Strip estate message sending out from the estate management module and

the dialog module. Convert it to an event on the estate module interface.
The old implementation did the same as message to region, a button that
is right next to it on the UI. This implementation prevented people from
adding a more sane one in a module.
avinationmerge
Melanie Thielker 2010-05-04 23:45:59 +02:00
parent 07e0732a10
commit 49efec2ef1
4 changed files with 12 additions and 25 deletions

View File

@ -132,14 +132,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url);
}
public void SendNotificationToUsersInEstate(
UUID fromAvatarID, string fromAvatarName, string message)
{
// TODO: This does not yet do what it says on the tin - it only sends the message to users in the same
// region as the sending avatar.
SendNotificationToUsersInRegion(fromAvatarID, fromAvatarName, message);
}
public void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid)
{
UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerid);

View File

@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
public event ChangeDelegate OnRegionInfoChange;
public event ChangeDelegate OnEstateInfoChange;
public event MessageDelegate OnEstateMessage;
#region Packet Data Responders
@ -440,10 +441,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
private void SendEstateBlueBoxMessage(
IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message)
{
IDialogModule dm = m_scene.RequestModuleInterface<IDialogModule>();
if (dm != null)
dm.SendNotificationToUsersInEstate(senderID, senderName, message);
TriggerEstateMessage(senderID, senderName, message);
}
private void handleEstateDebugRegionRequest(IClientAPI remote_client, UUID invoice, UUID senderID, bool scripted, bool collisionEvents, bool physics)
@ -1177,5 +1175,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (change != null)
change(m_scene.RegionInfo.RegionID);
}
protected void TriggerEstateMessage(UUID fromID, string fromName, string message)
{
MessageDelegate onmessage = OnEstateMessage;
if (onmessage != null)
onmessage(m_scene.RegionInfo.RegionID, fromID, fromName, message);
}
}
}

View File

@ -119,19 +119,6 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="message">The message being sent to the user</param>
void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message);
/// <summary>
/// Send a notification to all users in the estate. This notification should remain around until the
/// user explicitly dismisses it.
/// </summary>
///
/// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
/// screen.
///
/// <param name="fromAvatarID">The user sending the message</param>
/// <param name="fromAvatarName">The name of the user doing the sending</param>
/// <param name="message">The message being sent to the user</param>
void SendNotificationToUsersInEstate(UUID fromAvatarID, string fromAvatarName, string message);
/// <summary>
/// Send a textbox entry for the client to respond to
/// </summary>

View File

@ -30,11 +30,13 @@ using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
{
public delegate void ChangeDelegate(UUID regionID);
public delegate void MessageDelegate(UUID regionID, UUID fromID, string fromName, string message);
public interface IEstateModule : IRegionModule
{
event ChangeDelegate OnRegionInfoChange;
event ChangeDelegate OnEstateInfoChange;
event MessageDelegate OnEstateMessage;
uint GetRegionFlags();
bool IsManager(UUID avatarID);