refactoring for Vector3 operator & constructor tweaks
parent
078617cff4
commit
4a35f0a305
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@ -1092,9 +1092,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Float llGround(LSL_Vector offset)
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public LSL_Float llGround(LSL_Vector offset)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x,
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Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset;
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(float)offset.y,
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(float)offset.z);
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//Get the slope normal. This gives us the equation of the plane tangent to the slope.
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//Get the slope normal. This gives us the equation of the plane tangent to the slope.
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LSL_Vector vsn = llGroundNormal(offset);
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LSL_Vector vsn = llGroundNormal(offset);
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@ -1394,7 +1392,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (face == ScriptBaseClass.ALL_SIDES)
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if (face == ScriptBaseClass.ALL_SIDES)
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face = SceneObjectPart.ALL_SIDES;
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face = SceneObjectPart.ALL_SIDES;
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m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
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m_host.SetFaceColor(color, face);
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}
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}
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public void SetTexGen(SceneObjectPart part, int face,int style)
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public void SetTexGen(SceneObjectPart part, int face,int style)
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@ -1988,7 +1986,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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bool sameParcel = here.GlobalID == there.GlobalID;
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bool sameParcel = here.GlobalID == there.GlobalID;
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if (!sameParcel && !World.Permissions.CanRezObject(m_host.ParentGroup.PrimCount, m_host.ParentGroup.OwnerID, new Vector3((float)pos.x, (float)pos.y, (float)pos.z)))
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if (!sameParcel && !World.Permissions.CanRezObject(
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m_host.ParentGroup.PrimCount, m_host.ParentGroup.OwnerID, pos))
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{
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{
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return 0;
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return 0;
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}
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}
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@ -2048,13 +2047,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
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if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
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targetPos.z = ground;
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targetPos.z = ground;
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SceneObjectGroup parent = part.ParentGroup;
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SceneObjectGroup parent = part.ParentGroup;
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LSL_Vector real_vec = !adjust ? targetPos : SetPosAdjust(currentPos, targetPos);
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parent.UpdateGroupPosition(!adjust ? targetPos :
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parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z));
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SetPosAdjust(currentPos, targetPos));
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}
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}
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else
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else
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{
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{
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LSL_Vector rel_vec = !adjust ? targetPos : SetPosAdjust(currentPos, targetPos);
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part.OffsetPosition = !adjust ? targetPos : SetPosAdjust(
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part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z);
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currentPos, targetPos);
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SceneObjectGroup parent = part.ParentGroup;
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SceneObjectGroup parent = part.ParentGroup;
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parent.HasGroupChanged = true;
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parent.HasGroupChanged = true;
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parent.ScheduleGroupForTerseUpdate();
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parent.ScheduleGroupForTerseUpdate();
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@ -2098,7 +2097,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
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// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
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return new LSL_Vector(pos.X, pos.Y, pos.Z);
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return new LSL_Vector(pos);
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}
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}
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public void llSetRot(LSL_Rotation rot)
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public void llSetRot(LSL_Rotation rot)
