diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 2b8bbbd0d2..22b7c00a0d 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -1741,7 +1741,7 @@ namespace OpenSim.Region.Environment.Scenes /// public void DeleteSceneObject(SceneObjectGroup group) { - SceneObjectPart rootPart = group.GetChildPart(group.UUID); + //SceneObjectPart rootPart = group.GetChildPart(group.UUID); foreach (SceneObjectPart part in group.Children.Values) { diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs index 16ac453f4b..2084e75cb7 100644 --- a/OpenSim/Region/Physics/Meshing/Mesh.cs +++ b/OpenSim/Region/Physics/Meshing/Mesh.cs @@ -214,9 +214,9 @@ namespace OpenSim.Region.Physics.Meshing for (int i = 0; i < numFaces; i++) { Face f = primMesh.faces[i]; - Coord c1 = primMesh.coords[f.v1]; - Coord c2 = primMesh.coords[f.v2]; - Coord c3 = primMesh.coords[f.v3]; +// Coord c1 = primMesh.coords[f.v1]; +// Coord c2 = primMesh.coords[f.v2]; +// Coord c3 = primMesh.coords[f.v3]; int resultIndex = i * 3; result[resultIndex] = f.v1;