From 49fb9d6b4bdb31d7a67bc0d97f565122a273bc96 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 9 Apr 2019 13:05:18 +0100 Subject: [PATCH] degradate udp network efficiency a bit more --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 670d61feb2..2fb67e0403 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -5127,7 +5127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP CreateAvatarUpdateBlock((ScenePresence)eu.Entity, zc); else CreatePrimUpdateBlock((SceneObjectPart)eu.Entity, mysp, zc); - if (zc.Position < LLUDPServer.MAXPAYLOAD) + if (zc.Position < LLUDPServer.MAXPAYLOAD - 200) { tau.Add(eu); ++count;