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@ -2214,7 +2213,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (local != 0)
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if (local != 0)
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force *= llGetRot();
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force *= llGetRot();
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m_host.ParentGroup.RootPart.SetForce(new Vector3((float)force.x, (float)force.y, (float)force.z));
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m_host.ParentGroup.RootPart.SetForce(force);
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}
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}
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}
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}
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@ -2226,10 +2225,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (!m_host.ParentGroup.IsDeleted)
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if (!m_host.ParentGroup.IsDeleted)
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{
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{
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Vector3 tmpForce = m_host.ParentGroup.RootPart.GetForce();
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force = m_host.ParentGroup.RootPart.GetForce();
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force.x = tmpForce.X;
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force.y = tmpForce.Y;
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force.z = tmpForce.Z;
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}
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}
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return force;
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return force;
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@ -2238,8 +2234,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Integer llTarget(LSL_Vector position, double range)
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public LSL_Integer llTarget(LSL_Vector position, double range)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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return m_host.ParentGroup.registerTargetWaypoint(
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return m_host.ParentGroup.registerTargetWaypoint(position,
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new Vector3((float)position.x, (float)position.y, (float)position.z), (float)range);
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(float)range);
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}
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}
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public void llTargetRemove(int number)
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public void llTargetRemove(int number)
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@ -2264,7 +2260,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llMoveToTarget(LSL_Vector target, double tau)
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public void llMoveToTarget(LSL_Vector target, double tau)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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m_host.MoveToTarget(new Vector3((float)target.x, (float)target.y, (float)target.z), (float)tau);
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m_host.MoveToTarget(target, (float)tau);
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}
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}
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public void llStopMoveToTarget()
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public void llStopMoveToTarget()
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@ -2277,7 +2273,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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//No energy force yet
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//No energy force yet
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Vector3 v = new Vector3((float)force.x, (float)force.y, (float)force.z);
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Vector3 v = force;
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if (v.Length() > 20000.0f)
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if (v.Length() > 20000.0f)
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{
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{
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v.Normalize();
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v.Normalize();
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@ -2289,13 +2285,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llApplyRotationalImpulse(LSL_Vector force, int local)
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public void llApplyRotationalImpulse(LSL_Vector force, int local)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0);
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m_host.ApplyAngularImpulse(force, local != 0);
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}
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}
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public void llSetTorque(LSL_Vector torque, int local)
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public void llSetTorque(LSL_Vector torque, int local)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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m_host.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0);
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m_host.SetAngularImpulse(torque, local != 0);
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}
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}
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public LSL_Vector llGetTorque()
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public LSL_Vector llGetTorque()
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@ -2849,13 +2845,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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return;
