Added a method to access a named folder in a users inventory, to the inventory Database interfaces. This could be useful for adding a item to a users inventory from say a web front end application or some other third party application. [note the method is only currently implemented in the sqlite provider]
parent
c202a7d0aa
commit
49a5a00b80
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@ -88,5 +88,13 @@ namespace OpenSim.Framework.Communications
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/// <param name="userID"></param>
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/// <returns></returns>
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List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID);
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/// <summary>
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/// Returns the named folder in that users inventory, returns null if folder is not found.
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="folderName"></param>
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/// <returns></returns>
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InventoryFolderBase RequestNamedFolder(LLUUID userID, string folderName);
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}
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}
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@ -140,6 +140,12 @@ namespace OpenSim.Framework.Communications
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return RequestUsersRoot(userID);
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}
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// See IInventoryServices
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public virtual InventoryFolderBase RequestNamedFolder(LLUUID userID, string folderName)
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{
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return null;
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}
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// See IInventoryServices
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public void CreateNewUserInventory(LLUUID user)
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{
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@ -100,6 +100,23 @@ namespace OpenSim.Region.Communications.Local
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}
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}
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public override InventoryFolderBase RequestNamedFolder(LLUUID userID, string folderName)
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{
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List<InventoryFolderBase> folders = RequestFirstLevelFolders(userID);
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InventoryFolderBase requestedFolder = null;
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//need to make sure we send root folder first
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foreach (InventoryFolderBase folder in folders)
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{
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if (folder.name == folderName)
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{
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requestedFolder = folder;
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break;
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}
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}
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return requestedFolder;
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}
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/// <summary>
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/// Send the given inventory folder and its item contents back to the requester.
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@ -175,6 +175,11 @@ namespace OpenSim.Region.Communications.OGS1
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return null;
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}
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public virtual InventoryFolderBase RequestNamedFolder(LLUUID userID, string folderName)
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{
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return null;
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}
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public void CreateNewUserInventory(LLUUID user)
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{
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}
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