add high level code suport for SetHoverHeight() called from a attachment, so in future physics engines can also suport it

avinationmerge
UbitUmarov 2015-09-30 17:34:25 +01:00
parent d281ec5342
commit 4a2e6db344
2 changed files with 14 additions and 13 deletions

View File

@ -2579,7 +2579,15 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="tau">Number of seconds over which to reach target</param>
public void SetHoverHeight(float height, PIDHoverType hoverType, float tau)
{
PhysicsActor pa = RootPart.PhysActor;
PhysicsActor pa = null;
if(IsAttachment)
{
ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
if (avatar != null)
pa = avatar.PhysicsActor;
}
else
pa = RootPart.PhysActor;
if (pa != null)
{

View File

@ -3942,25 +3942,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
if (m_host.PhysActor != null)
PIDHoverType hoverType = PIDHoverType.Ground;
if (water != 0)
{
PIDHoverType hoverType = PIDHoverType.Ground;
if (water != 0)
{
hoverType = PIDHoverType.GroundAndWater;
}
m_host.SetHoverHeight((float)height, hoverType, (float)tau);
hoverType = PIDHoverType.GroundAndWater;
}
m_host.SetHoverHeight((float)height, hoverType, (float)tau);
}
public void llStopHover()
{
m_host.AddScriptLPS(1);
if (m_host.PhysActor != null)
{
m_host.SetHoverHeight(0f, PIDHoverType.Ground, 0f);
}
m_host.SetHoverHeight(0f, PIDHoverType.Ground, 0f);
}
public void llMinEventDelay(double delay)