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}
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}
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Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
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Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z);
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// need the magnitude later
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// need the magnitude later
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// float velmag = (float)Util.GetMagnitude(llvel);
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// float velmag = (float)Util.GetMagnitude(llvel);
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SceneObjectGroup new_group = World.RezObject(m_host, item, llpos, Rot2Quaternion(rot), llvel, param);
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SceneObjectGroup new_group = World.RezObject(m_host, item, pos, Rot2Quaternion(rot), vel, param);
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// If either of these are null, then there was an unknown error.
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// If either of these are null, then there was an unknown error.
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if (new_group == null)
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if (new_group == null)
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@ -2876,10 +2869,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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PhysicsActor pa = new_group.RootPart.PhysActor;
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PhysicsActor pa = new_group.RootPart.PhysActor;
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if (pa != null && pa.IsPhysical && llvel != Vector3.Zero)
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if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
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{
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{
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//Recoil.
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//Recoil.
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llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
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llApplyImpulse(vel * groupmass, 0);
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}
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}
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// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
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// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
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});
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});
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@ -3405,7 +3398,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
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protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
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{
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{
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part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)));
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part.UpdateAngularVelocity(axis * spinrate);
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}
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}
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public LSL_Integer llGetStartParameter()
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public LSL_Integer llGetStartParameter()
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@ -3604,7 +3597,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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foreach (SceneObjectPart part in parts)
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foreach (SceneObjectPart part in parts)
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part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
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part.SetFaceColor(color, face);
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}
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}
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public void llCreateLink(string target, int parent)
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public void llCreateLink(string target, int parent)
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@ -4045,8 +4038,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llSetText(string text, LSL_Vector color, double alpha)
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public void llSetText(string text, LSL_Vector color, double alpha)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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Vector3 av3 = Util.Clip(new Vector3((float)color.x, (float)color.y,
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Vector3 av3 = Util.Clip(color, 0.0f, 1.0f);
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(float)color.z), 0.0f, 1.0f);
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m_host.SetText(text.Length > 254 ? text.Remove(254) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
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m_host.SetText(text.Length > 254 ? text.Remove(254) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
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//m_host.ParentGroup.HasGroupChanged = true;
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//m_host.ParentGroup.HasGroupChanged = true;
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//m_host.ParentGroup.ScheduleGroupForFullUpdate();
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//m_host.ParentGroup.ScheduleGroupForFullUpdate();
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ScriptSleep(5000);
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ScriptSleep(5000);
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}
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}
