do global position X and Y with double precision in autopilot, so
corrected viewers do workavinationmerge
parent
b9be9097aa
commit
49bf83ecb8
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@ -4912,6 +4912,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
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IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
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if (eq != null)
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if (eq != null)
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{
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{
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OSD message_body = updateMessage.Serialize();
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OSD message_body = updateMessage.Serialize();
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// Add new fields here until OMV has them
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// Add new fields here until OMV has them
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OSDMap bodyMap = (OSDMap)message_body;
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OSDMap bodyMap = (OSDMap)message_body;
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@ -4923,7 +4924,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OSDMap message = new OSDMap();
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OSDMap message = new OSDMap();
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message.Add("message", OSD.FromString("ParcelProperties"));
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message.Add("message", OSD.FromString("ParcelProperties"));
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message.Add("body", message_body);
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message.Add("body", message_body);
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eq.Enqueue (message, this.AgentId);
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eq.Enqueue (message, this.AgentId);
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// eq.ParcelProperties(updateMessage, this.AgentId);
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// eq.ParcelProperties(updateMessage, this.AgentId);
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}
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}
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else
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else
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@ -12420,8 +12423,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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uint regionY = 0;
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uint regionY = 0;
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Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out regionX, out regionY);
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Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out regionX, out regionY);
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locx = Convert.ToSingle(args[0]) - (float)regionX;
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locx = (float)(Convert.ToDouble(args[0]) - (double)regionX);
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locy = Convert.ToSingle(args[1]) - (float)regionY;
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locy = (float)(Convert.ToDouble(args[1]) - (double)regionY);
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locz = Convert.ToSingle(args[2]);
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locz = Convert.ToSingle(args[2]);
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Action<Vector3, bool, bool> handlerAutoPilotGo = OnAutoPilotGo;
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Action<Vector3, bool, bool> handlerAutoPilotGo = OnAutoPilotGo;
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