
{
|
||||||
|
int scriptsStarted = 0;
|
||||||
|
|
||||||
// Don't start scripts if they're turned off in the region!
|
// Don't start scripts if they're turned off in the region!
|
||||||
if (!m_scene.RegionInfo.RegionSettings.DisableScripts)
|
if (!m_scene.RegionInfo.RegionSettings.DisableScripts)
|
||||||
{
|
{
|
||||||
SceneObjectPart[] parts = m_parts.GetArray();
|
SceneObjectPart[] parts = m_parts.GetArray();
|
||||||
for (int i = 0; i < parts.Length; i++)
|
for (int i = 0; i < parts.Length; i++)
|
||||||
parts[i].Inventory.CreateScriptInstances(startParam, postOnRez, engine, stateSource);
|
scriptsStarted
|
||||||
|
+= parts[i].Inventory.CreateScriptInstances(startParam, postOnRez, engine, stateSource);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return scriptsStarted;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -217,14 +217,17 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
|
||||||
/// Start all the scripts contained in this prim's inventory
|
|
||||||
/// </summary>
|
|
||||||
public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
|
|
||||||
{
|
{
|
||||||
List<TaskInventoryItem> scripts = GetInventoryScripts();
|
int scriptsValidForStarting = 0;
|
||||||
|
|
||||||
|
List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
|
||||||
|
|
||||||
foreach (TaskInventoryItem item in scripts)
|
foreach (TaskInventoryItem item in scripts)
|
||||||
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
|
if (CreateScriptInstance(item, startParam, postOnRez, engine, stateSource))
|
||||||
|
scriptsValidForStarting++;
|
||||||
|
|
||||||
|
return scriptsValidForStarting;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ArrayList GetScriptErrors(UUID itemID)
|
public ArrayList GetScriptErrors(UUID itemID)
|
||||||
|
@ -255,7 +258,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </param>
|
/// </param>
|
||||||
public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
|
public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
|
||||||
{
|
{
|
||||||
List<TaskInventoryItem> scripts = GetInventoryScripts();
|
List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
|
||||||
foreach (TaskInventoryItem item in scripts)
|
foreach (TaskInventoryItem item in scripts)
|
||||||
RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
|
RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
|
||||||
}
|
}
|
||||||
|
@ -264,61 +267,65 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// Start a script which is in this prim's inventory.
|
/// Start a script which is in this prim's inventory.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="item"></param>
|
/// <param name="item"></param>
|
||||||
/// <returns></returns>
|
/// <returns>true if the script instance was created, false otherwise</returns>
|
||||||
public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
|
public bool CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}",
|
// m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}",
|
||||||
// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
|
// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
|
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
|
||||||
return;
|
return false;
|
||||||
|
|
||||||
m_part.AddFlag(PrimFlags.Scripted);
|
m_part.AddFlag(PrimFlags.Scripted);
|
||||||
|
|
||||||
if (!m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts)
|
if (m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (stateSource == 2 && // Prim crossing
|
||||||
|
m_part.ParentGroup.Scene.m_trustBinaries)
|
||||||
{
|
{
|
||||||
if (stateSource == 2 && // Prim crossing
|
lock (m_items)
|
||||||
m_part.ParentGroup.Scene.m_trustBinaries)
|
|
||||||
{
|
{
|
||||||
lock (m_items)
|
m_items[item.ItemID].PermsMask = 0;
|
||||||
{
|
m_items[item.ItemID].PermsGranter = UUID.Zero;
|
||||||
m_items[item.ItemID].PermsMask = 0;
|
|
||||||
m_items[item.ItemID].PermsGranter = UUID.Zero;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
|
|
||||||
m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
|
|
||||||
m_part.ParentGroup.AddActiveScriptCount(1);
|
|
||||||
m_part.ScheduleFullUpdate();
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
|
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
|
||||||
if (null == asset)
|
m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
|
||||||
{
|
m_part.ParentGroup.AddActiveScriptCount(1);
|
||||||
m_log.ErrorFormat(
|
m_part.ScheduleFullUpdate();
|
||||||
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
|
return true;
|
||||||
