Fix issue where lsl -> c# generation in co-operative termination mode did not correctly handle single statement versions of for, while and do-while loops.

Add regression tests to validate the fix.
This problem will not affect the default abort termination mode.
0.7.4-extended
Justin Clark-Casey (justincc) 2013-01-30 03:44:56 +00:00
parent e67b84613d
commit 4a0b9c411e
2 changed files with 171 additions and 22 deletions

View File

@ -31,7 +31,6 @@ using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using log4net; using log4net;
using Tools; using Tools;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
@ -479,19 +478,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{ {
string retstr = String.Empty; string retstr = String.Empty;
bool printSemicolon = true; bool printSemicolon = true;
bool transformToBlock = false;
retstr += Indent();
if (m_insertCoopTerminationChecks) if (m_insertCoopTerminationChecks)
{ {
// We have to check in event functions as well because the user can manually call these. // A non-braced single line do while structure cannot contain multiple statements.
if (previousSymbol is GlobalFunctionDefinition // So to insert the termination check we change this to a braced control structure instead.
|| previousSymbol is WhileStatement if (previousSymbol is WhileStatement
|| previousSymbol is DoWhileStatement || previousSymbol is DoWhileStatement
|| previousSymbol is ForLoop || previousSymbol is ForLoop)
|| previousSymbol is StateEvent) {
retstr += Generate(m_coopTerminationCheck); transformToBlock = true;
// FIXME: This will be wrongly indented because the previous for/while/dowhile will have already indented.
retstr += GenerateIndentedLine("{");
retstr += GenerateIndentedLine(m_coopTerminationCheck);
} }
}
retstr += Indent();
if (0 < s.kids.Count) if (0 < s.kids.Count)
{ {
@ -508,6 +514,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
if (printSemicolon) if (printSemicolon)
retstr += GenerateLine(";"); retstr += GenerateLine(";");
if (transformToBlock)
{
// FIXME: This will be wrongly indented because the for/while/dowhile is currently handling the unindent
retstr += GenerateIndentedLine("}");
}
return retstr; return retstr;
} }

