Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim

0.6.9
Melanie 2010-02-06 01:13:01 +00:00
commit 4a092b5ab8
5 changed files with 24 additions and 19 deletions

View File

@ -5190,6 +5190,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
ScriptDialogReplyPacket rdialog = (ScriptDialogReplyPacket)Pack;
//m_log.DebugFormat("[CLIENT]: Received ScriptDialogReply from {0}", rdialog.Data.ObjectID);
#region Packet Session and User Check
if (m_checkPackets)
{
@ -5210,7 +5212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
args.Type = ChatTypeEnum.Shout;
args.Position = new Vector3();
args.Scene = Scene;
args.Sender = this;
args.Sender = this;
ChatMessage handlerChatFromClient2 = OnChatFromClient;
if (handlerChatFromClient2 != null)
handlerChatFromClient2(this, args);

View File

@ -342,6 +342,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
m_log.Error(
"[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
}
m_textureManager.ReturnData(id, imageJ2000);
}

View File

@ -4144,9 +4144,13 @@ namespace OpenSim.Region.Framework.Scenes
ScheduleFullUpdate();
}
// Added to handle bug in libsecondlife's TextureEntry.ToBytes()
// not handling RGBA properly. Cycles through, and "fixes" the color
// info
/// <summary>
/// Update the textures on the part.
/// </summary>
/// Added to handle bug in libsecondlife's TextureEntry.ToBytes()
/// not handling RGBA properly. Cycles through, and "fixes" the color
/// info
/// <param name="tex"></param>
public void UpdateTexture(Primitive.TextureEntry tex)
{
//Color4 tmpcolor;

View File

@ -104,6 +104,8 @@ namespace OpenSim.Region.Framework.Scenes
}
protected ScenePresenceAnimator m_animator;
protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>();
private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO;
private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO;
@ -215,9 +217,7 @@ namespace OpenSim.Region.Framework.Scenes
// Agent's Draw distance.
protected float m_DrawDistance;
protected AvatarAppearance m_appearance;
protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
protected AvatarAppearance m_appearance;
// neighbouring regions we have enabled a child agent in
// holds the seed cap for the child agent in that region
@ -630,12 +630,16 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
#region Constructor(s)
private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo)
{
m_animator = new ScenePresenceAnimator(this);
public ScenePresence()
{
m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
CreateSceneViewer();
m_animator = new ScenePresenceAnimator(this);
}
private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this()
{
m_rootRegionHandle = reginfo.RegionHandle;
m_controllingClient = client;
m_firstname = m_controllingClient.FirstName;
@ -659,7 +663,6 @@ namespace OpenSim.Region.Framework.Scenes
m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize);
m_reprioritization_timer.AutoReset = false;
AdjustKnownSeeds();
// TODO: I think, this won't send anything, as we are still a child here...
@ -3321,13 +3324,6 @@ namespace OpenSim.Region.Framework.Scenes
m_animator = null;
}
public ScenePresence()
{
m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
CreateSceneViewer();
m_animator = new ScenePresenceAnimator(this);
}
public void AddAttachment(SceneObjectGroup gobj)
{
lock (m_attachments)

View File

@ -1575,6 +1575,7 @@ Console.WriteLine(" JointCreateFixed");
{
//Console.WriteLine("Move " + m_primName);
if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009
/*
// NON-'VEHICLES' are dealt with here
if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
{
@ -1587,6 +1588,7 @@ Console.WriteLine(" JointCreateFixed");
avel2.Z = 0;
d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
}
*/
//float PID_P = 900.0f;
float m_mass = CalculateMass();