From 49df7876655c8d452decee97bf0ee437257e0c8e Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Wed, 27 Aug 2008 18:51:42 +0000 Subject: [PATCH] remove the legacy pre-Migration database upgrade paths --- OpenSim/Data/MySQL/MySQLAssetData.cs | 42 ---------------------------- 1 file changed, 42 deletions(-) diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs index bdb1571814..08a8c6e456 100644 --- a/OpenSim/Data/MySQL/MySQLAssetData.cs +++ b/OpenSim/Data/MySQL/MySQLAssetData.cs @@ -78,10 +78,6 @@ namespace OpenSim.Data.MySQL Assembly assem = GetType().Assembly; Migration m = new Migration(_dbConnection.Connection, assem, "AssetStore"); - // TODO: After rev 6000, remove this. People should have - // been rolled onto the new migration code by then. - TestTables(m); - m.Update(); } @@ -114,44 +110,6 @@ namespace OpenSim.Data.MySQL #region IAssetProviderPlugin Members - /// - /// - /// Execute CreateAssetsTable.sql if oldVersion == null - /// do nothing if oldVersion != null - /// - /// - /// - // private void UpgradeAssetsTable(string oldVersion) - // { - // // null as the version, indicates that the table didn't exist - // if (oldVersion == null) - // { - // m_log.Info("[ASSETS DB]: Creating new database tables"); - // _dbConnection.ExecuteResourceSql("CreateAssetsTable.sql"); - // return; - // } - // } - - /// - /// Ensure that the assets related tables exists and are at the latest version - /// - /// - private void TestTables(Migration m) - { - Dictionary tableList = new Dictionary(); - - tableList["assets"] = null; - _dbConnection.GetTableVersion(tableList); - - // if there is no table, return, migrations will handle it. - if (tableList["assets"] == null) - return; - - // if there is a table, and we don't have a migration, set it to 1 - if (m.Version == 0) - m.Version = 1; - } - /// /// Fetch Asset from database ///