item.Name, item.ItemID, m_part.AbsolutePosition,
|
}
|
||||||
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (m_part.ParentGroup.m_savedScriptState != null)
|
|
||||||
item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
|
|
||||||
|
|
||||||
lock (m_items)
|
AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
|
||||||
{
|
if (null == asset)
|
||||||
m_items[item.ItemID].OldItemID = item.OldItemID;
|
{
|
||||||
m_items[item.ItemID].PermsMask = 0;
|
m_log.ErrorFormat(
|
||||||
m_items[item.ItemID].PermsGranter = UUID.Zero;
|
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
|
||||||
}
|
item.Name, item.ItemID, m_part.AbsolutePosition,
|
||||||
|
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
|
||||||
|
|
||||||
string script = Utils.BytesToString(asset.Data);
|
return false;
|
||||||
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
|
}
|
||||||
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
|
else
|
||||||
m_part.ParentGroup.AddActiveScriptCount(1);
|
{
|
||||||
m_part.ScheduleFullUpdate();
|
if (m_part.ParentGroup.m_savedScriptState != null)
|
||||||
|
item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
|
||||||
|
|
||||||
|
lock (m_items)
|
||||||
|
{
|
||||||
|
m_items[item.ItemID].OldItemID = item.OldItemID;
|
||||||
|
m_items[item.ItemID].PermsMask = 0;
|
||||||
|
m_items[item.ItemID].PermsGranter = UUID.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
string script = Utils.BytesToString(asset.Data);
|
||||||
|
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
|
||||||
|
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
|
||||||
|
m_part.ParentGroup.AddActiveScriptCount(1);
|
||||||
|
m_part.ScheduleFullUpdate();
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -384,22 +391,22 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return stateID;
|
return stateID;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
|
||||||
/// Start a script which is in this prim's inventory.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="itemId">
|
|
||||||
/// A <see cref="UUID"/>
|
|
||||||
/// </param>
|
|
||||||
public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
|
|
||||||
{
|
{
|
||||||
TaskInventoryItem item = GetInventoryItem(itemId);
|
TaskInventoryItem item = GetInventoryItem(itemId);
|
||||||
if (item != null)
|
if (item != null)
|
||||||
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
|
{
|
||||||
|
return CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
|
"[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
|
||||||
itemId, m_part.Name, m_part.UUID,
|
itemId, m_part.Name, m_part.UUID,
|
||||||
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
|
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -1119,14 +1126,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<TaskInventoryItem> GetInventoryScripts()
|
public List<TaskInventoryItem> GetInventoryItems(InventoryType type)
|
||||||
{
|
{
|
||||||
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
|
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
|
||||||
|
|
||||||
lock (m_items)
|
lock (m_items)
|
||||||
{
|
{
|
||||||
foreach (TaskInventoryItem item in m_items.Values)
|
foreach (TaskInventoryItem item in m_items.Values)
|
||||||
if (item.InvType == (int)InventoryType.LSL)
|
if (item.InvType == (int)type)
|
||||||
ret.Add(item);
|
ret.Add(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1145,7 +1152,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (engines.Length == 0) // No engine at all
|
if (engines.Length == 0) // No engine at all
|
||||||
return ret;
|
return ret;
|
||||||
|
|
||||||
List<TaskInventoryItem> scripts = GetInventoryScripts();
|
List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
|
||||||
|
|
||||||
foreach (TaskInventoryItem item in scripts)
|
foreach (TaskInventoryItem item in scripts)
|
||||||
{
|
{
|
||||||
|
@ -1173,7 +1180,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (engines.Length == 0)
|
if (engines.Length == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
List<TaskInventoryItem> scripts = GetInventoryScripts();
|
List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
|
||||||
|
|
||||||
foreach (TaskInventoryItem item in scripts)
|
foreach (TaskInventoryItem item in scripts)
|
||||||
{
|
{
|
||||||
|
|
|
@ -62,6 +62,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Control the printing of certain debug messages.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// If DebugLevel >= 1, then we log every time that a script is started.