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public void llTeleportAgent(string agent, string destination, LSL_Vector pos, LSL_Vector lookAt)
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public void llTeleportAgent(string agent, string destination, LSL_Vector targetPos, LSL_Vector targetLookAt)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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UUID agentId = new UUID();
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UUID agentId = new UUID();
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Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
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Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z);
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if (UUID.TryParse(agent, out agentId))
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if (UUID.TryParse(agent, out agentId))
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{
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{
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ScenePresence presence = World.GetScenePresence(agentId);
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ScenePresence presence = World.GetScenePresence(agentId);
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@ -4279,15 +4268,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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}
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}
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public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector pos, LSL_Vector lookAt)
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public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector targetPos, LSL_Vector targetLookAt)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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UUID agentId = new UUID();
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UUID agentId = new UUID();
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ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y);
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ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y);
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Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
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Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z);
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if (UUID.TryParse(agent, out agentId))
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if (UUID.TryParse(agent, out agentId))
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{
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{
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ScenePresence presence = World.GetScenePresence(agentId);
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ScenePresence presence = World.GetScenePresence(agentId);
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distance_attenuation = 1f / normalized_units;
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distance_attenuation = 1f / normalized_units;
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}
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}
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Vector3 applied_linear_impulse = new Vector3((float)impulse.x, (float)impulse.y, (float)impulse.z);
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Vector3 applied_linear_impulse = impulse;
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{
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{
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float impulse_length = applied_linear_impulse.Length();
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float impulse_length = applied_linear_impulse.Length();
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//Plug the x,y coordinates of the slope normal into the equation of the plane to get
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//Plug the x,y coordinates of the slope normal into the equation of the plane to get
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//the height of that point on the plane. The resulting vector gives the slope.
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//the height of that point on the plane. The resulting vector gives the slope.
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Vector3 vsl = new Vector3();
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Vector3 vsl = vsn;
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vsl.X = (float)vsn.x;
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vsl.Y = (float)vsn.y;
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vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z));
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vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z));
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vsl.Normalize();
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vsl.Normalize();
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//Normalization might be overkill here
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//Normalization might be overkill here
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@ -6025,9 +6010,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Vector llGroundNormal(LSL_Vector offset)
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public LSL_Vector llGroundNormal(LSL_Vector offset)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x,
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Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset;
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(float)offset.y,
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(float)offset.z);
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// Clamp to valid position
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// Clamp to valid position
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if (pos.X < 0)
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if (pos.X < 0)
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pos.X = 0;
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pos.X = 0;
