refactor: simply some properties code in BasicPhysicsPlugin
parent
58c890df5d
commit
49ed68e98c
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@ -36,13 +36,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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{
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public class BasicActor : PhysicsActor
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{
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private Vector3 _position;
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private Vector3 _velocity;
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private Vector3 _acceleration;
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private Vector3 _size;
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private Vector3 m_rotationalVelocity;
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private bool flying;
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private bool iscolliding;
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public BasicActor(Vector3 size)
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{
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@ -55,11 +49,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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set { return; }
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}
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public override Vector3 RotationalVelocity
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{
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get { return m_rotationalVelocity; }
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set { m_rotationalVelocity = value; }
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}
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public override Vector3 RotationalVelocity { get; set; }
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public override bool SetAlwaysRun
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{
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@ -105,17 +95,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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set { return; }
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}
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public override bool Flying
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{
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get { return flying; }
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set { flying = value; }
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}
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public override bool Flying { get; set; }
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public override bool IsColliding
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{
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get { return iscolliding; }
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set { iscolliding = value; }
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}
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public override bool IsColliding { get; set; }
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public override bool CollidingGround
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{
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@ -134,11 +116,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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get { return false; }
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}
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public override Vector3 Position
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{
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get { return _position; }
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set { _position = value; }
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}
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public override Vector3 Position { get; set; }
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public override Vector3 Size
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{
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@ -206,11 +184,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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get { return Vector3.Zero; }
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}
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public override Vector3 Velocity
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{
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get { return _velocity; }
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set { _velocity = value; }
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}
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public override Vector3 Velocity { get; set; }
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public override Vector3 Torque
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{
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@ -230,11 +204,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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set { }
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}
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public override Vector3 Acceleration
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{
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get { return _acceleration; }
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set { _acceleration = value; }
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}
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public override Vector3 Acceleration { get; set; }
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public override bool Kinematic
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{
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@ -36,14 +36,8 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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{
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public class BasicPhysicsPrim : PhysicsActor
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{
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private Vector3 _position;
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private Vector3 _velocity;
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private Vector3 _acceleration;
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private Vector3 _size;
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private PrimitiveBaseShape _shape;
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private Vector3 m_rotationalVelocity;
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private bool flying;
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private bool iscolliding;
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public BasicPhysicsPrim(
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string name, uint localId, Vector3 position, Vector3 size, Quaternion orientation, PrimitiveBaseShape shape)
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@ -62,11 +56,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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set { return; }
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}
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public override Vector3 RotationalVelocity
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{
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get { return m_rotationalVelocity; }
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set { m_rotationalVelocity = value; }
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}
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public override Vector3 RotationalVelocity { get; set; }
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public override bool SetAlwaysRun
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{
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@ -112,17 +102,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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set { return; }
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}
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public override bool Flying
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{
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get { return flying; }
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set { flying = value; }
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}
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public override bool Flying { get; set; }
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public override bool IsColliding
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{
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get { return iscolliding; }
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set { iscolliding = value; }
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}
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public override bool IsColliding { get; set; }
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public override bool CollidingGround
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{
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@ -141,11 +123,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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get { return false; }
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}
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public override Vector3 Position
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{
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get { return _position; }
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set { _position = value; }
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}
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public override Vector3 Position { get; set; }
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public override Vector3 Size
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{
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@ -213,11 +191,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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get { return Vector3.Zero; }
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}
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public override Vector3 Velocity
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{
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get { return _velocity; }
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set { _velocity = value; }
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}
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public override Vector3 Velocity { get; set; }
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public override Vector3 Torque
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{
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@ -233,11 +207,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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public override Quaternion Orientation { get; set; }
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public override Vector3 Acceleration
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{
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get { return _acceleration; }
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set { _acceleration = value; }
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}
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public override Vector3 Acceleration { get; set; }
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public override bool Kinematic
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{
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