|
||||||
|
/// </remarks>
|
||||||
|
// public int DebugLevel { get; set; }
|
||||||
|
|
||||||
private SmartThreadPool m_ThreadPool;
|
private SmartThreadPool m_ThreadPool;
|
||||||
private int m_MaxScriptQueue;
|
private int m_MaxScriptQueue;
|
||||||
private Scene m_Scene;
|
private Scene m_Scene;
|
||||||
|
@ -216,9 +224,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
AppDomain.CurrentDomain.AssemblyResolve +=
|
AppDomain.CurrentDomain.AssemblyResolve +=
|
||||||
OnAssemblyResolve;
|
OnAssemblyResolve;
|
||||||
|
|
||||||
m_log.InfoFormat("[XEngine] Initializing scripts in region {0}",
|
|
||||||
scene.RegionInfo.RegionName);
|
|
||||||
m_Scene = scene;
|
m_Scene = scene;
|
||||||
|
m_log.InfoFormat("[XEngine]: Initializing scripts in region {0}", m_Scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
m_MinThreads = m_ScriptConfig.GetInt("MinThreads", 2);
|
m_MinThreads = m_ScriptConfig.GetInt("MinThreads", 2);
|
||||||
m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100);
|
m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100);
|
||||||
|
@ -321,8 +328,41 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
"Starts all stopped scripts."
|
"Starts all stopped scripts."
|
||||||
+ "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.",
|
+ "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.",
|
||||||
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
|
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
|
||||||
|
|
||||||
|
// MainConsole.Instance.Commands.AddCommand(
|
||||||
|
// "Debug", false, "debug xengine", "debug xengine [<level>]",
|
||||||
|
// "Turn on detailed xengine debugging.",
|
||||||
|
// "If level <= 0, then no extra logging is done.\n"
|
||||||
|
// + "If level >= 1, then we log every time that a script is started.",
|
||||||
|
// HandleDebugLevelCommand);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Change debug level
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="module"></param>
|
||||||
|
/// <param name="args"></param>
|
||||||
|
// private void HandleDebugLevelCommand(string module, string[] args)
|
||||||
|
// {
|
||||||
|
// if (args.Length == 3)
|
||||||
|
// {
|
||||||
|
// int newDebug;
|
||||||
|
// if (int.TryParse(args[2], out newDebug))
|
||||||
|
// {
|
||||||
|
// DebugLevel = newDebug;
|
||||||
|
// MainConsole.Instance.OutputFormat("Debug level set to {0}", newDebug);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// else if (args.Length == 2)
|
||||||
|
// {
|
||||||
|
// MainConsole.Instance.OutputFormat("Current debug level is {0}", DebugLevel);
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// MainConsole.Instance.Output("Usage: debug xengine 0..1");
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Parse the raw item id into a script instance from the command params if it's present.
|
/// Parse the raw item id into a script instance from the command params if it's present.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -825,8 +865,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
}
|
}
|
||||||
|
|
||||||
object[] o;
|
object[] o;
|
||||||
|
|
||||||
|
int scriptsStarted = 0;
|
||||||
|
|
||||||
while (m_CompileQueue.Dequeue(out o))
|
while (m_CompileQueue.Dequeue(out o))
|
||||||
DoOnRezScript(o);
|
{
|
||||||
|
if (DoOnRezScript(o))
|
||||||
|
{
|
||||||
|
scriptsStarted++;
|
||||||
|
|
||||||
|
// if (scriptsStarted % 50 == 0)
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
// NOTE: Despite having a lockless queue, this lock is required
|
// NOTE: Despite having a lockless queue, this lock is required
|
||||||
// to make sure there is never no compile thread while there
|
// to make sure there is never no compile thread while there
|
||||||
|
@ -1067,6 +1122,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
item.Name, startParam, postOnRez,
|
item.Name, startParam, postOnRez,
|
||||||
stateSource, m_MaxScriptQueue);
|
stateSource, m_MaxScriptQueue);
|
||||||
|
|
||||||
|
// if (DebugLevel >= 1)
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
|
"[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
|
||||||
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
|
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
|
||||||
|
|
Loading…
Reference in New Issue