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if (!m_host.ParentGroup.IsDeleted)
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if (!m_host.ParentGroup.IsDeleted)
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{
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{
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m_host.ParentGroup.RootPart.SetVehicleVectorParam(param,
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m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, vec);
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new Vector3((float)vec.x, (float)vec.y, (float)vec.z));
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}
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}
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}
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}
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@ -6523,7 +6505,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
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if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
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rot.z = 1; // ZERO_ROTATION = 0,0,0,1
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rot.z = 1; // ZERO_ROTATION = 0,0,0,1
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part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
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part.SitTargetPosition = offset;
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part.SitTargetOrientation = Rot2Quaternion(rot);
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part.SitTargetOrientation = Rot2Quaternion(rot);
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part.ParentGroup.HasGroupChanged = true;
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part.ParentGroup.HasGroupChanged = true;
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}
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}
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public void llSetCameraEyeOffset(LSL_Vector offset)
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public void llSetCameraEyeOffset(LSL_Vector offset)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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m_host.SetCameraEyeOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z));
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m_host.SetCameraEyeOffset(offset);
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}
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}
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public void llSetCameraAtOffset(LSL_Vector offset)
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public void llSetCameraAtOffset(LSL_Vector offset)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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m_host.SetCameraAtOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z));
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m_host.SetCameraAtOffset(offset);
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}
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}
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public LSL_String llDumpList2String(LSL_List src, string seperator)
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public LSL_String llDumpList2String(LSL_List src, string seperator)
|
||||||
|
@ -6655,7 +6637,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public LSL_Integer llScriptDanger(LSL_Vector pos)
|
public LSL_Integer llScriptDanger(LSL_Vector pos)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.x, (float)pos.y, (float)pos.z));
|
bool result = World.ScriptDanger(m_host.LocalId, pos);
|
||||||
if (result)
|
if (result)
|
||||||
{
|
{
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -7481,7 +7463,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
LSL_Vector color=rules.GetVector3Item(idx++);
|
LSL_Vector color=rules.GetVector3Item(idx++);
|
||||||
double alpha=(double)rules.GetLSLFloatItem(idx++);
|
double alpha=(double)rules.GetLSLFloatItem(idx++);
|
||||||
|
|
||||||
part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
|
part.SetFaceColor(color, face);
|
||||||
SetAlpha(part, alpha, face);
|
SetAlpha(part, alpha, face);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
@ -7600,9 +7582,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
string primText = rules.GetLSLStringItem(idx++);
|
string primText = rules.GetLSLStringItem(idx++);
|
||||||
LSL_Vector primTextColor = rules.GetVector3Item(idx++);
|
LSL_Vector primTextColor = rules.GetVector3Item(idx++);
|
||||||
LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
|
LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
|
||||||
Vector3 av3 = Util.Clip(new Vector3((float)primTextColor.x,
|
Vector3 av3 = Util.Clip(primTextColor, 0.0f, 1.0f);
|
||||||
(float)primTextColor.y,
|
|
||||||
(float)primTextColor.z), 0.0f, 1.0f);
|
|
||||||
part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
|
part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
@ -7647,11 +7627,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (part.ParentGroup.RootPart == part)
|
if (part.ParentGroup.RootPart == part)
|
||||||
{
|
{
|
||||||
SceneObjectGroup parent = part.ParentGroup;
|
SceneObjectGroup parent = part.ParentGroup;
|
||||||
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
|
parent.UpdateGroupPosition(currentPosition);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z);
|
part.OffsetPosition = currentPosition;
|
||||||
SceneObjectGroup parent = part.ParentGroup;
|
SceneObjectGroup parent = part.ParentGroup;
|
||||||
parent.HasGroupChanged = true;
|
parent.HasGroupChanged = true;
|
||||||
parent.ScheduleGroupForTerseUpdate();
|
parent.ScheduleGroupForTerseUpdate();
|
||||||
|
@ -7882,8 +7862,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (part != null)
|
if (part != null)
|
||||||
{
|
{
|
||||||
Vector3 halfSize = part.Scale / 2.0f;
|
Vector3 halfSize = part.Scale / 2.0f;
|
||||||
LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f);
|
LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f;
|
||||||
LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z);
|
LSL_Vector upper = new LSL_Vector(halfSize);
