Fixes prim to prim collision.
Signed-off-by: Melanie <melanie@t-data.com>mysql-performance
parent
bc558788c2
commit
49c09ef24c
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@ -1941,7 +1941,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if (found)
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if (!found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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@ -2077,7 +2077,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if (found)
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if (!found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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@ -2208,7 +2208,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if (found)
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if (!found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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