Some work in progress LLSD serialise / de-serialise functions.
parent
bc1862ecde
commit
49b9913210
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@ -0,0 +1,173 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Xml;
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using libsecondlife;
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namespace OpenSim.Framework
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{
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public class LLSDHelpers
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{
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public static string SerialiseLLSDReply(object obj)
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{
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StringWriter sw = new StringWriter();
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XmlTextWriter writer = new XmlTextWriter(sw);
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writer.Formatting = Formatting.None;
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writer.WriteStartElement(String.Empty, "llsd", String.Empty);
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LLSDHelpers.SerializeLLSDType(writer, obj);
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writer.WriteEndElement();
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writer.Close();
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return sw.ToString();
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}
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public static void SerializeLLSDType(XmlTextWriter writer, object obj)
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{
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Type myType = obj.GetType();
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LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false);
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if (llsdattributes.Length > 0)
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{
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switch (llsdattributes[0].ObjectType)
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{
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case "MAP":
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writer.WriteStartElement(String.Empty, "map", String.Empty);
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System.Reflection.FieldInfo[] fields = myType.GetFields();
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for (int i = 0; i < fields.Length; i++)
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{
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object fieldValue = fields[i].GetValue(obj);
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LLSDType[] fieldAttributes = (LLSDType[])fieldValue.GetType().GetCustomAttributes(typeof(LLSDType), false);
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if (fieldAttributes.Length > 0)
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{
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writer.WriteStartElement(String.Empty, "key", String.Empty);
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writer.WriteString(fields[i].Name);
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writer.WriteEndElement();
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SerializeLLSDType(writer, fieldValue);
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}
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else
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{
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//Console.WriteLine("LLSD field name" + fields[i].Name + " , " + fields[i].GetValue(obj).GetType());
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writer.WriteStartElement(String.Empty, "key", String.Empty);
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writer.WriteString(fields[i].Name);
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writer.WriteEndElement();
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LLSD.LLSDWriteOne(writer, fieldValue);
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}
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}
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writer.WriteEndElement();
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break;
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case "ARRAY":
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// LLSDArray arrayObject = obj as LLSDArray;
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// ArrayList a = arrayObject.Array;
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ArrayList a = (ArrayList)obj.GetType().GetField("Array").GetValue(obj);
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writer.WriteStartElement(String.Empty, "array", String.Empty);
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foreach (object item in a)
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{
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SerializeLLSDType(writer, item);
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}
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writer.WriteEndElement();
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break;
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}
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}
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else
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{
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LLSD.LLSDWriteOne(writer, obj);
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}
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}
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public static object DeserialiseLLSDMap(Hashtable llsd, object obj)
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{
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Type myType = obj.GetType();
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LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false);
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if (llsdattributes.Length > 0)
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{
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switch (llsdattributes[0].ObjectType)
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{
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case "MAP":
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IDictionaryEnumerator enumerator = llsd.GetEnumerator();
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while (enumerator.MoveNext())
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{
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System.Reflection.FieldInfo field = myType.GetField((string)enumerator.Key);
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if (field != null)
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{
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field.SetValue(obj, enumerator.Value);
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}
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}
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break;
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}
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}
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return obj;
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}
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}
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[LLSDType("MAP")]
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public class LLSDMapLayer
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{
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public int Left = 0;
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public int Right = 0;
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public int Top = 0;
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public int Bottom = 0;
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public LLUUID ImageID = LLUUID.Zero;
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public LLSDArray TestArray = new LLSDArray();
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public LLSDMapLayer()
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{
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}
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}
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[LLSDType("ARRAY")]
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public class LLSDArray
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{
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public ArrayList Array = new ArrayList();
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public LLSDArray()
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{
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}
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}
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[LLSDType("MAP")]
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public class LLSDMapRequest
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{
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public int Flags = 0;
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public LLSDMapRequest()
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{
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}
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}
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[LLSDType("MAP")]
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public class LLSDTest
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{
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public int Test1 = 20;
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public int Test2 = 10;
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public LLSDTest()
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{
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}
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}
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[AttributeUsage(AttributeTargets.Class)]
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public class LLSDType : Attribute
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{
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private string myHandler;
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public LLSDType(string type)
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{
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myHandler = type;