|
||||||
result.Add(lower);
|
result.Add(lower);
|
||||||
result.Add(upper);
|
result.Add(upper);
|
||||||
return result;
|
return result;
|
||||||
|
@ -9885,9 +9865,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
|
ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
|
||||||
if (avatar != null)
|
if (avatar != null)
|
||||||
{
|
{
|
||||||
avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, simname,
|
avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name,
|
||||||
new Vector3((float)pos.x, (float)pos.y, (float)pos.z),
|
simname, pos, lookAt);
|
||||||
new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z));
|
|
||||||
}
|
}
|
||||||
ScriptSleep(1000);
|
ScriptSleep(1000);
|
||||||
}
|
}
|
||||||
|
@ -11087,8 +11066,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
Vector3 rayStart = new Vector3((float)start.x, (float)start.y, (float)start.z);
|
Vector3 rayStart = start;
|
||||||
Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z);
|
Vector3 rayEnd = end;
|
||||||
Vector3 dir = rayEnd - rayStart;
|
Vector3 dir = rayEnd - rayStart;
|
||||||
|
|
||||||
float dist = Vector3.Mag(dir);
|
float dist = Vector3.Mag(dir);
|
||||||
|
|
|
@ -305,7 +305,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
|
case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
|
||||||
idx++;
|
idx++;
|
||||||
iV = rules.GetVector3Item(idx);
|
iV = rules.GetVector3Item(idx);
|
||||||
wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
|
wl.cloudDetailXYDensity = iV;
|
||||||
break;
|
break;
|
||||||
case (int)ScriptBaseClass.WL_CLOUD_SCALE:
|
case (int)ScriptBaseClass.WL_CLOUD_SCALE:
|
||||||
idx++;
|
idx++;
|
||||||
|
@ -330,7 +330,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
|
case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
|
||||||
idx++;
|
idx++;
|
||||||
iV = rules.GetVector3Item(idx);
|
iV = rules.GetVector3Item(idx);
|
||||||
wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
|
wl.cloudXYDensity = iV;
|
||||||
break;
|
break;
|
||||||
case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
|
case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
|
||||||
idx++;
|
idx++;
|
||||||
|
@ -385,7 +385,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
|
case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
|
||||||
idx++;
|
idx++;
|
||||||
iV = rules.GetVector3Item(idx);
|
iV = rules.GetVector3Item(idx);
|
||||||
wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
|
wl.reflectionWaveletScale = iV;
|
||||||
break;
|
break;
|
||||||
case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
|
case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
|
||||||
idx++;
|
idx++;
|
||||||
|
@ -423,7 +423,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
case (int)ScriptBaseClass.WL_WATER_COLOR:
|
case (int)ScriptBaseClass.WL_WATER_COLOR:
|
||||||
idx++;
|
idx++;
|
||||||
iV = rules.GetVector3Item(idx);
|
iV = rules.GetVector3Item(idx);
|
||||||
wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
|
wl.waterColor = iV;
|
||||||
break;
|
break;
|
||||||
case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
|
case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
|
||||||
idx++;
|
idx++;
|
||||||
|
|
|
@ -408,8 +408,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
if (type == typeof(OpenMetaverse.Vector3))
|
if (type == typeof(OpenMetaverse.Vector3))
|
||||||
{
|
{
|
||||||
LSL_Vector vect = (LSL_Vector)lslparm;
|
return (OpenMetaverse.Vector3)((LSL_Vector)lslparm);
|
||||||
return new OpenMetaverse.Vector3((float)vect.x,(float)vect.y,(float)vect.z);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -441,8 +440,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
else if (plist[i] is LSL_Vector)
|
else if (plist[i] is LSL_Vector)
|
||||||
{
|
{
|
||||||
LSL_Vector vect = (LSL_Vector)plist[i];
|
result[i] = (OpenMetaverse.Vector3)(
|
||||||
result[i] = new OpenMetaverse.Vector3((float)vect.x,(float)vect.y,(float)vect.z);
|
(LSL_Vector)plist[i]);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
MODError("unknown LSL list element type");
|
MODError("unknown LSL list element type");
|
||||||
|
|
|
@ -775,10 +775,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
// We will launch the teleport on a new thread so that when the script threads are terminated
|
// We will launch the teleport on a new thread so that when the script threads are terminated
|
||||||
// before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
|
// before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
|
||||||
Util.FireAndForget(
|
Util.FireAndForget(o => World.RequestTeleportLocation(
|
||||||
o => World.RequestTeleportLocation(presence.ControllingClient, regionName,
|
presence.ControllingClient, regionName, position,
|
||||||
new Vector3((float)position.x, (float)position.y, (float)position.z),
|
lookat, (uint)TPFlags.ViaLocation));
|
||||||
new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation));
|
|
||||||
|
|
||||||
ScriptSleep(5000);
|
ScriptSleep(5000);
|
||||||
|
|
||||||
|
@ -821,10 +820,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
// We will launch the teleport on a new thread so that when the script threads are terminated
|
// We will launch the teleport on a new thread so that when the script threads are terminated
|
||||||
// before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
|
// before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
|
||||||
Util.FireAndForget(
|
Util.FireAndForget(o => World.RequestTeleportLocation(
|
||||||
o => World.RequestTeleportLocation(presence.ControllingClient, regionHandle,
|
presence.ControllingClient, regionHandle,
|
||||||
new Vector3((float)position.x, (float)position.y, (float)position.z),
|
position, lookat, (uint)TPFlags.ViaLocation));
|
||||||
new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation));
|
|
||||||
|
|
||||||
ScriptSleep(5000);
|
ScriptSleep(5000);
|
||||||
|
|
||||||
|
@ -2338,7 +2336,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
ownerID = m_host.OwnerID;
|
ownerID = m_host.OwnerID;
|
||||||
UUID x = module.CreateNPC(firstname,
|
UUID x = module.CreateNPC(firstname,
|
||||||
lastname,
|
lastname,
|
||||||
