do global position X and Y with double precision in autopilot, so

corrected viewers do work
avinationmerge
UbitUmarov 2014-09-30 23:31:55 +01:00
parent b9be9097aa
commit 49bf83ecb8
1 changed files with 7 additions and 4 deletions

View File

@ -4912,6 +4912,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
if (eq != null)
{
OSD message_body = updateMessage.Serialize();
// Add new fields here until OMV has them
OSDMap bodyMap = (OSDMap)message_body;
@ -4923,8 +4924,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OSDMap message = new OSDMap();
message.Add("message", OSD.FromString("ParcelProperties"));
message.Add("body", message_body);
eq.Enqueue (message, this.AgentId);
//eq.ParcelProperties(updateMessage, this.AgentId);
// eq.ParcelProperties(updateMessage, this.AgentId);
}
else
{
@ -12420,8 +12423,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
uint regionY = 0;
Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out regionX, out regionY);
locx = Convert.ToSingle(args[0]) - (float)regionX;
locy = Convert.ToSingle(args[1]) - (float)regionY;
locx = (float)(Convert.ToDouble(args[0]) - (double)regionX);
locy = (float)(Convert.ToDouble(args[1]) - (double)regionY);
locz = Convert.ToSingle(args[2]);
Action<Vector3, bool, bool> handlerAutoPilotGo = OnAutoPilotGo;