minor: remove mono compiler warnings, some code spacing adjustments
parent
9fc59e2bf2
commit
49a3740ee9
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@ -1234,6 +1234,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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{
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if (m_eventsubscription > 0)
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if (m_eventsubscription > 0)
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{
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{
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// m_log.DebugFormat(
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// "[PHYSICS]: Adding collision event for {0}, collidedWith {1}, contact {2}", "", CollidedWith, contact);
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CollisionEventsThisFrame.addCollider(CollidedWith, contact);
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CollisionEventsThisFrame.addCollider(CollidedWith, contact);
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}
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}
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}
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}
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@ -1457,7 +1457,6 @@ Console.WriteLine("changeadd 1");
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{
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{
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if (m_isphysical)
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if (m_isphysical)
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{
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{
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if (!m_disabled && !m_taintremove && !childPrim)
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if (!m_disabled && !m_taintremove && !childPrim)
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{
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{
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if (Body == IntPtr.Zero)
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if (Body == IntPtr.Zero)
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@ -2999,6 +2998,7 @@ Console.WriteLine("changeshape not need meshing");
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{
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{
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if (CollisionEventsThisFrame == null)
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if (CollisionEventsThisFrame == null)
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CollisionEventsThisFrame = new CollisionEventUpdate();
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CollisionEventsThisFrame = new CollisionEventUpdate();
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CollisionEventsThisFrame.addCollider(CollidedWith, contact);
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CollisionEventsThisFrame.addCollider(CollidedWith, contact);
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}
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}
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@ -100,7 +100,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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Rubber = 6
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Rubber = 6
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}
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}
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public sealed class OdeScene : PhysicsScene
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public class OdeScene : PhysicsScene
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{
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{
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private readonly ILog m_log;
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private readonly ILog m_log;
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// private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
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// private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
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@ -958,7 +958,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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}
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}
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if (p1.PhysicsActorType == (int) ActorTypes.Agent)
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if (p1.PhysicsActorType == (int) ActorTypes.Agent)
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{
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{
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if (p1 is OdeCharacter)
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if (p1 is OdeCharacter)
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@ -1058,9 +1057,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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{
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joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]);
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joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]);
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m_global_contactcount++;
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m_global_contactcount++;
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}
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}
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}
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}
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else
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else
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{
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{
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@ -1083,7 +1080,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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{
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joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]);
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joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]);
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m_global_contactcount++;
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m_global_contactcount++;
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}
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}
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}
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}
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}
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}
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@ -1295,6 +1291,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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//returncollisions = true;
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//returncollisions = true;
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break;
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break;
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case ActorTypes.Prim:
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case ActorTypes.Prim:
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if (p1 is OdePrim)
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if (p1 is OdePrim)
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{
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{
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@ -1322,6 +1319,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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cc2.AddCollisionEvent(obj2LocalID, contact);
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cc2.AddCollisionEvent(obj2LocalID, contact);
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break;
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break;
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case ActorTypes.Prim:
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case ActorTypes.Prim:
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if (p2 is OdePrim)
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if (p2 is OdePrim)
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