new Vector3((float) position.x, (float) position.y, (float) position.z),
|
position,
|
||||||
ownerID,
|
ownerID,
|
||||||
senseAsAgent,
|
senseAsAgent,
|
||||||
World,
|
World,
|
||||||
|
@ -2459,7 +2457,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
return new LSL_Vector(0, 0, 0);
|
return new LSL_Vector(0, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void osNpcMoveTo(LSL_Key npc, LSL_Vector position)
|
public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos)
|
||||||
{
|
{
|
||||||
CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo");
|
CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo");
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
@ -2474,7 +2472,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z);
|
|
||||||
module.MoveToTarget(npcId, World, pos, false, true, false);
|
module.MoveToTarget(npcId, World, pos, false, true, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2494,11 +2491,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Vector3 pos = new Vector3((float)target.x, (float)target.y, (float)target.z);
|
|
||||||
module.MoveToTarget(
|
module.MoveToTarget(
|
||||||
new UUID(npc.m_string),
|
new UUID(npc.m_string),
|
||||||
World,
|
World,
|
||||||
pos,
|
target,
|
||||||
(options & ScriptBaseClass.OS_NPC_NO_FLY) != 0,
|
(options & ScriptBaseClass.OS_NPC_NO_FLY) != 0,
|
||||||
(options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0,
|
(options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0,
|
||||||
(options & ScriptBaseClass.OS_NPC_RUNNING) != 0);
|
(options & ScriptBaseClass.OS_NPC_RUNNING) != 0);
|
||||||
|
|
|
@ -433,9 +433,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
Vector3 diff = toRegionPos - fromRegionPos;
|
Vector3 diff = toRegionPos - fromRegionPos;
|
||||||
LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z);
|
double dot = LSL_Types.Vector3.Dot(forward_dir, diff);
|
||||||
double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
|
double mag_obj = LSL_Types.Vector3.Mag(diff);
|
||||||
double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
|
|
||||||
ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
|
ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
|
@ -565,8 +564,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||||
double ang_obj = 0;
|
double ang_obj = 0;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
Vector3 diff = toRegionPos - fromRegionPos;
|
LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(
|
||||||
LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z);
|
toRegionPos - fromRegionPos);
|
||||||
double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
|
double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
|
||||||
double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
|
double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
|
||||||
ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
|
ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
|
||||||
|
|
|
@ -178,11 +178,11 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Set the values from the touch data provided by the client
|
// Set the values from the touch data provided by the client
|
||||||
touchST = new LSL_Types.Vector3(value.STCoord.X, value.STCoord.Y, value.STCoord.Z);
|
touchST = new LSL_Types.Vector3(value.STCoord);
|
||||||
touchUV = new LSL_Types.Vector3(value.UVCoord.X, value.UVCoord.Y, value.UVCoord.Z);
|
touchUV = new LSL_Types.Vector3(value.UVCoord);
|
||||||
touchNormal = new LSL_Types.Vector3(value.Normal.X, value.Normal.Y, value.Normal.Z);
|
touchNormal = new LSL_Types.Vector3(value.Normal);
|
||||||
touchBinormal = new LSL_Types.Vector3(value.Binormal.X, value.Binormal.Y, value.Binormal.Z);
|
touchBinormal = new LSL_Types.Vector3(value.Binormal);
|
||||||
touchPos = new LSL_Types.Vector3(value.Position.X, value.Position.Y, value.Position.Z);
|
touchPos = new LSL_Types.Vector3(value.Position);
|
||||||
touchFace = value.FaceIndex;
|
touchFace = value.FaceIndex;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -199,19 +199,13 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
||||||
|
|
||||||
Name = presence.Firstname + " " + presence.Lastname;
|
Name = presence.Firstname + " " + presence.Lastname;
|
||||||
Owner = Key;
|
Owner = Key;
|
||||||
Position = new LSL_Types.Vector3(
|
Position = new LSL_Types.Vector3(presence.AbsolutePosition);
|
||||||
presence.AbsolutePosition.X,
|
|
||||||
presence.AbsolutePosition.Y,
|
|
||||||
presence.AbsolutePosition.Z);
|
|
||||||
Rotation = new LSL_Types.Quaternion(
|
Rotation = new LSL_Types.Quaternion(
|
||||||
presence.Rotation.X,
|
presence.Rotation.X,
|
||||||
presence.Rotation.Y,
|
presence.Rotation.Y,
|
||||||
presence.Rotation.Z,
|
presence.Rotation.Z,
|
||||||
presence.Rotation.W);
|
presence.Rotation.W);
|
||||||
Velocity = new LSL_Types.Vector3(
|
Velocity = new LSL_Types.Vector3(presence.Velocity);
|
||||||
presence.Velocity.X,
|
|
||||||
presence.Velocity.Y,
|
|
||||||
presence.Velocity.Z);
|
|
||||||
|
|
||||||
if (presence.PresenceType != PresenceType.Npc)
|
if (presence.PresenceType != PresenceType.Npc)
|
||||||
{
|
{
|
||||||
|
@ -259,16 +253,12 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Position = new LSL_Types.Vector3(part.AbsolutePosition.X,
|
Position = new LSL_Types.Vector3(part.AbsolutePosition);
|
||||||
part.AbsolutePosition.Y,
|
|
||||||
part.AbsolutePosition.Z);
|
|
||||||
|
|
||||||
Quaternion wr = part.ParentGroup.GroupRotation;
|
Quaternion wr = part.ParentGroup.GroupRotation;
|
||||||
Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W);
|
Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W);
|
||||||
|
|
||||||
Velocity = new LSL_Types.Vector3(part.Velocity.X,
|
Velocity = new LSL_Types.Vector3(part.Velocity);
|
||||||
part.Velocity.Y,
|
|
||||||
part.Velocity.Z);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -31,6 +31,11 @@ using System.Globalization;
|
||||||
using System.Text.RegularExpressions;
|
using System.Text.RegularExpressions;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OMV_Vector3 = OpenMetaverse.Vector3;
|
||||||
|
using OMV_Vector3d = OpenMetaverse.Vector3d;
|
||||||
|
using OMV_Quaternion = OpenMetaverse.Quaternion;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.Shared
