Fixes prim to prim collision.

Signed-off-by: Melanie <melanie@t-data.com>
mysql-performance
Revolution 2010-01-08 12:37:10 -06:00 committed by Melanie
parent bc558788c2
commit 49c09ef24c
1 changed files with 3 additions and 3 deletions

View File

@ -1941,7 +1941,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if (found) if (!found)
{ {
DetectedObject detobj = new DetectedObject(); DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID; detobj.keyUUID = obj.UUID;
@ -2077,7 +2077,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if (found) if (!found)
{ {
DetectedObject detobj = new DetectedObject(); DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID; detobj.keyUUID = obj.UUID;
@ -2208,7 +2208,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if (found) if (!found)
{ {
DetectedObject detobj = new DetectedObject(); DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID; detobj.keyUUID = obj.UUID;