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}
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public string ObjectType
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{
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get
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{
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return myHandler;
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}
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}
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}
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}
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@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectType>Local</ProjectType>
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<ProductVersion>8.0.50727</ProductVersion>
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@ -6,7 +6,8 @@
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<ProjectGuid>{8ACA2445-0000-0000-0000-000000000000}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ApplicationIcon></ApplicationIcon>
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<ApplicationIcon>
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</ApplicationIcon>
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<AssemblyKeyContainerName>
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</AssemblyKeyContainerName>
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<AssemblyName>OpenSim.Framework</AssemblyName>
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@ -15,9 +16,11 @@
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<DefaultTargetSchema>IE50</DefaultTargetSchema>
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<DelaySign>false</DelaySign>
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<OutputType>Library</OutputType>
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<AppDesignerFolder></AppDesignerFolder>
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<AppDesignerFolder>
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</AppDesignerFolder>
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<RootNamespace>OpenSim.Framework</RootNamespace>
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<StartupObject></StartupObject>
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<StartupObject>
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</StartupObject>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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</PropertyGroup>
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>True</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>False</Optimize>
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@ -37,7 +41,8 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>False</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>True</Optimize>
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Db4objects.Db4o.dll" >
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<Reference Include="Db4objects.Db4o.dll">
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<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="libsecondlife.dll" >
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<Reference Include="libsecondlife.dll">
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<HintPath>..\..\bin\libsecondlife.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" >
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<Reference Include="System">
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<HintPath>System.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml" >
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<Reference Include="System.Data" />
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<Reference Include="System.Xml">
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<HintPath>System.Xml.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Name>OpenSim.Framework.Console</Name>
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<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\XmlRpcCS\XMLRPC.csproj">
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<Name>XMLRPC</Name>
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<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="IRegionCommsListener.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="LLSDHelpers.cs" />
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<Compile Include="Logger.cs">
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<SubType>Code</SubType>
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</Compile>
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<PostBuildEvent>
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</PostBuildEvent>
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</PropertyGroup>
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</Project>
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</Project>
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<include name="AuthenticateSessionBase.cs" />
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<include name="BlockingQueue.cs" />
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<include name="IRegionCommsListener.cs" />
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<include name="LLSDHelpers.cs" />
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<include name="Logger.cs" />
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<include name="LoginService.cs" />
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<include name="RegionCommsListener.cs" />
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@ -1,8 +1,11 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Xml;
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using OpenSim.Servers;
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using OpenSim.Framework;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Types;
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using OpenSim.Caches;
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@ -91,6 +94,11 @@ namespace OpenSim.Region
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/// <returns></returns>
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public string MapLayer(string request, string path, string param)
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{
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Encoding _enc = System.Text.Encoding.UTF8;
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Hashtable hash =(Hashtable) LLSD.LLSDDeserialize(_enc.GetBytes(request));
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LLSDMapRequest mapReq = new LLSDMapRequest();
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LLSDHelpers.DeserialiseLLSDMap(hash, mapReq );
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string res = "<llsd><map><key>AgentData</key><map><key>Flags</key><integer>0</integer></map><key>LayerData</key><array>";
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res += this.BuildLLSDMapLayerResponse();
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res += "</array></map></llsd>";
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public string ProcessEventQueue(string request, string path, string param)
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{
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// Console.WriteLine("event queue request " + request);
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// Console.WriteLine("event queue request " + request);
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string res = "";
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int timer = 0;
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/*while ((timer < 200) || (this.CapsEventQueue.Count < 1))
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{
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timer++;
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}*/
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/*while ((timer < 200) || (this.CapsEventQueue.Count < 1))
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{
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timer++;
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}*/
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if (this.CapsEventQueue.Count > 0)
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{
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lock (this.CapsEventQueue)
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@ -152,9 +160,9 @@ namespace OpenSim.Region
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res += "<key>events</key><array><map>";
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res += "<key>message</key><string>EstablishAgentCommunication</string>";
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res += "<key>body</key><map>";
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res += "<key>sim-ip-and-port</key><string>"+ipAddressPort +"</string>";
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res += "<key>seed-capability</key><string>"+caps+"</string>";
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res += "<key>agent-id</key><uuid>"+this.agentID.ToStringHyphenated()+"</uuid>";
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res += "<key>sim-ip-and-port</key><string>" + ipAddressPort + "</string>";
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res += "<key>seed-capability</key><string>" + caps + "</string>";
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res += "<key>agent-id</key><uuid>" + this.agentID.ToStringHyphenated() + "</uuid>";
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res += "</map>";
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res += "</map></array>";
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res += "</map></llsd>";
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@ -195,7 +203,7 @@ namespace OpenSim.Region
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public void UploadHandler(LLUUID assetID, LLUUID inventoryItem, byte[] data)
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{
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// Console.WriteLine("upload handler called");
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// Console.WriteLine("upload handler called");
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AssetBase asset;
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asset = new AssetBase();
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asset.FullID = assetID;
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