|
namespace OpenSim.Region.ScriptEngine.Shared
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
|
@ -54,6 +59,20 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
||||||
z = (float)vector.z;
|
z = (float)vector.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector3(OMV_Vector3 vector)
|
||||||
|
{
|
||||||
|
x = vector.X;
|
||||||
|
y = vector.Y;
|
||||||
|
z = vector.Z;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3(OMV_Vector3d vector)
|
||||||
|
{
|
||||||
|
x = vector.X;
|
||||||
|
y = vector.Y;
|
||||||
|
z = vector.Z;
|
||||||
|
}
|
||||||
|
|
||||||
public Vector3(double X, double Y, double Z)
|
public Vector3(double X, double Y, double Z)
|
||||||
{
|
{
|
||||||
x = X;
|
x = X;
|
||||||
|
@ -109,6 +128,26 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
||||||
return new list(new object[] { vec });
|
return new list(new object[] { vec });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static implicit operator OMV_Vector3(Vector3 vec)
|
||||||
|
{
|
||||||
|
return new OMV_Vector3((float)vec.x, (float)vec.y, (float)vec.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static implicit operator Vector3(OMV_Vector3 vec)
|
||||||
|
{
|
||||||
|
return new Vector3(vec);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static implicit operator OMV_Vector3d(Vector3 vec)
|
||||||
|
{
|
||||||
|
return new OMV_Vector3d(vec.x, vec.y, vec.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static implicit operator Vector3(OMV_Vector3d vec)
|
||||||
|
{
|
||||||
|
return new Vector3(vec);
|
||||||
|
}
|
||||||
|
|
||||||
public static bool operator ==(Vector3 lhs, Vector3 rhs)
|
public static bool operator ==(Vector3 lhs, Vector3 rhs)
|
||||||
{
|
{
|
||||||
return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z);
|
return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z);
|
||||||
|
|
|
@ -152,9 +152,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
det[0] = new DetectParams();
|
det[0] = new DetectParams();
|
||||||
det[0].Key = remoteClient.AgentId;
|
det[0].Key = remoteClient.AgentId;
|
||||||
det[0].Populate(myScriptEngine.World);
|
det[0].Populate(myScriptEngine.World);
|
||||||
det[0].OffsetPos = new LSL_Types.Vector3(offsetPos.X,
|
det[0].OffsetPos = offsetPos;
|
||||||
offsetPos.Y,
|
|
||||||
offsetPos.Z);
|
|
||||||
|
|
||||||
if (originalID == 0)
|
if (originalID == 0)
|
||||||
{
|
{
|
||||||
|
@ -298,9 +296,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
foreach (DetectedObject detobj in col.Colliders)
|
foreach (DetectedObject detobj in col.Colliders)
|
||||||
{
|
{
|
||||||
DetectParams d = new DetectParams();
|
DetectParams d = new DetectParams();
|
||||||
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
|
d.Position = detobj.posVector;
|
||||||
detobj.posVector.Y,
|
|
||||||
detobj.posVector.Z);
|
|
||||||
d.Populate(myScriptEngine.World);
|
d.Populate(myScriptEngine.World);
|
||||||
det.Add(d);
|
det.Add(d);
|
||||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||||
|
@ -318,9 +314,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
foreach (DetectedObject detobj in col.Colliders)
|
foreach (DetectedObject detobj in col.Colliders)
|
||||||
{
|
{
|
||||||
DetectParams d = new DetectParams();
|
DetectParams d = new DetectParams();
|
||||||
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
|
d.Position = detobj.posVector;
|
||||||
detobj.posVector.Y,
|
|
||||||
detobj.posVector.Z);
|
|
||||||
d.Populate(myScriptEngine.World);
|
d.Populate(myScriptEngine.World);
|
||||||
det.Add(d);
|
det.Add(d);
|
||||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||||
|
@ -337,9 +331,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
foreach (DetectedObject detobj in col.Colliders)
|
foreach (DetectedObject detobj in col.Colliders)
|
||||||
{
|
{
|
||||||
DetectParams d = new DetectParams();
|
DetectParams d = new DetectParams();
|
||||||
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
|
d.Position = detobj.posVector;
|
||||||
detobj.posVector.Y,
|
|
||||||
detobj.posVector.Z);
|
|
||||||
d.Populate(myScriptEngine.World);
|
d.Populate(myScriptEngine.World);
|
||||||
det.Add(d);
|
det.Add(d);
|
||||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||||
|
@ -381,8 +373,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||||
"at_target", new object[] {
|
"at_target", new object[] {
|
||||||
new LSL_Types.LSLInteger(handle),
|
new LSL_Types.LSLInteger(handle),
|
||||||
new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z),
|
new LSL_Types.Vector3(targetpos),
|
||||||
new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) },
|
new LSL_Types.Vector3(atpos) },
|
||||||
new DetectParams[0]));
|
new DetectParams[0]));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1616,7 +1616,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
else if (p[i] is string)
|
else if (p[i] is string)
|
||||||
lsl_p[i] = new LSL_Types.LSLString((string)p[i]);
|
lsl_p[i] = new LSL_Types.LSLString((string)p[i]);
|
||||||
else if (p[i] is Vector3)
|
else if (p[i] is Vector3)
|
||||||
lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z);
|
lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]);
|
||||||
else if (p[i] is Quaternion)
|
else if (p[i] is Quaternion)
|
||||||
lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W);
|
lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W);
|
||||||
else if (p[i] is float)
|
else if (p[i] is float)
|
||||||
|
@ -1642,7 +1642,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
else if (p[i] is string)
|
else if (p[i] is string)
|
||||||
lsl_p[i] = new LSL_Types.LSLString((string)p[i]);
|
lsl_p[i] = new LSL_Types.LSLString((string)p[i]);
|
||||||
else if (p[i] is Vector3)
|
else if (p[i] is Vector3)
|
||||||
lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z);
|
lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]);
|
||||||
else if (p[i] is Quaternion)
|
else if (p[i] is Quaternion)
|
||||||
lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W);
|
lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W);
|
||||||
else if (p[i] is float)
|
else if (p[i] is float)
|
||||||
|
|
Loading…
Reference in New Issue