View File

@ -55,10 +55,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
private OSChatMessage m_osChatMessageReceived; private OSChatMessage m_osChatMessageReceived;
/// <summary>
/// Number of chat messages received so far. Reset before each test.
/// </summary>
private int m_chatMessagesReceived;
/// <summary>
/// Number of chat messages expected. m_chatEvent is not fired until this number is reached or exceeded.
/// </summary>
private int m_chatMessagesThreshold;
[SetUp] [SetUp]
public void Init() public void Init()
{ {
m_osChatMessageReceived = null; m_osChatMessageReceived = null;
m_chatMessagesReceived = 0;
m_chatMessagesThreshold = 0;
m_chatEvent = new AutoResetEvent(false); m_chatEvent = new AutoResetEvent(false);
m_stoppedEvent = new AutoResetEvent(false); m_stoppedEvent = new AutoResetEvent(false);
@ -125,6 +137,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
TestStop(script); TestStop(script);
} }
[Test]
public void TestNoStopOnSingleStatementForLoop()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
string script =
@"default
{
state_entry()
{
integer i = 0;
for (i = 0; i <= 1; i++) llSay(0, ""Iter "" + (string)i);
}
}";
TestSingleStatementNoStop(script);
}
[Test] [Test]
public void TestStopOnLongSingleStatementForLoop() public void TestStopOnLongSingleStatementForLoop()
{ {
@ -139,8 +170,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
integer i = 0; integer i = 0;
llSay(0, ""Thin Lizzy""); llSay(0, ""Thin Lizzy"");
for (i = 0; i < 2147483647; i++) for (i = 0; i < 2147483647; i++) llSay(0, ""Iter "" + (string)i);
llSay(0, ""Iter "" + (string)i);
} }
}"; }";
@ -171,6 +201,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
TestStop(script); TestStop(script);
} }
[Test]
public void TestNoStopOnSingleStatementWhileLoop()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
string script =
@"default
{
state_entry()
{
integer i = 0;
while (i < 2) llSay(0, ""Iter "" + (string)i++);
}
}";
TestSingleStatementNoStop(script);
}
[Test] [Test]
public void TestStopOnLongSingleStatementWhileLoop() public void TestStopOnLongSingleStatementWhileLoop()
{ {
@ -218,7 +267,50 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
} }
[Test] [Test]
public void TestStopOnLongDoWhileLoop() public void TestNoStopOnSingleStatementDoWhileLoop()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
string script =
@"default
{
state_entry()
{
integer i = 0;
do llSay(0, ""Iter "" + (string)i++);
while (i < 2);
}
}";
TestSingleStatementNoStop(script);
}
[Test]
public void TestStopOnLongSingleStatementDoWhileLoop()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
string script =
@"default
{
state_entry()
{
integer i = 0;
llSay(0, ""Thin Lizzy"");
do llSay(0, ""Iter "" + (string)i++);
while (1 == 1);
}
}";
TestStop(script);
}
[Test]
public void TestStopOnLongCompoundStatementDoWhileLoop()
{ {
TestHelpers.InMethod(); TestHelpers.InMethod();
// TestHelpers.EnableLogging(); // TestHelpers.EnableLogging();
@ -320,14 +412,13 @@ default
TestStop(script); TestStop(script);
} }
private void TestStop(string script) private SceneObjectPart CreateScript(string script, string itemName, UUID userId)
{ {
UUID userId = TestHelpers.ParseTail(0x1);
// UUID objectId = TestHelpers.ParseTail(0x100); // UUID objectId = TestHelpers.ParseTail(0x100);
// UUID itemId = TestHelpers.ParseTail(0x3); // UUID itemId = TestHelpers.ParseTail(0x3);
string itemName = "TestStop() Item";
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStop", 0x100); SceneObjectGroup so
= SceneHelpers.CreateSceneObject(1, userId, string.Format("Object for {0}", itemName), 0x100);
m_scene.AddNewSceneObject(so, true); m_scene.AddNewSceneObject(so, true);
InventoryItemBase itemTemplate = new InventoryItemBase(); InventoryItemBase itemTemplate = new InventoryItemBase();
@ -338,14 +429,57 @@ default
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld; m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate, script); return m_scene.RezNewScript(userId, itemTemplate, script);
}
private void TestSingleStatementNoStop(string script)
{
// In these tests we expect to see at least 2 chat messages to confirm that the loop is working properly.
m_chatMessagesThreshold = 2;
UUID userId = TestHelpers.ParseTail(0x1);
// UUID objectId = TestHelpers.ParseTail(0x100);
// UUID itemId = TestHelpers.ParseTail(0x3);
string itemName = "TestNoStop";
SceneObjectPart partWhereRezzed = CreateScript(script, itemName, userId);
TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName); TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
// Wait for the script to start the event before we try stopping it. // Wait for the script to start the event before we try stopping it.
m_chatEvent.WaitOne(60000); m_chatEvent.WaitOne(60000);
if (m_osChatMessageReceived == null)
Assert.Fail("Script did not start");
else
Assert.That(m_chatMessagesReceived, Is.EqualTo(2));
bool running;
TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
Assert.That(
SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
Assert.That(running, Is.True);
}
private void TestStop(string script)
{
// In these tests we're only interested in the first message to confirm that the script has started.
m_chatMessagesThreshold = 1;
UUID userId = TestHelpers.ParseTail(0x1);
// UUID objectId = TestHelpers.ParseTail(0x100);
// UUID itemId = TestHelpers.ParseTail(0x3);
string itemName = "TestStop";
SceneObjectPart partWhereRezzed = CreateScript(script, itemName, userId);
TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
// Wait for the script to start the event before we try stopping it.
m_chatEvent.WaitOne(60000);
if (m_osChatMessageReceived != null)
Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message); Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
else
Assert.Fail("Script did not start");
// FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script // FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
// executes llSay() but has not started the next statement before we try to stop it. // executes llSay() but has not started the next statement before we try to stop it.
@ -367,11 +501,14 @@ default
private void OnChatFromWorld(object sender, OSChatMessage oscm) private void OnChatFromWorld(object sender, OSChatMessage oscm)
{ {
m_scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
Console.WriteLine("Got chat [{0}]", oscm.Message); Console.WriteLine("Got chat [{0}]", oscm.Message);
m_osChatMessageReceived = oscm; m_osChatMessageReceived = oscm;
if (++m_chatMessagesReceived >= m_chatMessagesThreshold)
{
m_scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
m_chatEvent.Set(); m_chatEvent.Set();
} }
} }
} }
}